semem Level 1 of the Dungeon (0, 0, D:1) a +0 sling (20, 34, D:1) a +0 dagger of protection (22, 25, D:1) a +0 short sword (24, 11, D:1) a +0 club (25, -7, D:1) a +2 helmet (25, 9, D:1) a +0 whip 2 stones (38, 8, D:1) a +0 buckler Level 2 of the Dungeon (10, -33, D:2) a +0 flail (11, -36, D:2) a +0 whip (12, -10, D:2) a +0 leather armour (16, -22, D:2) a +0 club (17, -2, D:2) a +0 leather armour (17, -1, D:2) 3 stones a +0 whip (23, -16, D:2) a +0 antimagic short sword (38, -33, D:2) 4 stones (41, 6, D:2) a +0 sling a +0 dagger (50, -29, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (8, 7, D:3) a +0 tower shield (11, 2, D:3) a +0 hand axe (14, -1, D:3) 4 stones (16, 14, D:3) a +2 cloak (19, -21, D:3) the +10 short sword of Chaos {vorpal, rN+ Str+4} It inflicts extra damage upon your enemies. Str: It affects your strength (+4). rN: It protects you from negative energy. (22, -10, D:3) a rat corpse (29, -3, D:3) a quokka corpse (30, -2, D:3) a bat corpse (31, 0, D:3) a +0 ring mail (31, 9, D:3) the +4 whip of Instant Death {venom, rF+ Str+2 Dex+2 Stlth-} It poisons the flesh of those it strikes. Str: It affects your strength (+2). Dex: It affects your dexterity (+2). rF: It protects you from fire. Stlth: It makes you less stealthy. a +0 robe