Dungeon Crawl Stone Soup version 0.30-a0-940-ge5077277c9 (webtiles) character file. Game seed: 9190522963109480062 106 stil the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Mar 26, 2023. Killed from afar by an orc wizard (5 damage) ... with a magic dart ... on level 3 of the Dungeon. The game lasted 00:04:31 (2041 turns). stil the Conjurer (Deep Elf Conjurer) Turns: 2041, Time: 00:04:33 Health: 0/24 AC: 2 Str: 4 XL: 4 Next: 55% Magic: 11/13 EV: 12 Int: 25 God: Gold: 93 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . SeeInvis . e - +0 whip rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Rampage . (no cloak) rCorr . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.13/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 93 gold pieces. Inventory: Hand Weapons e - a +0 whip (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of identify {unknown} g - a scroll of enchant weapon {unknown} h - a scroll of blinking {unknown} i - a scroll of brand weapon {unknown} j - a scroll of vulnerability {unknown} Potions c - a potion of lignification {unknown} f - a potion of might {unknown} k - 2 potions of mutation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 5.0 Spellcasting + Level 5.7 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 40% N/A 8% 3 Slow Hex 24% N/A 9% 1 Confusing Touch Hex 6% N/A 24% 3 Vampiric Draining Necr 6% 2d6 24% 3 Fulminant Prism Conj/Hex 10% 3d9 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History The searing ray misses the orc wizard. The searing ray misses the orc wizard. You finish channelling your searing ray. The orc wizard completely misses you. The searing ray hits the orc wizard! The orc wizard is severely wounded. (Press . to maintain the ray.) The orc wizard casts a spell at you. The puff of flame hits you. You closely miss the orc wizard. The orc wizard is severely wounded. The orc wizard closely misses you. You hit the orc wizard but do no damage. The orc wizard is severely wounded. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hit something. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. * * * LOW HITPOINT WARNING * * * Unknown command. You aren't carrying any items that you can evoke. Unknown command. Magic courses through your body. Something hits you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. You die... #.....#............... #.....)............ #.#..)############# #.#..## ####....# #.......# #.#.#.#.# . #..{..# ###@#.# #####...# #.......# #####.#.## #.#..# #....# #.....##.### ..######...# #.### There were no monsters in sight! Vanquished Creatures An orc priest (D:3) An orc wizard (D:3) An adder (D:2) A worm (D:2) A dart slug (D:2) 4 orcs 4 bats 2 endoplasms A giant cockroach (D:1) 4 hobgoblins (D:2) 4 jackals (D:1) 2 quokkas (D:2) 2 ball pythons A frilled lizard (D:1) 2 goblins (D:2) 3 kobolds 2 rats (D:2) 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | stil the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 458 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/8 601 | D:1 | Learned a level 2 spell: Searing Ray 1365 | D:2 | Reached skill level 5 in Conjurations 1403 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 2023 | D:3 | Reached XP level 4. HP: 24/24 MP: 5/12 2034 | D:3 | Reached skill level 5 in Spellcasting 2041 | D:3 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_loops_ring, minmay_stone_trees_medium, nicolae_figureground_pulse D:2: layout_basic, guppyfry_early_orc_mine D:3: layout_basic, amethyst_overflow_temple_binary, serial_shops, nicolae_shop_overgrown_old_shop, nicolae_shop_stone, shop, gup_sewer_entry_spiral Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.0 Conjurations | 5 | 5.7 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Whip | | 4 || 4 Cast: Magic Dart | 25 | || 25 Searing Ray | 20 | 3 || 23 Use: Potion | | 1 || 1 Armour: Robe | 3 | || 3 Dodge: Dodged | 13 | 2 || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2040 | 1986 | 54 | 0 | 1745 | 3 | 680.0 | Dungeon | 2040 | 1986 | 54 | 0 | 1745 | 3 | 680.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1163 daAuts D:1: 794 daAuts D:3: 82 daAuts