skelma Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (10, -15, D:1) 29 sling bullets (13, 4, D:1) a +1 whip of electrocution a stone (13, 11, D:1) a +0 whip (14, 5, D:1) a +0 short sword (16, 11, D:1) a stone (18, 0, D:1) a +0 spear (23, -11, D:1) a +0 club (24, 0, D:1) a +0 whip (24, 27, D:1) a +0 club (29, -7, D:1) a +0 dagger (31, 5, D:1) a +0 dagger (34, 12, D:1) a +0 hunting sling (39, 7, D:1) a cursed -3 club (43, -8, D:1) 12 stones (50, 34, D:1) a +0 club (56, 6, D:1) a +0 club a +0 club 5 stones Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling (4, 0, D:2) a +0 club a hobgoblin corpse (5, 4, D:2) a +0 ring mail (7, 7, D:2) 19 arrows (20, 4, D:2) a bat corpse (skeletalised by now) (20, 5, D:2) a +0 short sword 5 stones (21, 1, D:2) a +0 club (21, 3, D:2) a +0 morningstar (21, 5, D:2) a +0 club a hobgoblin skeleton (21, 9, D:2) a +0 flail (21, 13, D:2) a +2 whip of flaming (36, 14, D:2) a jackal corpse (skeletalised by now) (36, 15, D:2) a +0 hunting sling (42, 4, D:2) a rat corpse (skeletalised by now)