raistware Level 1 of the Dungeon (13, 3, D:1) a +0 club (14, 17, D:1) a +0 club 5 stones (18, 23, D:1) a +0 short sword 4 stones (18, 27, D:1) 24 stones (20, 21, D:1) a +0 dagger (25, -10, D:1) a +0 leather armour (25, 3, D:1) a +0 dagger (27, 25, D:1) 16 stones (36, 25, D:1) a +0 club (39, 17, D:1) a +0 short sword 5 stones (48, 7, D:1) a +0 long sword (57, -5, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Mewnoth's Weapon Emporium 15 bolts (33 gold) a +0 hand axe (33 gold) a +0 mace (33 gold) a +0 quarterstaff (44 gold) a +0 whip (27 gold) the +10 zealot's sword {holy, *Rage rN+ EV+3} (1159 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV: It affects your evasion (+3). rN: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). 20 bolts (44 gold) 20 stones (22 gold) a +0 dagger (22 gold) a +0 quarterstaff (44 gold) a +0 hand axe (33 gold) (0, 0, D:2) a +0 hand axe (0, 20, D:2) a +0 hand axe (0, 22, D:2) a +0 spear (4, 23, D:2) a +0 dagger (10, -12, D:2) a +0 hunting sling (11, -16, D:2) a +0 hand axe (16, 3, D:2) 11 stones (17, 5, D:2) 18 stones (23, -6, D:2) a +0 club Level 3 of the Dungeon [Shop] Lequc's Antique Armour Emporium a +0 helmet (117 gold) a +1 robe of fire resistance (330 gold) the +1 leather armour of Weirdness {rElec MP-9 Int+9 Dex+4} (764 gold) Int: It affects your intelligence (+9). Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. MP: It affects your magic capacity (-9). a +0 pair of gloves (117 gold) a +0 robe (18 gold) a +0 cloak (117 gold) a +4 plate armour of fire resistance (1300 gold) a +0 helmet (117 gold) a +0 robe of willpower (200 gold) a +0 leather armour (52 gold) (0, 0, D:3) a +0 quarterstaff (14, -11, D:3) a +0 club (14, -6, D:3) a +0 robe (19, -1, D:3) 14 arrows (20, -5, D:3) a +0 club (21, 10, D:3) a +0 dagger 3 stones (22, 12, D:3) a +0 dagger (34, -13, D:3) a +0 leather armour a +0 long sword (37, -2, D:3) a +0 leather armour (38, -14, D:3) a +0 club (39, 22, D:3) a +0 war axe (43, -24, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a +0 robe (2, 1, D:4) a +0 club a +0 leather armour a +0 club (7, 1, D:4) 8 stones (10, 2, D:4) a +0 scimitar a +0 robe (19, 27, D:4) a +0 club (21, 5, D:4) 5 stones a +0 short sword (22, -10, D:4) a +0 ring mail (26, 7, D:4) a +0 hunting sling (35, 2, D:4) a +0 dagger (36, 30, D:4) a +0 falchion a +0 ring mail (37, -7, D:4) a hobgoblin corpse (skeletalised by now) (40, 11, D:4) a +0 club (48, 10, D:4) a +4 scale mail of positive energy 2 boomerangs a +0 flail (49, -10, D:4) a +0 whip (49, 11, D:4) a +0 robe a +0 dagger (50, 11, D:4) a +0 leather armour 3 boomerangs a +0 war axe (50, 35, D:4) a +0 club (51, 11, D:4) a +0 leather armour a +0 club (52, 2, D:4) a +0 chain mail Level 5 of the Dungeon (0, 0, D:5) a scroll of identify (6, -5, D:5) a +0 chain mail (12, 7, D:5) a wand of flame (17) (14, 2, D:5) a potion of curing Level 6 of the Dungeon (0, 0, D:6) 19 stones (8, 4, D:6) a +0 dagger (9, -2, D:6) a potion of might (11, -2, D:6) a +0 leather armour (12, -2, D:6) a +0 ring mail (14, 6, D:6) a scroll of enchant armour (20, 2, D:6) a book of the Wilderness (25, 12, D:6) a potion of curing (28, -4, D:6) a +0 robe the Ecumenical Temple