sneaky Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (0, 1, D:1) 17 stones (1, 18, D:1) a +0 club (4, 51, D:1) a +0 club (7, 13, D:1) a +0 hunting sling (7, 44, D:1) a +0 club (10, 42, D:1) 25 stones (11, 37, D:1) a +0 dagger (16, 19, D:1) a +0 robe (19, 4, D:1) 19 bolts (20, 37, D:1) a +0 ring mail (20, 50, D:1) a +0 ring mail (24, 36, D:1) a +0 club (46, 5, D:1) 19 sling bullets Level 2 of the Dungeon (0, 0, D:2) 17 stones (14, 10, D:2) a +0 whip (19, -50, D:2) a +0 quarterstaff (52, -15, D:2) 17 stones a +0 club a +0 hunting sling (56, -23, D:2) a +0 dagger (59, -9, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (11, -14, D:3) a +0 pair of boots (21, -18, D:3) a +0 short sword (23, 25, D:3) a +0 flail (36, 13, D:3) a +0 whip (45, 18, D:3) 23 sling bullets (47, 17, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (2, 6, D:4) 6 gold pieces (2, 10, D:4) a potion of attraction (7, 6, D:4) 17 gold pieces (15, 14, D:4) 23 arrows (17, 9, D:4) the +8 mace "Qutipsogh" {protect, +Rage rPois Will++ Str-2} It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (-2). rPois: It protects you from poison. +Rage: It lets you go berserk. Will: It greatly increases your willpower. (21, 11, D:4) a +0 rapier