spyp Level 1 of the Dungeon (0, 0, D:1) 3 boomerangs (14, 13, D:1) a +0 club (19, 2, D:1) a +0 dagger (24, 6, D:1) a +0 spear (24, 15, D:1) a +0 dagger (31, 31, D:1) a +0 short sword (32, 25, D:1) a +0 ring mail (51, 4, D:1) a +0 whip (55, 13, D:1) 2 stones Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (13, -4, D:2) a +0 whip 4 stones a jackal corpse (skeletalised by now) (15, -2, D:2) a +0 robe (17, 13, D:2) a +0 leather armour (25, -15, D:2) a ball python corpse (25, 12, D:2) a bat skeleton (44, -6, D:2) a +0 buckler (44, 8, D:2) a +0 leather armour (47, -19, D:2) a +0 short sword (47, -11, D:2) the +0 leather armour of the Comet {rElec rC+} rC: It protects you from cold. rElec: It insulates you from electricity. (48, -30, D:2) 3 stones (49, -21, D:2) a +0 dagger (49, -17, D:2) a +0 robe