sanka Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (4, -6, D:1) a +2 war axe of venom (4, 18, D:1) 9 stones (4, 24, D:1) a +0 club a +0 club (8, 24, D:1) a +0 spear (8, 30, D:1) 3 poisoned darts (20, 17, D:1) a +0 dagger (21, 21, D:1) a +0 pair of gloves (22, 24, D:1) a +0 club (24, 15, D:1) a +0 club (45, 29, D:1) a +0 club (48, 21, D:1) a +0 dagger a stone (54, 19, D:1) 2 poisoned darts (62, -1, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 mace (9, -14, D:2) 3 stones (9, -3, D:2) a +0 robe (14, -8, D:2) a +0 club (23, -22, D:2) a +0 whip (25, -21, D:2) a +2 falchion of draining (unseen) (26, -3, D:2) 3 stones (27, -21, D:2) a +0 club (27, -20, D:2) a +0 club a +0 chain mail (36, -9, D:2) a +0 club (36, -2, D:2) a +0 scale mail (39, -4, D:2) a +0 dagger (42, -10, D:2) 3 stones (45, 3, D:2) a flux talisman (47, -12, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (2, 16, D:3) 5 stones (18, -23, D:3) a +0 flail (20, -25, D:3) a +0 whip (20, 5, D:3) a +0 flail (20, 6, D:3) a +1 vampiric spear a +0 whip (37, 10, D:3) a hound corpse (skeletalised by now) (49, -2, D:3) a +0 flail a +0 scale mail a +2 dagger of venom a +0 robe (50, 12, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 9 gold pieces (4, -1, D:4) a +0 dagger (9, -11, D:4) 3 stones (15, -26, D:4) 4 stones (17, 2, D:4) 11 gold pieces (27, -9, D:4) a ball python corpse (skeletalised by now) (30, -30, D:4) a hound corpse (skeletalised by now) (31, -25, D:4) 4 stones (35, -27, D:4) the +1 ring mail "Osairih" {rElec} rElec: It insulates you from electricity. Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (0, 5, D:5) 12 gold pieces (1, 8, D:5) a scorpion corpse (16, 1, D:5) the +3 quarterstaff of the Hand {venom, rF- rC+++ Int-5 Dex+8} Int-5: It affects your intelligence (-5). Dex+8: It affects your dexterity (+8). rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold.