Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 15789082163227853572 41 raph the Conjurer (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on June 23, 2022. Killed by divine providence ... invoked by an orc priest (13 damage) ... on level 2 of the Dungeon. The game lasted 00:02:49 (2169 turns). raph the Conjurer (Deep Elf Conjurer) Turns: 2169, Time: 00:02:50 Health: -4/19 AC: 2 Str: 4 XL: 3 Next: 32% Magic: 3/9 EV: 12 Int: 24 God: Gold: 63 SH: 0 Dex: 13 Spells: 2/8 levels left rFire . . . SeeInvis . b - +2 short sword (speed) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons b - a +2 short sword of speed (weapon) Armour a - a +0 robe (worn) c - a +0 hat (worn) Wands h - a wand of iceblast (8) Potions d - a potion of heal wounds e - a potion of berserk rage {unknown} f - a potion of might g - 3 potions of attraction i - a potion of brilliance {unknown} Skills: + Level 0.1 Fighting + Level 2.4 Dodging + Level 2.7 Stealth + Level 3.2 Spellcasting * Level 5.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 c - Dazzling Flash Conj/Hex 34% N/A 11% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Hex 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start waiting. Done waiting. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 flail (asleep, 100% to hit) The magic dart hits the orc priest but does no damage. The orc priest shouts! You hear a shout! An orc comes into view. It is wielding a +0 club. The orc shouts! You hear a shout! There is a stone staircase leading up here. You start resting. Magic restored. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 flail (79% to hit) The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) The searing ray misses the orc priest. The orc priest hits you with a +0 flail. The orc priest hits you with a +0 flail. You climb upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 flail (79% to hit) The searing ray misses the orc priest. (Press . to maintain the ray.) The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! You die... #######.##.###.#..## ........##.# #.#...# .#####.....# #.#...# ## ###....####.#...# #......##...#...# #.###.##...##...# #.# #....#......# #.###.##...###o.# #............@..# ####...#...###..# #####..............# .....#.#...........# ..........##.#####.# .........###.#####.# .................#.# #########.######.#.# # #.# #.#.# You could see an orc priest. Vanquished Creatures A dart slug (D:1) An orc (D:3) 4 ball pythons (D:1) A giant cockroach (D:1) 2 goblins 6 hobgoblins 4 jackals A quokka (D:1) 3 bats A frilled lizard (D:1) 5 kobolds 6 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | raph the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 3 | D:1 | Noticed an electric eel 4 | D:1 | Noticed an electric eel 227 | D:1 | Found a faded altar of an unknown god. 257 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 260 | D:1 | Learned a level 2 spell: Searing Ray 435 | D:1 | Reached skill level 5 in Conjurations 1170 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 1174 | D:2 | Learned a level 3 spell: Dazzling Flash 2169 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: arrival_aquarium_b, layout_rooms, basic_ecumenical_altar D:2: layout_loops_ring, minmay_pentomino_x2 D:3: layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.4 Fighting | | 0.1 Dodging | | 2.4 Stealth | | 2.7 Spellcasting | | 3.2 Action || total -------------------------++------- Melee: Short sword || 8 Punch || 1 Cast: Magic Dart || 28 Searing Ray || 15 Use: Scroll || 6 Stab: Sleeping || 2 Armor: Robe || 2 Dodge: Dodged || 8