pyxn the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +0 flail a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +0 kite shield a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 scale mail (still there?) a +0 scale mail (still there?) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 6, D) an uncursed staff of energy (11, 0, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (47, 29, D) a +5 spear of venom a +2 shortbow of freezing 13 javelins a cursed +0 leather armour (47, 30, D) a +2 trident of venom a +0 leather armour (47, 31, D) 3 javelins a +1 rapier of venom a +0 robe a +0 trident a +4 scale mail of fire resistance (47, 33, D) 3 javelins (48, 30, D) a +0 longbow (unseen) (48, 32, D) a +3 trident 4 boomerangs (48, 33, D) a javelin (49, 24, D) a +3 antimagic spear (49, 33, D) a +0 trident a +2 robe of magic resistance a +0 trident a +0 leather armour a snapping turtle corpse a hippogriff corpse (49, 36, D) a +4 vorpal falchion (49, 37, D) a cursed staff of poison (49, 43, D) a +0 mace (49, 44, D) a +0 club (50, 25, D) an uncursed staff of cold (50, 33, D) a +0 trident (50, 43, D) a +0 robe (51, 25, D) a +4 ring mail of magic resistance (51, 33, D) a javelin (51, 37, D) a lightning rod (4/4) (51, 43, D) a +0 long sword a +6 whip of venom a +0 robe the +10 long sword "Ufuonusch" {freeze, rC+ rN+ MR+ Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (52, 13, D) a +6 rapier of venom (52, 28, D) a chunk of flesh (52, 29, D) a chunk of flesh (52, 33, D) an arrow (52, 36, D) a tin of tremorstones (3/3) (52, 37, D) a +3 morningstar of pain (53, 13, D) a +3 scale mail of poison resistance (53, 36, D) a tin of tremorstones (3/3) (53, 37, D) a +5 spear of freezing (54, 13, D) an uncursed staff of energy (54, 36, D) a cursed staff of air (55, 13, D) an uncursed staff of cold (55, 44, D) (unseen) (59, 12, D) a +0 dagger a +0 robe (59, 37, D) 2 potions of stabbing (60, 36, D) +0 swamp dragon scales (61, 0, D) a tin of tremorstones (3/3) (61, 8, D) a +2 flail of draining (61, 11, D) a +0 dagger of draining a +0 robe (61, 12, D) a +0 hand axe (61, 26, D) an uncursed staff of energy (61, 37, D) a +2 vorpal falchion (61, 38, D) an uncursed staff of energy (62, 0, D) a +3 leather armour of cold resistance (62, 1, D) a +4 great sword of flaming (62, 9, D) a +6 ring of intelligence (62, 11, D) a +0 dagger a +0 robe (62, 16, D) a +0 scale mail of fire resistance (62, 17, D) a +0 shortbow of flaming (62, 26, D) a cursed -4 ring of protection (62, 27, D) a +1 morningstar of draining (62, 36, D) an uncursed staff of energy (62, 37, D) an uncursed staff of fire (63, 0, D) a +0 long sword of flaming (63, 8, D) a +1 leather armour of positive energy (63, 17, D) a lightning rod (4/4) (63, 26, D) an uncursed amulet of guardian spirit (63, 36, D) the +3 war axe "Egirroko" {freeze, rElec rC+ Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It protects you from cold. It insulates you from electricity. (63, 37, D) an uncursed staff of fire (64, 16, D) an uncursed staff of summoning (64, 17, D) a phantom mirror (64, 27, D) an uncursed staff of poison (64, 31, D) a cursed -1 spear (65, 23, D) a cursed +0 scimitar a +0 robe (65, 26, D) a +1 vorpal shortbow (65, 31, D) a +0 spear a +0 buckler (65, 32, D) a +1 short sword of venom a +0 robe (67, 1, D) the +2 short sword "Hellblazer" {holy, Str+2 Dex+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). It affects your dexterity (+2). (68, 0, D) a +2 hand axe of venom (69, 0, D) an uncursed staff of death (70, 8, D) the +7 arbalest "Posun" {flame, rPois} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. (70, 9, D) a +2 scale mail of fire resistance (70, 12, D) (unseen) (71, 8, D) the cursed +0 flail of Equilibrium {drain, *Drain Dex+7 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+7). It causes draining when unequipped. It makes you more stealthy. It has a curse placed upon it. (71, 13, D) a scroll of brand weapon (71, 16, D) a tin of tremorstones (3/3) (71, 17, D) a tin of tremorstones (3/3) (71, 26, D) a +2 dagger of venom (71, 36, D) an uncursed ring of magical power the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. (72, 9, D) the +9 long sword of Mayhem {pain, +Fly rC+ MP+9} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. It affects your magic capacity (+9). It lets you fly. (72, 17, D) an uncursed staff of earth (72, 26, D) an uncursed staff of cold (72, 33, D) a bolt (72, 36, D) a +1 robe of fire resistance (72, 37, D) a phantom mirror (72, 43, D) a +0 giant spiked club (unseen) (73, 1, D) an uncursed staff of air (73, 3, D) a cursed -1 short sword (73, 16, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (73, 27, D) a box of beasts (73, 36, D) a box of beasts (73, 37, D) an uncursed staff of air (unseen) (73, 42, D) a +0 giant club a +0 giant club a +0 giant club (73, 43, D) a +0 giant spiked club (74, 2, D) a +1 glaive of protection (74, 21, D) a +0 giant spiked club (74, 23, D) a +0 dire flail a +0 giant spiked club a +0 giant spiked club a +0 dire flail (74, 31, D) a +0 whip a +0 robe (74, 32, D) a +0 arbalest 26 bolts (74, 33, D) a +0 battleaxe a +0 plate armour a +0 great sword a +0 chain mail (74, 42, D) a +0 giant club (74, 43, D) a large rock (75, 22, D) a +0 giant club a +0 giant club a +0 giant club a +0 giant club (75, 32, D) a +1 great mace of draining a +0 chain mail a +0 dire flail a +0 plate armour (75, 41, D) a large rock (unseen) (75, 42, D) a +0 giant club (unseen) (75, 43, D) a large rock