Dungeon Crawl Stone Soup version 0.29-a0-810-g3812dd5c9c (webtiles) character file. Game seed: 7634991319232128747 220 raistware the Conjurer (level 6, -1/41 HPs) Began as a Human Conjurer on July 4, 2022. Shot with an arrow by a centaur (9 damage) ... on level 4 of the Dungeon. The game lasted 00:06:04 (3347 turns). raistware the Conjurer (Human Conjurer) Turns: 3347, Time: 00:06:07 Health: -1/41 AC: 3 Str: 8 XL: 6 Next: 18% Magic: 5/11 EV: 12 Int: 20 God: Gold: 207 SH: 0 Dex: 11 Spells: 1/12 levels left rFire + . . SeeInvis . e - +0 spear rCold . . . Faith . c - orb {light} rNeg . . . Spirit . a - +0 robe rPois . Reflect . m - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... j - amulet of magic regeneration HPRegen 0.13/turn q - ring of protection from fire MPRegen 0.52/turn (no ring) @: lethally poisoned (-1 -> -4), glowing A: no striking features a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 207 gold pieces. Inventory: Hand Weapons e - a +0 spear (weapon) Armour a - a +0 robe (worn) c - an orb of light (worn) m - a +0 helmet (worn) Jewellery j - an amulet of magic regeneration (around neck) n - an amulet of reflection q - a ring of protection from fire (left hand) v - an amulet of regeneration Wands t - a wand of iceblast (14) u - a wand of charming (9) Scrolls h - 2 scrolls of teleportation {unknown} i - 3 scrolls of identify {unknown} s - a scroll of noise {unknown} Potions b - a potion of magic d - 4 potions of mutation {unknown} f - 2 potions of attraction {unknown} g - 2 potions of degeneration {unknown} k - a potion of flight {unknown} l - a potion of might {unknown} o - 2 potions of cancellation {unknown} p - 2 potions of invisibility {unknown} r - a potion of curing {unknown} w - 3 potions of ambrosia {unknown} x - a potion of haste {unknown} Skills: + Level 2.0 Dodging - Level 2.0 Stealth + Level 3.9 Spellcasting + Level 5.5 Conjurations + Level 1.4 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 c - Fulminant Prism Conj/Hex 8% 3d7 30% 4 d - Iskenderun's Mystic Conj/Tloc 15% 2d5 38% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 12% N/A 14% 2 Passwall Tmut/Erth 2% N/A 21% 2 Swiftness Air 3% N/A 36% 3 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Message History A centaur comes into view. The water moccasin bites you. The searing ray hits the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The searing ray hits the water moccasin. The water moccasin is heavily wounded. You feel very sick. The water moccasin closely misses you. The water moccasin bites you. The searing ray hits the water moccasin. The water moccasin is severely wounded. You finish channelling your searing ray. You feel very sick. The water moccasin bites you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur, p - water moccasin Aim: a centaur, wearing a +0 robe (haloed, 91% to hit) The searing ray hits the water moccasin. The water moccasin is almost dead. The searing ray hits the centaur. The centaur is moderately wounded. (Press . to maintain the ray.) You feel sick. The water moccasin closely misses you. The searing ray misses the water moccasin. You feel sick. The water moccasin barely misses you. The water moccasin bites you but does no damage. The searing ray hits the water moccasin. The water moccasin is almost dead. You feel sick. The water moccasin barely misses you. The searing ray hits the water moccasin! You kill the water moccasin! You finish channelling your searing ray. You feel sick. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow completely misses you. The centaur shoots an arrow. The arrow hits you! You die... ### c. .# ##†# #@#### ##.#.## #.#.#.## ######.# ###.#.#.##..# ##.####..........# #.......########## ##...###.......... #.#.............. You could see a centaur. Vanquished Creatures A water moccasin (D:4) A black bear (D:4) 4 gnolls (D:2) An adder (D:2) 2 worms (D:2) 3 endoplasms (D:1) 5 giant cockroaches 5 goblins 6 hobgoblins 4 jackals (D:1) 10 kobolds 5 quokkas 6 ball pythons 8 bats 2 frilled lizards 10 rats 73 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | raistware the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 253 | D:1 | Reached XP level 2. HP: 17/19 MP: 5/5 322 | D:1 | Learned a level 2 spell: Searing Ray 753 | D:1 | Reached XP level 3. HP: 24/24 MP: 6/6 758 | D:1 | Found a faded altar of an unknown god. 1813 | D:2 | Reached XP level 4. HP: 30/30 MP: 5/8 1853 | D:2 | Reached skill level 5 in Conjurations 2058 | D:2 | Learned a level 4 spell: Fulminant Prism 2293 | D:2 | Reached XP level 5. HP: 33/35 MP: 7/10 3135 | D:4 | Noticed a black bear 3142 | D:4 | Killed a black bear 3143 | D:4 | Reached skill level 1 in Hexes 3143 | D:4 | Reached XP level 6. HP: 33/41 MP: 4/11 3148 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 3339 | D:4 | Noticed a water moccasin 3347 | D:4 | Killed a water moccasin 3347 | D:4 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_basic, basic_ecumenical_altar, minmay_misc_feat_enclosed, lemuel_another_geyser D:2: layout_basic, minmay_pentomino_v2 D:3: layout_rooms, chequers_serial_rivers_room_b, kennysheep_generic_room_6 D:4: layout_loops_ring, chequers_serial_rivers_micro_b, minmay_small_thing Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 3 | 3.9 Conjurations | 5 | 5.5 Hexes | 1 | 1.4 Dodging | | 2.0 Stealth | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 17 | || 17 Unarmed | 1 | || 1 Spear | 36 | 7 || 43 Cast: Magic Dart | 54 | 48 || 102 Searing Ray | 1 | 5 || 6 Armor: Robe | 11 | 1 || 12 Dodge: Dodged | 33 | 8 || 41 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3349 | 3244 | 105 | 129 | 2702 | 4 | 837.2 | Dungeon | 3349 | 3244 | 105 | 129 | 2702 | 4 | 837.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1638 daAuts D:2: 1000 daAuts D:3: 496 daAuts D:4: 214 daAuts