Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 17018480579731064159 62 stil the Chiller (level 4, -2/30 HPs) Began as a Merfolk Ice Elementalist on Sept 15, 2022. Slain by a gnoll ... wielding a +0 halberd (10 damage) ... on level 3 of the Dungeon. The game lasted 00:05:38 (2369 turns). stil the Chiller (Merfolk Ice Elementalist) Turns: 2369, Time: 00:05:38 Health: -2/30 AC: 2 Str: 8 XL: 4 Next: 8% Magic: 5/8 EV: 12 Int: 16 God: Gold: 173 SH: 0 Dex: 14 Spells: 5/9 levels left rFire . . . SeeInvis . h - +0 spear rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.11/turn (no ring) @: freezing walls A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 173 gold pieces. Inventory: Hand Weapons h - a +0 spear (weapon) k - a +2 flail of protection Armour a - a +0 robe (worn) Magical Staves e - a staff of earth Jewellery j - an amulet of guardian spirit Scrolls d - 3 scrolls of butterflies g - 4 scrolls of teleportation i - a scroll of fear n - a scroll of immolation p - 2 scrolls of brand weapon q - a scroll of amnesia {unknown} r - a scroll of acquirement {unknown} s - a scroll of enchant armour {unknown} Potions b - a potion of magic c - a potion of curing {unknown} f - a potion of might {unknown} l - a potion of flight {unknown} m - a potion of haste {unknown} o - a potion of invisibility {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 3.1 Spellcasting + Level 5.3 Ice Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 76% 1d9 1% 1 b - Frozen Ramparts Ice 38% 1d6 6% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 19% N/A 6% 3 Hailstorm Conj/Ice 10% 3d5 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 ! Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Your frozen ramparts will break if you move. Continue? The frozen ramparts melt away as you move. A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! Your legs become a tail as you enter the water. A gnoll is nearby! Your legs become a tail as you enter the water. Things that are here: a +0 whip; a +0 mace; a +0 leather armour You start resting. Magic restored. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. Okay, then. The wall freezes the gnoll. Reach: h) +0 spear Press: ? - help, Dir - move target, f - gnoll Aim: a gnoll, wielding a +0 halberd (lightly wounded, about 36% to evade your +0 spear) You reach to attack! You hit the gnoll but do no damage. The gnoll is lightly wounded. The wall freezes the gnoll but does no damage. The gnoll hits you from afar with a +0 halberd! The wall freezes the gnoll. The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * Reach: h) +0 spear Press: ? - help, Dir - move target, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (moderately wounded, about 36% to evade your +0 spear) You reach to attack! You hit the gnoll. The gnoll is heavily wounded. The wall freezes the gnoll. The gnoll hits you from afar with a +0 halberd! You die... ####### #.....# #.....########### #.......).@.g...## #.....#########..## #.....# ##...## ###.### #.....# ##### #.# ##...#####.... ####.##### #.....♣[≈~~~♣. #........# ##..#.~).♣~~~≈ #.##.###.# ##.####~.≈... #.##.###.### ##+#≈~≈...... You could see a gnoll. Vanquished Creatures A gnoll (D:3) An adder (D:2) 2 dart slugs (D:1) 2 worms (D:3) 5 orcs (D:3) 2 bats (D:2) 4 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) 3 hobgoblins A kobold (D:1) A quokka (D:2) 3 frilled lizards A rat (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | stil the Merfolk Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 308 | D:1 | Reached XP level 2. HP: 15/19 MP: 3/5 1063 | D:2 | Found Umnaoran's Distillery. 1288 | D:2 | Reached skill level 5 in Ice Magic 1288 | D:2 | Reached XP level 3. HP: 20/24 MP: 2/7 1502 | D:2 | Found a faded altar of an unknown god. 1719 | D:3 | Identified the +0 robe of the Armoured One {-Cast +Blink | rElec} 2132 | D:3 | Learned a level 3 spell: Frozen Ramparts 2307 | D:3 | Reached XP level 4. HP: 28/30 MP: 2/8 2369 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_3, layout_rooms, corner_web_ring D:2: layout_loops_cross, shapermc_ecumenical_altar_totnotflames, serial_shops, shop, serial_bayou_pond_c D:3: layout_loops_corners, serial_shops, nicolae_shop_crystal, serial_rivers, chequers_serial_rivers_micro_b, chequers_serial_rivers_marsh, chequers_serial_rivers_marsh, chequers_serial_rivers_marsh Skill XL: | 1 2 3 | ---------------+----------+----- Ice Magic | 5 | 5.3 Spellcasting | 3 | 3.1 Dodging | | 2.6 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Whip | 14 | || 14 Spear | 16 | 2 || 18 Punch | 1 | || 1 Cast: Freeze | 48 | || 48 Frozen Ramparts | 1 | 1 || 2 Use: Scroll | 5 | || 5 Stab: Sleeping | 8 | || 8 Armor: Robe | 7 | || 7 Dodge: Dodged | 26 | || 26