Dungeon Crawl Stone Soup version 0.13-a0-2519-g3c5fe84 (webtiles) character file. 50 smajdalf the Skirmisher (level 1, 8/8 HPs) Began as a Felid Wanderer on July 24, 2013. Got out of the dungeon alive. The game lasted 00:00:07 (1 turns). smajdalf the Skirmisher (Felid Wanderer) Turns: 1, Time: 00:00:08 HP 8/8 AC 1 Str 7 XL: 1 Next: 0% MP 2/2 EV 17 Int 16 God: Gold 50 SH 0 Dex 13 Spells: 0 memorised, 0 levels left Lives: 0, deaths: 0 Res.Fire : . . . See Invis. : + - Unarmed Res.Cold : . . . Warding : . (armour unavailable) Life Prot.: . . . Conserve : . (shield unavailable) Res.Poison: . Res.Corr. : . (helmet unavailable) Res.Elec. : . Clarity : . (cloak unavailable) Sust.Abil.: . . Spirit.Shd : . (gloves unavailable) Res.Mut. : . Stasis : . (boots unavailable) Res.Rott. : . Flight : . (no amulet) Saprovore : . . . (no ring) (no ring) @: quick, not resistant to hostile enchantments, fairly stealthy A: paw claws, no armour, no advanced items, fangs 3, see invisible, carnivore 3, speed 1, slow metabolism 1, AC +1 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Comestibles d - a meat ration Potions a - a potion of berserk rage Skills: + Level 4.0 Fighting + Level 2.6 Dodging + Level 1.3 Stealth + Level 2.0 Unarmed Combat Level 1.1 Evocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/27) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of any advanced item manipulation. Your paws have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur (AC +1). You have a slow metabolism. Message History Welcome, smajdalf the Felid Wanderer. The destiny of this world depends on the Orb of Zot. Go down and get it! Press ? for a list of commands and other information. Found 27 stones. Found a staircase leading out of the dungeon. Are you sure you want to leave the Dungeon? This will make you lose the game! [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Unknown command. Unknown command. Unknown command. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ### #.. #..####### #....≈≈≈≈#. #....≈≈≈≈≈. #.....≈≈≈≈. #...(..≈≈≈.. #..@....≈≈.. #......≈≈≈.. #......≈≈≈. #......≈≈≈. ##≈≈.≈≈≈≈#. #≈≈≈≈≈≈≈# ######## There were no monsters in sight! Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | smajdalf, the Felid Wanderer, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 8/8 MP: 2/2 1 | D:$ | Got out of the dungeon alive.