spacetime Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, -21, D:1) a +0 short sword (16, 3, D:1) 19 sling bullets (18, -11, D:1) a +0 whip (20, -15, D:1) a +1 hunting sling of freezing (21, -8, D:1) a +0 dagger (29, -26, D:1) a +0 dagger (30, -7, D:1) a +0 short sword (35, -4, D:1) a +0 club (35, 0, D:1) 12 bolts (39, -1, D:1) a +0 club (42, -19, D:1) 16 arrows (43, -21, D:1) 7 needles of confusion (44, -12, D:1) a +0 short sword (48, -18, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) 7 curare-tipped needles (8, -4, D:2) a +0 club (15, 29, D:2) 28 arrows (20, 14, D:2) a +0 short sword (28, 20, D:2) a +0 dagger (32, 11, D:2) a +0 scythe a +0 robe (34, 11, D:2) a +0 dagger a +0 club (35, 10, D:2) a +0 club a +0 hunting sling (35, 11, D:2) a +0 club a +0 helmet a +0 animal skin a +1 short sword of electrocution (36, 10, D:2) a +1 hunting sling of freezing (41, 13, D:2) a +0 dagger (41, 17, D:2) a +0 club (41, 18, D:2) a +0 club a +0 dagger (43, 13, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (14, -16, D:3) a +0 club (22, -4, D:3) a +0 chain mail a +1 short sword of protection (28, -26, D:3) a +0 dagger a +0 falchion a +0 leather armour a +0 club a +0 hand axe a +0 ring mail (31, -32, D:3) a +0 great sword (41, -7, D:3) 27 bolts Level 4 of the Dungeon (5, -12, D:4) a +0 battleaxe (15, -1, D:4) a +0 club a +0 leather armour (16, -30, D:4) a +0 hand axe (31, -19, D:4) a +0 robe a +0 dagger (39, -27, D:4) 24 arrows (42, -14, D:4) a +0 ring mail (47, 4, D:4) a +0 mace Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (4, -33, D:5) 24 arrows (10, -5, D:5) 22 bolts (10, 6, D:5) 17 arrows (16, -9, D:5) a +0 robe a +0 dagger (21, -6, D:5) a +0 dagger (25, -32, D:5) a +0 club (26, -33, D:5) a +0 halberd (26, -31, D:5) a +0 club (26, -15, D:5) a +0 war axe a +0 leather armour a +0 club a +0 short sword (28, -31, D:5) a +0 club a cursed +0 whip a +0 leather armour (30, -33, D:5) a +0 club a +0 ring mail (40, -11, D:5) a cursed -1 trident a +0 flail (41, -12, D:5) a +0 flail (41, -11, D:5) a +0 dagger a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 spear (3, 2, D:6) a +0 flail (10, 49, D:6) a +0 quarterstaff (11, 41, D:6) 12 sling bullets (17, 43, D:6) 8 curare-tipped needles (18, 38, D:6) a +0 dagger (18, 41, D:6) a +0 shield (19, 37, D:6) a +0 mace (21, 9, D:6) a +0 trident (26, 30, D:6) a +0 scythe (29, 16, D:6) a +0 ring mail (40, 42, D:6) a +0 halberd a +0 robe (40, 43, D:6) a +0 falchion a +0 robe a +0 robe a cursed +4 dagger a +0 robe (43, 17, D:6) 26 bolts (47, 16, D:6) a +0 falchion (61, 32, D:6) a +0 giant spiked club Level 7 of the Dungeon [Shop] Ossatocu's Assorted Antiques a wand of paralysis (7) (225 gold) the +5 scimitar of Ufiarchiz {flame, rC+} (1155 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. the brooch of Shielding {Reflect SH+8} (2657 gold) [amulet of reflection] It shields you and reflects attacks. It affects your SH (+8). a potion of agility (100 gold) an uncursed amulet of magic regeneration (750 gold) a +0 blowgun (62 gold) a +0 scale mail (100 gold) a potion of agility (100 gold) a +0 mace (75 gold) a +0 pair of gloves (112 gold) a +0 chain mail (112 gold) a +0 plate armour of cold resistance (750 gold) (0, 0, D:7) a +0 spear (1, -5, D:7) a +0 ring mail (1, 2, D:7) a +0 halberd (1, 3, D:7) a +0 spear (4, 13, D:7) 3 javelins (4, 14, D:7) 15 bolts (9, 0, D:7) a +0 robe (14, -4, D:7) a cursed -3 dagger (38, 6, D:7) a cursed -3 giant spiked club (38, 12, D:7) a +0 shortbow 23 arrows (41, 2, D:7) a +0 hand axe a +0 animal skin (43, 15, D:7) 2 arrows (47, -14, D:7) a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a +0 helmet (5, -13, D:8) 10 poisoned needles (8, -15, D:8) 7 curare-tipped needles (9, -14, D:8) a +0 plate armour a +0 short sword (24, 0, D:8) a +0 robe (36, 6, D:8) a +0 short sword (54, -22, D:8) a +0 spear the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 17 poisoned needles (17, -10, Lair:1) a +0 dagger a Gauntlet (0, 0, Gauntlet) Coolopt's Incunabulum of Cankerous Heat Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Inner Flame Hexes/Fire 3 c - Spider Form Transmutation/Poison 3 d - Venom Bolt Conjuration/Poison 5 e - Ring of Flames Charms/Fire 7 (unseen) (5, -1, Gauntlet) a poisoned javelin (5, 0, Gauntlet) 2 poisoned javelins (6, -2, Gauntlet) a poisoned javelin (21, -13, Gauntlet) the +6 lightning scales {run, rElec} It insulates you from electricity. (21, -8, Gauntlet) a cursed ring of flight (21, -7, Gauntlet) an uncursed ring of protection from magic (21, 7, Gauntlet) 13 arrows (21, 13, Gauntlet) the ring "Nykhavou" {Dex+7 SInv} [ring of see invisible] It affects your dexterity (+7). It lets you see invisible. (21, 16, Gauntlet) a +4 halberd of chopping (21, 17, Gauntlet) a scroll of enchant weapon (22, -7, Gauntlet) a scroll of summoning (22, 7, Gauntlet) the +1 cloak "Jeforrer" {Regen+ Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It increases your rate of regeneration. (22, 8, Gauntlet) 27 sling bullets (24, -16, Gauntlet) a death drake corpse (skeletalised by now) (32, 9, Gauntlet) a potion of flight (32, 11, Gauntlet) a scroll of enchant armour (41, -2, Gauntlet) a phial of floods