sanka Level 1 of the Dungeon (0, 0, D:1) 18 arrows (11, -11, D:1) 20 arrows (13, 0, D:1) a +0 club (37, 5, D:1) a +0 dagger (44, -8, D:1) a cursed -3 dagger (44, 0, D:1) a +0 club (45, 0, D:1) a +0 mace (45, 5, D:1) a +0 club (48, 18, D:1) a +0 hand axe (51, 22, D:1) a +0 leather armour (51, 23, D:1) a +0 dagger Level 2 of the Dungeon (12, 5, D:2) a +0 leather armour (17, 37, D:2) a +0 ring mail a +0 club (20, 43, D:2) a +0 robe (22, 47, D:2) a +0 quarterstaff (23, 9, D:2) a +0 club (23, 10, D:2) a +0 helmet a cursed +0 animal skin a +0 spear (23, 28, D:2) a +0 dagger (24, 10, D:2) a +0 club (28, 12, D:2) a +0 club (29, -1, D:2) a +0 leather armour (31, 14, D:2) a +0 short sword (32, 6, D:2) 19 bolts Level 3 of the Dungeon (0, 0, D:3) a +0 club (0, 18, D:3) a +0 dagger (5, 34, D:3) 12 bolts (7, 53, D:3) a +0 club (11, 15, D:3) a +0 plate armour (15, 20, D:3) 8 boomerangs (18, 39, D:3) a +0 dagger (19, 0, D:3) a +0 hand axe (26, 28, D:3) a +0 dagger (26, 34, D:3) a +0 helmet (35, 34, D:3) a +0 leather armour (47, -1, D:3) a +0 club (47, 7, D:3) a +0 chain mail a cursed -1 flail (56, 3, D:3) a +0 flail (59, 10, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 16 bolts (0, 21, D:4) a +0 falchion (10, 38, D:4) a +0 hand axe (11, -5, D:4) a +0 dagger (11, -1, D:4) a +0 ring mail (24, 30, D:4) 23 arrows (28, 8, D:4) a +0 short sword (28, 37, D:4) a +0 mace a +0 leather armour (31, 35, D:4) a +0 pair of boots (34, 22, D:4) a +0 hunting sling Level 5 of the Dungeon (0, 0, D:5) a +0 whip (3, 0, D:5) a +0 kite shield (4, 0, D:5) 9 poisoned darts (7, -50, D:5) a +0 hand axe (8, -20, D:5) an uncursed staff of energy {!a} 4 potions of degeneration {!q} (9, -5, D:5) a +0 hand axe (11, -24, D:5) 21 arrows (11, -17, D:5) a +0 hunting sling (12, -33, D:5) a +0 giant spiked club (13, -16, D:5) a +0 robe (21, -3, D:5) a +0 robe (22, -20, D:5) a +0 chain mail (22, -18, D:5) a +0 dagger (23, -20, D:5) a cursed -2 spear (40, -30, D:5) 15 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 falchion a +0 hunting sling (10, -19, D:6) a +0 falchion (10, 7, D:6) an uncursed ring of attention (15, 21, D:6) a +0 robe (16, 9, D:6) a +0 dagger (28, 12, D:6) a +0 chain mail a +0 short sword a +0 robe a +0 dagger (29, -29, D:6) a +0 vorpal flail (29, -7, D:6) a +0 giant club (30, 4, D:6) a +0 whip (33, 6, D:6) a +0 robe a +0 dagger (34, 6, D:6) a +0 dagger (34, 7, D:6) a +0 chain mail (40, -24, D:6) a +0 ring mail a +0 leather armour a +0 hand axe (41, -24, D:6) a +0 club a +0 ring mail a +0 dagger a +0 robe (47, -5, D:6) a +0 robe (47, 11, D:6) a +0 leather armour Level 7 of the Dungeon [Shop] Hihoyd's Book Shoppe a book of Conjurations (390 gold) a manual of Axes (1435 gold) the Guide on Toxins and Sinister Magic (812 gold) Spells Type Level Known a - Pain Necromancy 1 no b - Sting Transmutation/Poison 1 no c - Vampiric Draining Necromancy 3 no d - Animate Dead Necromancy 4 no e - Excruciating Wounds Necromancy 5 no f - Simulacrum Ice/Necromancy 6 no a book of Misfortune (260 gold) a book of Air (455 gold) a book of Misfortune (260 gold) a book of Hexes (650 gold) a book of Debilitation (520 gold) (0, 0, D:7) a +0 dagger a +0 robe (3, 0, D:7) a +2 hand axe of flaming a +0 dagger 2 boomerangs (4, 0, D:7) a +0 dagger a +0 robe (23, 19, D:7) 6 boomerangs (30, -14, D:7) 9 arrows (33, 14, D:7) a +0 trident (34, 23, D:7) a +0 giant club a +0 giant spiked club (37, 26, D:7) 7 arrows (39, 25, D:7) a +0 whip (40, 1, D:7) a +0 plate armour a +0 glaive (42, 10, D:7) 15 bolts (46, 24, D:7) a cursed -3 war axe Level 8 of the Dungeon (2, 10, D:8) a cursed -2 rapier (4, 0, D:8) a +0 leather armour (18, -14, D:8) a +0 robe (26, -3, D:8) a +0 pair of gloves (38, 20, D:8) 21 arrows (62, -19, D:8) a +0 long sword (67, 1, D:8) a +0 spear a +0 spear (67, 2, D:8) a +0 flail (67, 3, D:8) a +0 club (67, 4, D:8) a +0 trident a +0 ring mail Level 9 of the Dungeon (13, -31, D:9) a +0 whip (13, -30, D:9) a +0 halberd (14, -32, D:9) a +0 club a +0 robe (27, -38, D:9) a +0 barding (32, -7, D:9) the +5 trident "Efferou" {elec, Str+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). (32, -6, D:9) a +0 whip (32, 2, D:9) a +0 spear (33, 2, D:9) a +0 trident a +0 scale mail (33, 3, D:9) a +0 whip a +0 leather armour (41, -25, D:9) 7 atropa-tipped darts (44, -41, D:9) a +0 giant club a +0 giant club (50, -17, D:9) a +0 flail a +0 hand axe (50, -16, D:9) a cursed -2 flail a +0 chain mail (50, -9, D:9) a +3 vorpal trident a +0 ring mail (51, -46, D:9) a +4 vorpal trident a +0 scale mail a +0 kite shield (51, -18, D:9) a +0 club (51, -16, D:9) a +0 whip (53, -46, D:9) a +0 flail (53, -14, D:9) a +0 short sword (55, -2, D:9) a +0 whip a +0 hand crossbow Level 10 of the Dungeon (0, 0, D:10) an uncursed amulet of magic regeneration (3, -9, D:10) an uncursed ring of fire (15, -6, D:10) a cursed -2 scale mail (17, 3, D:10) a +1 hand axe of freezing (18, 4, D:10) a +0 mace (20, 4, D:10) a +0 ring mail a +0 club (26, -20, D:10) a +0 mace a +0 leather armour a +0 dagger a +0 robe (27, -19, D:10) a +0 short sword a +0 leather armour (29, 17, D:10) a +0 dagger (34, -31, D:10) a +0 giant spiked club (42, -8, D:10) a +0 long sword (43, -6, D:10) a +0 long sword (45, -11, D:10) a +0 long sword (46, -10, D:10) 18 bolts (47, -10, D:10) a +0 long sword (47, -2, D:10) a +0 long sword (49, -1, D:10) a +0 long sword (51, -6, D:10) a +0 long sword (52, -4, D:10) a +0 long sword Level 11 of the Dungeon (3, 0, D:11) a +0 leather armour a cursed -2 giant club (14, -16, D:11) a +0 giant club a +0 giant spiked club (29, -10, D:11) a +0 war axe (29, -9, D:11) a +0 leather armour (29, -8, D:11) a +0 mace (29, -7, D:11) a +0 trident a +0 ring mail (29, -3, D:11) a +0 battleaxe a +0 robe (30, -9, D:11) a +0 dagger a +0 robe (30, -6, D:11) a +0 morningstar a +0 robe (30, -4, D:11) a large rock {=f} (30, -3, D:11) a large rock {=f} a +0 long sword a +0 robe a +0 dagger a +0 robe a +0 mace a +0 robe (31, -17, D:11) a manual of Bows (31, -6, D:11) a +0 short sword a +0 leather armour (31, -4, D:11) a +0 short sword (38, -5, D:11) a wand of random effects (10) (46, -18, D:11) a +0 dagger (56, -8, D:11) 25 arrows the Ecumenical Temple Level 1 of the Lair of Beasts (1, 39, Lair:1) a +0 robe (3, 25, Lair:1) a +0 pair of gloves (3, 30, Lair:1) a +0 quarterstaff (3, 40, Lair:1) a +2 short sword of venom (10, 30, Lair:1) 26 arrows (11, -1, Lair:1) a +0 robe (14, 25, Lair:1) a +2 falchion of draining (20, -1, Lair:1) an uncursed staff of air (38, 5, Lair:1) a +0 helmet (45, 5, Lair:1) a +0 hand axe of freezing a +0 scale mail (51, 6, Lair:1) a +0 ring mail (56, 5, Lair:1) a +0 leather armour Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 scythe (9, 11, Lair:2) 23 arrows (15, 36, Lair:2) a +0 ring mail (23, 18, Lair:2) a +0 robe (31, 47, Lair:2) a cursed -1 whip (33, 34, Lair:2) a +0 dagger (36, 36, Lair:2) a +0 chain mail (38, 33, Lair:2) a +0 long sword (53, -9, Lair:2) a +0 leather armour (58, 10, Lair:2) a +0 halberd (60, 17, Lair:2) a +0 mace of holy wrath Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 robe (25, 21, Lair:3) a +0 ring mail (25, 23, Lair:3) a +0 leather armour (33, 32, Lair:3) an uncursed ring of flight (33, 49, Lair:3) an uncursed staff of cold a +2 robe of cold resistance (37, 31, Lair:3) a +0 leather armour (39, 37, Lair:3) a +0 club Level 4 of the Lair of Beasts (0, 0, Lair:4) a potion of degeneration (6, -28, Lair:4) a +0 club (14, 2, Lair:4) a +0 cloak (23, 1, Lair:4) 22 arrows (25, -20, Lair:4) a +0 quarterstaff (31, 33, Lair:4) a +0 quarterstaff (35, -24, Lair:4) a +0 hand axe (37, 2, Lair:4) a +0 leather armour (43, 4, Lair:4) 20 arrows (43, 7, Lair:4) a +0 ring mail (47, -27, Lair:4) 5 scrolls of amnesia an uncursed amulet of reflection Level 5 of the Lair of Beasts (7, 2, Lair:5) 21 arrows (9, 32, Lair:5) a +0 mace (21, 5, Lair:5) a +0 buckler a +0 helmet the +5 plate armour of Late {rN+++ Slay+3 SInv Stlth-} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It renders you almost immune to negative energy. It lets you see invisible. It makes you less stealthy. the +4 scimitar of Hiasiu {chaos, rN+ MR+++ Stlth+} Each time it hits an enemy it has a different, random effect. It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. Level 6 of the Lair of Beasts (0, 0, Lair:6) a potion of degeneration (10, 0, Lair:6) a cane toad corpse (10, 1, Lair:6) an elephant corpse (11, 2, Lair:6) a water moccasin corpse (14, -17, Lair:6) a scroll of noise {!r} 2 scrolls of random uselessness (14, 7, Lair:6) 20 stones (24, 9, Lair:6) a scroll of identify (24, 10, Lair:6) a phial of floods (25, 9, Lair:6) 26 bolts (26, 9, Lair:6) 18 gold pieces (27, -3, Lair:6) a crocodile corpse (27, 9, Lair:6) 6 gold pieces (27, 10, Lair:6) the +6 lightning scales {run, rElec} It insulates you from electricity. (28, -2, Lair:6) a hornet corpse (28, -1, Lair:6) a wyvern corpse an elephant corpse (30, -3, Lair:6) a crocodile corpse (30, 3, Lair:6) a merfolk corpse