qipq the Dungeon (0, 0, D) a +1 great sword a +0 plate armour a +0 arbalest 17 bolts a human corpse (skeletalised by now) a yaktaur skeleton (0, 2, D) a +0 war axe a +1 chain mail of fire resistance a +0 large shield 2 large rocks a stone giant skeleton (0, 3, D) 2 bolts 5 large rocks (0, 4, D) 2 large rocks (still there?) a large rock (still there?) 2 bolts (still there?) (0, 5, D) 2 large rocks (0, 6, D) a bolt (still there?) a large rock (still there?) (1, -14, D) a +0 demon trident of venom (unseen) (1, -1, D) a +0 long sword (unseen) (1, 0, D) a +0 arbalest 20 bolts a yaktaur skeleton (1, 2, D) a +0 bardiche a +0 plate armour a human skeleton (1, 3, D) a large rock a +1 battleaxe a +0 chain mail a human corpse (skeletalised by now) (1, 4, D) 3 large rocks (1, 15, D) a +2 scale mail of fire resistance (1, 16, D) a manual of Short Blades (2, -12, D) a +2 antimagic lajatang (unseen) (2, -2, D) an uncursed amulet of magic regeneration (2, -1, D) a +0 broad axe (still there?) the ring of the Republic {Str+3 Dex+3} (still there?) [ring of dexterity] It affects your strength (+3). It affects your dexterity (+3). (2, 0, D) a +0 war axe a +0 chain mail (2, 1, D) a +0 great mace of protection (unseen) (2, 3, D) 2 large rocks (2, 4, D) 2 large rocks (unseen) (2, 15, D) an uncursed staff of conjuration (2, 16, D) a +4 ring mail of cold resistance (3, -20, D) a +3 ring of intelligence (3, -19, D) the cursed +1 chain mail "Kuiriuj" {rElec rCorr SInv} It insulates you from electricity. It lets you see invisible. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (3, -11, D) a raiju corpse (skeletalised by now) (3, -3, D) a +0 shield (unseen) (3, -2, D) an uncursed staff of summoning (3, -1, D) a +0 scale mail of poison resistance (3, 0, D) a +1 vampiric scythe a +0 plate armour a human skeleton (3, 2, D) a large rock a stone giant skeleton (3, 3, D) the +9 falchion "Rusok" {speed, rN+ MR+ Str-4 SInv} Attacks with this weapon are significantly faster. It affects your strength (-4). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. a +1 plate armour of positive energy a +0 large shield a +0 great mace a +0 plate armour an uncursed amulet of harm a human corpse (skeletalised by now) a human corpse (skeletalised by now) (3, 4, D) a +3 great mace (unseen) (3, 15, D) the +6 dagger of Overwhelming Force {venom, rC+ Str+8 Stlth+} It poisons the flesh of those it strikes. It affects your strength (+8). It protects you from cold. It makes you more stealthy. (3, 16, D) the cursed +0 ring mail of Egumymp {+Blink rN++ Dex-4} It affects your dexterity (-4). It greatly protects you from negative energy. It lets you blink. It has a curse placed upon it. (3, 17, D) a lightning rod (4/4) (4, -33, D) a +5 great sword a +5 double sword a +5 demon blade (4, -32, D) a +5 lajatang (4, -31, D) 1000 sling bullets (unseen) (4, -19, D) an uncursed amulet of rage (4, -14, D) a +3 hand axe of chopping (unseen) (4, -2, D) a +0 arbalest (still there?) an uncursed staff of cold (still there?) (4, -1, D) a +5 arbalest of freezing (still there?) a +1 battleaxe (still there?) (4, 0, D) a +0 great sword a +5 shortbow a +0 chain mail a human skeleton (4, 1, D) a +0 bardiche (unseen) (4, 2, D) a +0 great mace a +0 plate armour a human skeleton (4, 16, D) a +1 giant club (5, -33, D) a +5 quick blade a +5 rapier a +5 dagger (5, -32, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (5, -31, D) a +5 bardiche a +5 demon trident (5, -30, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (5, -28, D) a +3 large shield a +3 shield a +3 buckler (5, -27, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -20, D) a cursed staff of energy (5, -19, D) a +0 dagger (5, 0, D) a +1 great sword a +0 chain mail (5, 1, D) a large rock (unseen) (5, 3, D) a +0 demon whip of draining a +0 arbalest a +0 arbalest 37 bolts a yaktaur corpse (skeletalised by now) (5, 15, D) an uncursed amulet of harm (5, 16, D) the +3 ring mail of Wuerih {-Tele +Fly rF+++ SInv} It renders you almost immune to fire. It lets you see invisible. It lets you fly. It prevents most forms of teleportation. (6, -21, D) the cursed -8 large shield of Prudence {Int+4 Dex+3} It affects your intelligence (+4). It affects your dexterity (+3). It has a curse placed upon it. (6, -20, D) a +0 dagger (6, -19, D) an uncursed staff of fire (6, -3, D) an uncursed staff of fire (6, -1, D) 5 large rocks (still there?) an uncursed ring of fire (still there?) (6, 15, D) a crystal ball of energy (6, 16, D) a +3 ring of dexterity (6, 17, D) a +0 antimagic trident (7, -21, D) the +1 plate armour of the Turtledove {rPois rF+ Dex+4 Slay-5} It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from fire. It protects you from poison. (7, -19, D) the +6 scale mail of Absolutism {-Tele Int+5 Dex+3} It affects your intelligence (+5). It affects your dexterity (+3). It prevents most forms of teleportation. (7, -1, D) the +4 lajatang of Megalomania {chaos, Str+5} Each time it hits an enemy it has a different, random effect. It affects your strength (+5). (7, 15, D) the +2 plate armour of Efovvuf {*Drain rC++ Str-3 Dex+2} It affects your strength (-3). It affects your dexterity (+2). It greatly protects you from cold. It causes draining when unequipped. (7, 16, D) an uncursed staff of death (7, 17, D) a +2 robe of the Archmagi (8, -29, D) a scroll of holy word (8, -21, D) a +3 battleaxe of electrocution (8, -20, D) an uncursed staff of death (8, 16, D) a crystal ball of energy (8, 17, D) a +0 plate armour of magic resistance (9, -21, D) a +4 plate armour of ponderousness (9, -20, D) a +4 spear of flaming (9, -19, D) a +0 robe of positive energy (9, -3, D) a +2 falchion of electrocution (9, 15, D) a +2 short sword of protection (9, 16, D) an uncursed ring of flight (10, -20, D) a +3 leather armour of cold resistance (10, -19, D) a scroll of brand weapon (10, -3, D) an uncursed staff of fire (10, -2, D) an uncursed staff of summoning (10, 15, D) an uncursed staff of air (11, -35, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, -3, D) an uncursed staff of earth (11, -2, D) a +0 chain mail (11, -1, D) a +0 chain mail (11, 15, D) a +4 ring mail of poison resistance (11, 16, D) an uncursed staff of poison (11, 17, D) an uncursed ring of ice (12, -35, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (12, -21, D) an uncursed amulet of regeneration (12, -20, D) a +4 flail of protection (12, -19, D) a lamp of fire (12, -2, D) a +1 ring of protection the amulet "Ofolor" {Harm *Drain Int+2 Dex+3} [amulet of harm] It increases damage dealt and taken. It affects your intelligence (+2). It affects your dexterity (+3). It causes draining when unequipped. the ring of Sabeot {MP+9 Int+4} [ring of magical power] It affects your intelligence (+4). It affects your magic capacity (+9). (12, 15, D) a +4 fustibalus of freezing (12, 16, D) the +4 leather armour "Vatoer" {*Slow rCorr Int+2} It affects your intelligence (+2). It provides partial protection from all sources of acid and corrosion. It may slow you when you take damage. (12, 17, D) a +1 dagger of speed (13, -19, D) a crystal ball of energy (13, -3, D) a +0 war axe (13, -2, D) a +1 long sword of slicing (13, -1, D) a +2 falchion of slicing (13, 15, D) the cursed +1 scale mail of Uskayaw's Castigation {rPois} It protects you from poison. It has a curse placed upon it. (13, 17, D) a +1 broad axe of venom (14, 15, D) the +1 chain mail of Grace {rC+++ MR- Regen+ Str+3} It affects your strength (+3). It renders you almost immune to cold. It affects your resistance to hostile enchantments. It increases your rate of regeneration. (14, 16, D) a +4 morningstar of venom (14, 17, D) an uncursed staff of poison (15, 15, D) a crystal ball of energy (15, 16, D) a fan of gales (18, -25, D) +0 ice dragon scales (19, -26, D) a +0 trident (19, 7, D) the +2 flail of Distant Worlds {pain, rF+ rC+ Str+3 Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It affects your intelligence (+3). It protects you from fire. It protects you from cold. the +4 mace of Equivalence {freeze, MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (19, 8, D) (unseen) (20, -35, D) a +1 glaive of protection (20, -3, D) an uncursed staff of poison (20, -2, D) an uncursed staff of poison (21, -34, D) an uncursed staff of summoning (21, -3, D) a +4 ring of intelligence (21, 4, D) a scroll of acquirement (unseen) (21, 9, D) (unseen) (22, -34, D) an uncursed staff of cold (22, -19, D) a +2 long sword of electrocution (22, -15, D) an uncursed staff of wizardry (22, -12, D) an uncursed staff of air (22, -3, D) an uncursed staff of poison (22, -2, D) an uncursed staff of earth (22, -1, D) a +2 helmet of intelligence (22, 3, D) a +2 halberd of distortion (23, -19, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (23, -2, D) a crystal ball of energy (23, -1, D) a +1 hand axe of chopping (24, -18, D) a +2 glaive of protection (24, -17, D) an uncursed ring of positive energy (24, -11, D) an uncursed staff of energy (24, -3, D) a phial of floods (24, -2, D) an uncursed staff of energy (24, -1, D) a crystal ball of energy (24, 22, D) a +2 quarterstaff of chaos (unseen) (25, -35, D) a +2 quarterstaff of draining (25, -34, D) the cursed +1 demon whip of Insufficient Pleasure {vamp, MP+9 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+9). It has a curse placed upon it. (25, -18, D) an uncursed staff of conjuration (25, -17, D) a fan of gales (25, -15, D) the ring "Oxameikh" {-Tele rF+ Str+2 Dex+3} [ring of protection from fire] It affects your strength (+2). It affects your dexterity (+3). It protects you from fire. It prevents most forms of teleportation. a +6 ring of protection (25, -13, D) a +0 trident (25, -12, D) a +3 scythe of freezing (25, -10, D) a +0 plate armour of fire resistance (25, 22, D) a +3 dagger of protection (unseen) (26, -35, D) a +2 glaive of distortion (26, -34, D) a lamp of fire (26, -18, D) an uncursed ring of see invisible (26, -17, D) the +6 morningstar "Bosifekh" {speed, +Fly rN+ Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It protects you from negative energy. It lets you fly. (26, -15, D) an uncursed staff of poison (26, -12, D) a +0 giant spiked club (26, -3, D) the ring "Zuann" {Dex+4 SInv} [ring of see invisible] It affects your dexterity (+4). It lets you see invisible. a +6 ring of strength the ring of the Monkey's Uncle {+Inv Int+2 Dex-4 SInv Stlth+} [ring of stealth] It affects your intelligence (+2). It affects your dexterity (-4). It lets you see invisible. It lets you turn invisible. It makes you more stealthy. the +3 pair of gloves of Eternal Night {rN+ Dex+4} It affects your dexterity (+4). It protects you from negative energy. (26, -1, D) a +3 dagger of freezing (26, 25, D) a +2 great sword (unseen) (26, 28, D) the +9 executioner's axe "Bel Tyor" {chop, rElec rN+ Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). It insulates you from electricity. It protects you from negative energy. (unseen) (27, -19, D) a +0 cloak of poison resistance (27, -15, D) a +4 chain mail of positive energy (27, -2, D) an uncursed staff of wizardry (27, 27, D) a +1 longbow of flaming (unseen) (27, 29, D) an arrow (28, -35, D) the ring of Mirth {-Tele rF- MR+ Dex+6 Stlth+} [ring of protection from magic] It affects your dexterity (+6). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It makes you more stealthy. (28, -34, D) a +3 vampiric battleaxe (28, -18, D) a +0 helmet of see invisible (28, -3, D) a +1 trident of protection (28, 29, D) a +1 triple sword of holy wrath (unseen) (28, 30, D) a curare-tipped dart (28, 31, D) 5 curare-tipped darts (29, -34, D) a +2 robe of cold resistance (29, -3, D) the +1 leather armour of Buzif {+Inv rF+ Str+4 Int-5} It affects your strength (+4). It affects your intelligence (-5). It protects you from fire. It lets you turn invisible. (29, -2, D) an uncursed staff of energy (29, 29, D) a +5 flail of protection (unseen) (30, -35, D) the +8 glaive "Plojy" {speed, rPois} Attacks with this weapon are significantly faster. It protects you from poison. (30, -19, D) an uncursed staff of cold (30, -3, D) a +5 hand axe of venom (30, -2, D) the +10 long sword "Mofokhlawk" {slice, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). (30, 22, D) a cursed -1 mace (unseen) (31, 24, D) a +0 dagger of venom (unseen) (34, -30, D) a +1 trident of protection (34, -28, D) a +0 trident (34, -16, D) 3 large rocks (34, -14, D) 5 large rocks a +0 dire flail a +0 giant club a cursed -3 great mace a +0 giant spiked club (34, -13, D) a +0 giant club a +0 giant spiked club 4 large rocks a +0 troll leather armour a +0 giant club a +0 giant spiked club (34, -12, D) a +0 giant spiked club a +0 giant spiked club a +0 giant club a +0 giant club a large rock (35, -16, D) 3 large rocks a +0 giant club (35, -15, D) 6 large rocks a +2 glaive of chopping the ring "Yvuu" {rC+ rN+ Str+2 Int-2 Dex+2} [ring of strength] It affects your strength (+2). It affects your intelligence (-2). It affects your dexterity (+2). It protects you from cold. It protects you from negative energy. (35, -14, D) a +0 battleaxe of freezing 5 large rocks (35, -12, D) a large rock (36, -35, D) an uncursed staff of death (36, -21, D) a crystal ball of energy (36, -20, D) a crystal ball of energy (36, -10, D) a large rock (36, -7, D) a lamp of fire (36, -6, D) a +0 halberd (37, -35, D) the +8 executioner's axe "Fyodaemm" {flame, Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). (37, -21, D) an uncursed staff of wizardry (37, -15, D) 5 large rocks (37, -6, D) an uncursed staff of power (38, -34, D) a cursed ring of attention (38, -21, D) a +3 ring of protection (38, -20, D) the +7 falchion "Tormentor" {elec, Str+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). (38, -7, D) a fan of gales (38, -6, D) a +3 amulet of reflection a scarf of spirit shield a +5 ring of protection the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). an uncursed ring of flight (38, 2, D) a +0 great sword (unseen) (39, -35, D) a +2 longbow of freezing (39, -34, D) a lightning rod (4/4) (39, -20, D) an uncursed staff of cold (39, -7, D) an uncursed staff of wizardry (39, 0, D) a cursed -2 short sword (39, 4, D) a +4 hand axe (unseen) (40, -35, D) a +1 long sword of slicing (40, -34, D) a +2 shortbow of velocity (40, -21, D) a fan of gales (40, -20, D) a +4 antimagic hand axe (40, -6, D) an uncursed staff of fire (40, -1, D) a +0 dagger a +0 robe an uncursed ring of fire (40, 0, D) a +4 war axe of venom a +0 chain mail a +3 ring of strength a +0 halberd the ring "Notec" {Ice MP+9} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It affects your magic capacity (+9). (40, 1, D) a +0 dire flail (unseen) (41, -34, D) the +6 flail of Indomitability {antimagic, MR+ Dex+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+3). It affects your resistance to hostile enchantments. (41, -21, D) the ring "Ogiohef" {rF+ AC+2} [ring of protection] It affects your AC (+2). It protects you from fire. (41, -20, D) a +2 arbalest of flaming (41, -7, D) a +1 whip of electrocution (41, -1, D) a +5 scimitar (unseen) (41, 0, D) a +0 morningstar (41, 1, D) a +0 dagger (unseen) (42, -35, D) a +2 mace of protection (42, -34, D) a phial of floods (42, -7, D) the cursed +1 rapier of Cidur {venom, MR+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. It has a curse placed upon it. (42, -6, D) an uncursed staff of cold (42, 4, D) a +2 flail of protection (unseen) (43, -35, D) an uncursed staff of wizardry (43, -21, D) the ring "Teyl Awe" {Ice rElec rPois MR++ Int+3} [ring of ice] It enhances your ice magic. It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (43, -20, D) a +1 great sword of flaming (43, -7, D) an uncursed staff of earth (44, -20, D) a +1 hand axe of distortion (44, -7, D) a +2 dagger of venom (45, -7, D) a +1 chain mail of poison resistance (49, -19, D) an uncursed staff of energy (49, -18, D) a +1 scythe of flaming (49, -3, D) an arrow (49, 9, D) +0 ice dragon scales (50, -34, D) a +0 dagger (50, -26, D) a +0 long sword a +0 chain mail (50, -11, D) the +4 plate armour "Etwuoby" {MR+} It affects your resistance to hostile enchantments. (50, -2, D) 2 arrows a +0 hand axe a +0 animal skin a +0 flail of protection a +0 robe a +0 buckler an uncursed amulet of rage (50, 1, D) an uncursed staff of death (50, 2, D) the cursed +0 scale mail of the Pirate {rN++} It greatly protects you from negative energy. It has a curse placed upon it. (50, 8, D) a +0 halberd (51, -35, D) an uncursed staff of conjuration (51, -34, D) an uncursed staff of death (51, -27, D) a +0 giant club (51, -23, D) an uncursed ring of poison resistance (51, -22, D) a +0 trident of freezing (51, -19, D) a +0 demon trident (51, -2, D) a +0 longbow a +0 club 10 arrows (51, 1, D) a +2 broad axe of flaming (51, 2, D) a +0 shield of reflection an uncursed ring of poison resistance a +5 triple sword a +6 ring of strength (51, 7, D) a +0 spear a +0 robe an uncursed amulet of the acrobat (52, -35, D) the +10 trident "Spiderbane" {protect, *Corrode rC+++ Int+8 Stlth-} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+8). It renders you almost immune to cold. It may corrode you when you take damage. It makes you less stealthy. (52, -34, D) an uncursed staff of fire (52, -29, D) a +0 halberd a +4 arbalest of freezing a +0 chain mail (52, -28, D) a +0 spear of piercing a +0 robe (52, -27, D) a +2 great sword of holy wrath a +0 chain mail (52, -26, D) a +0 war axe of electrocution a +0 chain mail the +5 mace "Reite" {venom, rPois rF+ Int+5} It poisons the flesh of those it strikes. It affects your intelligence (+5). It protects you from fire. It protects you from poison. a +0 plate armour (52, -22, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. (52, -11, D) a +2 quarterstaff of protection (52, -10, D) a +3 plate armour of cold resistance (52, -2, D) a +0 longbow a +0 spear 18 arrows (52, 1, D) a +4 quarterstaff of crushing (52, 2, D) a cursed staff of fire (52, 8, D) a cursed +0 halberd (unseen) (53, -35, D) a +0 robe (53, -28, D) a +2 flail of crushing (unseen) (53, -27, D) a cursed -3 dagger (unseen) (53, -22, D) a +0 plate armour of fire resistance (53, -10, D) a +3 long sword of flaming (53, 1, D) an uncursed staff of poison (53, 2, D) the +5 great mace "Nanad" {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. (54, -34, D) a +0 dagger (54, -23, D) an uncursed ring of resist corrosion (54, -22, D) a +2 falchion of freezing (54, -10, D) a +2 dagger of venom (54, 1, D) a crystal ball of energy (54, 2, D) a crystal ball of energy (55, -34, D) a +0 dire flail (55, -23, D) an uncursed staff of power (55, -22, D) a +1 vampiric war axe (55, -11, D) a +4 war axe of venom (56, -35, D) the cursed +0 ring mail "Futh" {+Fly rF+} It protects you from fire. It lets you fly. It has a curse placed upon it. (56, -34, D) a +0 long sword (56, -23, D) a +2 quarterstaff of protection (56, -11, D) a +0 robe the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. (60, -4, D) a +4 demon whip of electrocution a +0 trident (60, 1, D) a phial of floods (61, -4, D) the +6 war axe of Luteuz {speed, rPois Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It protects you from poison. a throwing net (61, 1, D) a +2 long sword of distortion (62, -35, D) a +2 whip of venom (62, -19, D) a +3 glaive of venom (62, -9, D) a +2 ring mail of poison resistance (62, -4, D) a cursed -3 trident (unseen) (62, -2, D) a +0 trident (62, 2, D) a +2 plate armour of poison resistance (63, -27, D) an uncursed staff of wizardry (63, -18, D) a +2 war axe of chopping (63, -8, D) the +4 quarterstaff of Caniasoz {drain, +Fly} A truly terrible weapon, it drains the life of those it strikes. It lets you fly. (63, -2, D) an uncursed amulet of magic regeneration the amulet of Elyvilon's Esteem {Inacc rF++ Str+4 Int-5} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+4). It affects your intelligence (-5). It greatly protects you from fire. a +6 ring of dexterity a +0 shield a +0 scale mail (63, 1, D) the cursed +3 great sword of Xeepyff {slice, rPois} It inflicts extra damage upon your enemies. It protects you from poison. It has a curse placed upon it. (63, 2, D) a +3 short sword of speed (64, -35, D) a +1 ring mail of poison resistance (64, -19, D) a lightning rod (4/4) (64, -9, D) a +0 trident (64, -8, D) an uncursed ring of protection from cold (64, 1, D) an uncursed staff of summoning (64, 2, D) a lamp of fire (65, -19, D) an uncursed staff of cold (65, -8, D) a +6 vampiric spear (66, -9, D) a +0 trident (69, -35, D) the +10 rapier of Piog Zev {drain, *Rage rPois Str+2 Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your dexterity (+3). It protects you from poison. It may make you go berserk in combat. (69, -23, D) a +0 troll leather armour (70, -4, D) the +7 hand axe "Zairibi" {freeze, rElec rPois Dex+3 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It insulates you from electricity. It protects you from poison. It makes you more stealthy. (71, -23, D) a +0 dire flail a +0 giant club a +0 giant club (71, -4, D) a +1 short sword of venom (72, -27, D) an uncursed staff of conjuration (72, -18, D) an uncursed staff of cold (72, -9, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +0 long sword (72, -8, D) a manual of Unarmed Combat (72, 1, D) the +2 great sword of Classification {flame, *Corrode rC- rN+ Dex+8} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+8). It makes you vulnerable to cold. It protects you from negative energy. It may corrode you when you take damage. (72, 2, D) a +2 morningstar of protection (72, 7, D) the +10 shortbow "Wueps" {velocity, Int+2} Any arrow fired from it inflicts extra damage. It affects your intelligence (+2). (73, -27, D) a +0 arbalest of freezing (73, -26, D) the +4 hunting sling of Hoatri {velocity, Fragile rPois MP+9} Any stone fired from it inflicts extra damage. It protects you from poison. It affects your magic capacity (+9). It will be destroyed if unequipped. (73, -18, D) an uncursed staff of death (73, 2, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (74, -18, D) the +8 fustibalus "Lyicugut" {venom, rF+} It poisons the ammo it fires. It protects you from fire. (74, -9, D) an uncursed ring of positive energy (74, 1, D) a +3 antimagic bardiche (76, -34, D) a +5 hand axe of flaming