Dungeon Sprint DCSS version 0.24-a0-458-gfcb5e6da0e (webtiles) character file. Game seed: 4891977322949886264 0 sour the Shield-Bearer (level 1, -8/18 HPs) Began as a Formicid Fighter on June 27, 2019. Killed from afar by a deep elf annihilator (26 damage) ... with a poison arrow ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:37 (83 turns). sour the Shield-Bearer (Formicid Fighter) Turns: 83, Time: 00:00:38 Health: -8/18 AC: 6 Str: 20 XL: 1 Next: 0% Magic: 1/1 EV: 7 Int: 7 God: Gold: 0 SH: 9 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +0 war axe rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: lethally poisoned (-8 -> -37) A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Scrolls B - a scroll of blinking {!r} Potions d - a potion of might e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage {!q} Comestibles f - a ration Skills: - Level 3.2 Fighting + Level 2.0 Axes - Level 3.2 Armour - Level 3.6 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History The merfolk aquamancer picks up a scroll of magic mapping. Found a cursed -3 ring of evasion and an uncursed staff of fire. Unknown command. You close the door. Unknown command. A deep elf annihilator is nearby! A deep elf annihilator is nearby! You aren't carrying any items that you can evoke. Unknown command. Unknown command. Unknown command. There are monsters nearby! There are monsters nearby! The deep elf annihilator gestures at you while chanting. You block the iron shot. The deep elf annihilator points at you and mumbles some strange words. The poison arrow hits you!! You are lethally poisoned! Ouch! That really hurt! You die... #..#############+##..# #..# { { { { {#.# #..# #..# { { {#{#{ #..# #..# { { { #=#{ #.e# #..#{ { { {#{# { #..# #..# { { {#.#{ {#..# #..################..# #.................em.# { #..............@.....# { ##########''########## { ##########''###### { #................# #......#..#......# #................+ +................+ #......#..#......# #................# You could see a deep elf annihilator and a merfolk aquamancer. Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_6, armoury_3, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_3, golden_pit, hallway_of_sentries, crystal_vault_3, iron_vault_1, final_vault] Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | sour the Formicid Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 65 | D | Noticed a freezing wraith 65 | D | Identified a +0 long sword 65 | D | Noticed a deep elf annihilator 65 | D | Identified a +3 rapier of venom 65 | D | Identified a +0 robe 65 | D | Noticed a merfolk aquamancer 65 | D | Noticed a water elemental 83 | D | Killed from afar by a deep elf annihilator Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 21.7 | 83.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 21.7 | 83.0 +-------+-------+-------+-------+-------+---------------------- Action || total -------------------------++------- Block: Shield || 1