pyxn the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club (4, 4, D) a +5 demon trident a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +0 kite shield a +3 tower shield a +3 buckler (4, 8, D) a +5 plate armour a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (17, 8, D) a jumping spider corpse (17, 10, D) a hornet corpse (18, 9, D) an orb spider corpse a wolf spider corpse (18, 10, D) an orb spider corpse (still there?) a hornet corpse (still there?) (18, 11, D) a spark wasp corpse (19, 0, D) a +2 cloak of magic resistance (19, 1, D) a +4 morningstar of draining (19, 9, D) a tarantella corpse (19, 11, D) a hornet corpse (20, 0, D) an uncursed staff of earth (20, 1, D) an uncursed amulet of the acrobat (21, 0, D) an uncursed staff of fire (21, 1, D) a +3 plate armour of poison resistance (22, 1, D) a book of Power (23, 0, D) a book of Flames (23, 1, D) a +2 robe (24, 2, D) the cursed quicksilver dragon scales of the Saviour {+Inv rN++ MR+} It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. It has a curse placed upon it. (25, 0, D) a book of Minor Magic (26, 0, D) a book of Party Tricks (26, 1, D) an uncursed staff of earth (27, 0, D) an uncursed staff of earth (27, 1, D) a +5 rapier of venom (28, 0, D) a box of beasts (3/3) (28, 1, D) a phantom mirror (29, 1, D) an uncursed amulet of the acrobat (33, 21, D) a +1 vorpal glaive a +0 longbow 7 arrows a +0 robe (33, 22, D) a +0 scimitar of holy wrath a +0 robe a +3 scimitar of holy wrath a +3 plate armour of magic resistance a +0 tower shield a +1 whip of holy wrath a +1 plate armour of cold resistance (34, 28, D) a +4 quarterstaff of distortion (35, 0, D) a condenser vane (2/2) (35, 24, D) +0 pearl dragon scales (35, 28, D) a +2 arbalest of freezing (35, 29, D) a +4 short sword of flaming (36, 0, D) a +2 long sword of freezing (36, 1, D) a +0 falchion of holy wrath (36, 14, D) an uncursed staff of earth (36, 15, D) a +4 flail of flaming (36, 28, D) a book of Frost (37, 0, D) a cursed amulet of inaccuracy (37, 1, D) a +1 plate armour of cold resistance (37, 14, D) a +5 hand crossbow of flaming (37, 15, D) a book of Hexes (37, 29, D) a +1 vorpal longbow (38, 0, D) a tin of tremorstones (3/3) (38, 1, D) an uncursed staff of poison (38, 14, D) the cursed +0 acid dragon scales of Depression {rCorr Int+2} It affects your intelligence (+2). It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (38, 15, D) a +0 robe (38, 28, D) a +0 rapier of freezing (39, 0, D) the +1 quarterstaff "Dyafeozoz" {drain, Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). (39, 1, D) the +5 scale mail of Bitterness {rElec Int+2} It affects your intelligence (+2). It insulates you from electricity. (39, 15, D) the +1 robe of the Ten Stars {Str+4 Dex+3} It affects your strength (+4). It affects your dexterity (+3). (39, 28, D) the cursed +2 spear of Luabbol {venom, Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). It has a curse placed upon it. (39, 29, D) a +1 short sword of venom (40, 0, D) an uncursed ring of flight (40, 14, D) an uncursed staff of air (40, 29, D) a +1 glaive of venom (41, 0, D) a +2 vorpal glaive (41, 1, D) the Grimoire of Warped Sinister Secrets Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Iskenderun's Mystic Blast Conjuration/Translocation 4 no (41, 14, D) a +3 whip of holy wrath (41, 15, D) a tin of tremorstones (3/3) (41, 28, D) the +8 autumn katana {vorpal, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (41, 29, D) an uncursed staff of cold (42, 1, D) an uncursed staff of conjuration (42, 14, D) a +5 dagger of flaming (42, 15, D) a book of Debilitation (42, 29, D) a +2 robe of magic resistance (43, 15, D) a book of Frost (43, 28, D) a +0 hunting sling of flaming (43, 30, D) the ring "Gyudghadgh" {rPois Int+4} [ring of poison resistance] It affects your intelligence (+4). It protects you from poison. a manual of Crossbows (44, 15, D) an uncursed ring of fire the +4 chain mail "Juofra" {rF++ Int+4} It affects your intelligence (+4). It greatly protects you from fire. an uncursed ring of protection from fire an uncursed ring of magical power a +4 vorpal morningstar an uncursed amulet of reflection an uncursed ring of flight an uncursed ring of protection from fire the amulet "Urutuytux" {Spirit rF+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from fire. (44, 28, D) a book of Changes (47, 7, D) +0 shadow dragon scales (48, 42, D) a +0 dagger a +0 robe (48, 43, D) a +0 broad axe of electrocution a +0 chain mail (48, 44, D) a +0 great mace a +0 plate armour (49, 0, D) a +3 chain mail of cold resistance (49, 1, D) +2 steam dragon scales (49, 12, D) a Necronomicon (49, 36, D) a tin of tremorstones (3/3) (49, 41, D) a +0 whip of draining (50, 0, D) a book of Dreams (50, 1, D) a condenser vane (2/2) (50, 12, D) Sif Muna's Catalogue of Air and the Compass Spells Type Level Known a - Swiftness Air 2 no b - Gell's Gravitas Translocation 3 no c - Lesser Beckoning Translocation 3 no d - Airstrike Air 4 no e - Dispersal Translocation 6 no (50, 13, D) a +0 dagger (50, 24, D) a +3 spectral lajatang (50, 37, D) a +0 great sword (50, 44, D) a cursed +0 robe (51, 0, D) a phantom mirror (51, 1, D) an uncursed staff of fire (51, 12, D) a Fen Folio (51, 13, D) a lightning rod (4/4) (51, 25, D) a tin of tremorstones (3/3) (51, 36, D) the +6 dagger "Xeat" {venom, Int+5} It poisons the flesh of those it strikes. It affects your intelligence (+5). (51, 37, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (52, 0, D) the cursed +2 battleaxe of Kiugge Soir {spect, rPois Int+5} It retains the spirit of the tree from which it was made. In the hands of one skilled in evocations this spirit is drawn out to fight along side the wielder. It affects your intelligence (+5). It protects you from poison. It has a curse placed upon it. (52, 12, D) the Almanac of Curses Spells Type Level Known a - Inner Flame Hexes/Fire 3 no b - Cause Fear Hexes 4 no c - Summon Mana Viper Hexes/Summoning 5 no (52, 13, D) a lightning rod (4/4) (52, 27, D) an uncursed ring of resist corrosion a +6 ring of intelligence (52, 30, D) a +3 vorpal flail a +2 flail of venom a +4 flail of freezing a +5 great mace a +5 demon whip a cursed ring of ice a +4 ring of evasion a +3 plate armour of magic resistance an uncursed ring of magical power the cursed +1 robe of an ossuary {-Cast Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). It prevents spellcasting. It has a curse placed upon it. a +3 kite shield (52, 36, D) a lightning rod (4/4) (53, 0, D) a +4 vampiric spear (53, 12, D) a book of Ice (53, 13, D) a +0 dagger (53, 24, D) the Catalogue of Congealing Earth Spells Type Level Known a - Stone Arrow Conjuration/Earth 3 no b - Frozen Ramparts Ice 3 no c - Hailstorm Conjuration/Ice 4 no d - Leda's Liquefaction Hexes/Earth 4 no e - Simulacrum Ice/Necromancy 6 no (53, 25, D) a book of Debilitation (54, 0, D) the +9 staff of Wucad Mu {channel} (54, 1, D) a +7 quick blade (54, 12, D) a +2 short sword of venom (54, 13, D) a +0 plate armour of fire resistance (54, 18, D) a cursed +3 mace a +0 robe (54, 24, D) a condenser vane (2/2) (54, 36, D) an uncursed staff of earth (55, 0, D) an uncursed staff of conjuration (55, 13, D) a Necronomicon (55, 21, D) the +0 great sword of Defence by Offence {speed, Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). a +0 robe (56, 18, D) a +5 vorpal broad axe a +0 robe of fire resistance a +0 broad axe a +0 plate armour (56, 21, D) a +0 glaive a +0 plate armour (57, 41, D) a +0 spear a +0 arbalest of flaming a +0 leather armour 8 javelins (57, 42, D) 2 javelins (57, 44, D) a +0 trident a +5 fustibalus 7 javelins (58, 35, D) a javelin (58, 40, D) 4 large rocks (58, 42, D) 13 javelins a +0 leather armour (58, 44, D) a large rock (59, 37, D) the Disquisition on Enchanting Stolen Souls Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Confusing Touch Hexes 3 no c - Silence Hexes/Air 5 no d - Excruciating Wounds Necromancy 5 no e - Invisibility Hexes 6 no (59, 41, D) a +1 spear of freezing 17 javelins a +0 leather armour (59, 43, D) a +0 trident a +2 robe of magic resistance (60, 36, D) a box of beasts (3/3) (60, 44, D) a javelin (61, 8, D) a cursed amulet of inaccuracy (61, 16, D) a +0 demon whip of venom (61, 36, D) a +1 shortbow of freezing (61, 37, D) a +0 spear (62, 0, D) a book of Debilitation (62, 1, D) a book of Ice (62, 8, D) a book of Flames (62, 9, D) the +4 arbalest of Zehar {speed, *Corrode +Fly rF+++ Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It renders you almost immune to fire. It lets you fly. It may corrode you when you take damage. (62, 26, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (62, 27, D) the cursed +1 dagger of the Sky {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It has a curse placed upon it. (62, 37, D) the +2 scimitar of Excruciating Pain {antimagic, *Rage rElec Str+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It insulates you from electricity. It may make you go berserk in combat. (63, 0, D) the +6 arbalest "Damnation" {damnation} (63, 4, D) a +0 dagger a +0 robe (63, 8, D) the cursed +0 arbalest of Ziogitso {flame, *Contam rPois rN+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It protects you from negative energy. It causes magical contamination when unequipped. It has a curse placed upon it. (63, 16, D) a book of Changes (63, 26, D) a phantom mirror (63, 27, D) a +3 vorpal hunting sling (63, 29, D) a +2 vampiric broad axe an uncursed ring of magical power an uncursed ring of magical power a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 scale mail a +0 flail (63, 36, D) a cursed staff of air (63, 37, D) a lightning rod (4/4) (64, 16, D) an uncursed staff of poison (64, 17, D) a +2 falchion of protection (64, 27, D) a +2 flail of holy wrath (64, 30, D) an uncursed staff of earth (64, 41, D) a javelin (65, 21, D) a +0 great mace a +0 ring mail a bolt (65, 26, D) a +3 scale mail of fire resistance (66, 2, D) the +6 spear of Propriety {flame, +Fly rPois rC- Int+8} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+8). It makes you vulnerable to cold. It protects you from poison. It lets you fly. a +0 robe (66, 3, D) a +0 hand axe a +0 leather armour (66, 21, D) a +2 spectral quarterstaff a +0 ring mail a +0 arbalest 15 bolts (66, 23, D) a +1 spectral lajatang a +0 arbalest 12 bolts a +0 flail a +0 ring mail (67, 3, D) a +1 falchion of draining a +0 robe (68, 0, D) a +0 dagger (69, 0, D) a +0 dagger (69, 36, D) a phantom mirror (70, 8, D) an uncursed staff of death (70, 9, D) a book of Misfortune (70, 11, D) a +0 trident (70, 12, D) a +0 trident (70, 36, D) a lightning rod (4/4) (70, 37, D) a +1 battleaxe of venom (71, 8, D) an uncursed staff of air (71, 10, D) a +0 trident a throwing net (71, 13, D) a throwing net (71, 20, D) a +1 spear of venom (71, 27, D) a book of Ice (71, 36, D) a tin of tremorstones (3/3) (72, 11, D) a +0 trident a throwing net (72, 17, D) the cursed +0 trident of the Trees {flame, Fragile rN++ MR+ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It will be destroyed if unequipped. It has a curse placed upon it. (72, 26, D) the Tome of Intoxication Spells Type Level Known a - Mephitic Cloud Conjuration/Poison/Air 3 no b - Spider Form Transmutation/Poison 3 no c - Olgreb's Toxic Radiance Poison 4 no d - Eringya's Noxious Bog Transmutation/Poison 6 no (72, 33, D) an arrow (72, 36, D) a cursed staff of cold (72, 37, D) a +10 plate armour of ponderousness (73, 11, D) a +0 trident 5 boomerangs (73, 16, D) a lightning rod (4/4) (73, 17, D) the +11 quarterstaff "Igry" {elec, rElec MR+ Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. (73, 26, D) Fafizem's Papyrus of Creative Malediction Spells Type Level Known a - Corona Hexes 1 no b - Summon Small Mammal Summoning 1 no c - Summon Ice Beast Ice/Summoning 4 no d - Summon Lightning Spire Summoning/Air 4 no e - Summon Mana Viper Hexes/Summoning 5 no f - Summon Demon Summoning 5 no (73, 32, D) 2 arrows (73, 36, D) a cursed -4 ring of strength (73, 37, D) an uncursed staff of poison (74, 3, D) a +0 hand axe a +0 robe (74, 28, D) a +0 arbalest 23 bolts (74, 29, D) a +0 vorpal shortbow 8 arrows (74, 30, D) 3 large rocks a +0 whip of electrocution a +2 shortbow of freezing 23 arrows (74, 31, D) an arrow (74, 33, D) an arrow (74, 43, D) a +0 giant club a +0 giant club a +0 giant club a +0 giant spiked club a +0 great mace a cursed -2 giant club (75, 27, D) a cursed -2 shortbow an uncursed staff of cold 15 arrows (75, 28, D) a +0 shortbow 8 arrows (75, 29, D) a large rock (75, 30, D) 2 arrows (75, 33, D) a bolt 2 arrows (75, 42, D) a +0 giant spiked club a +0 giant spiked club a +0 giant spiked club a +0 giant club a +0 giant spiked club a +0 giant club a cursed -3 giant club a +0 giant spiked club