ASSERT(attacker) in 'attack.cc' at line 356 failed. Version: Dungeon Crawl Stone Soup 0.25.1-2-g60ff931df9 Platform: unix Bits: 64 Game mode: sprint Tiles: online Seed: 13212614713742942943, deterministic pregen: 1 Command line: /usr/games/crawl-0.25 -name stonage -rc /dgldir/rcfiles/crawl-0.25/stonage.rc -macro /dgldir/rcfiles/crawl-0.25/stonage.macro -morgue /dgldir/morgue/stonage/ -sprint -webtiles-socket /crawl-master/webserver/sockets/stonage:2020-10-23.23:09:48.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 23 stack frames. /usr/games/crawl-0.25(_Z17write_stack_traceP8_IO_FILE+0x28) [0x561f08d4f438]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.25(_Z13do_crash_dumpv+0x47c) [0x561f08d577ec]: do_crash_dump() /usr/games/crawl-0.25(_Z20crash_signal_handleri+0x7e) [0x561f08d4f73e]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x33060) [0x7f251cf4c060]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcf) [0x7f251d2c8f9f]: /usr/games/crawl-0.25(+0x350fa6) [0x561f08d56fa6]: /usr/games/crawl-0.25(+0x351112) [0x561f08d57112]: /usr/games/crawl-0.25(_ZN6attack11init_attackE10skill_typei+0x2e3) [0x561f08cf41a3]: attack::init_attack(skill_type, int) /usr/games/crawl-0.25(_ZN13ranged_attackC2EP5actorS1_P8item_defbS1_+0x78) [0x561f09147b98]: ranged_attack::ranged_attack(actor*, actor*, item_def*, bool, actor*) /usr/games/crawl-0.25(_ZN4bolt13affect_playerEv+0x6b7) [0x561f08d0a3e7]: bolt::affect_player() /usr/games/crawl-0.25(_ZN4bolt11affect_cellEv+0x182) [0x561f08d0f792]: bolt::affect_cell() /usr/games/crawl-0.25(_ZN4bolt7do_fireEv+0x334) [0x561f08d11f94]: bolt::do_fire() /usr/games/crawl-0.25(_ZN4bolt4fireEv+0x1158) [0x561f08d14058]: bolt::fire() /usr/games/crawl-0.25(_Z10mons_throwP7monsterR4boltib+0x918) [0x561f09251928]: mons_throw(monster*, bolt&, int, bool) /usr/games/crawl-0.25(_Z12handle_throwP7monsterR4boltbb+0x2fd) [0x561f09004d6d]: handle_throw(monster*, bolt&, bool, bool) /usr/games/crawl-0.25(_Z19handle_monster_moveP7monster+0x111b) [0x561f09006f6b]: handle_monster_move(monster*) /usr/games/crawl-0.25(_Z15handle_monstersb+0x904) [0x561f09008854]: handle_monsters(bool) /usr/games/crawl-0.25(_Z12world_reactsv+0xc9) [0x561f09306af9]: world_reacts() /usr/games/crawl-0.25(+0x902f1c) [0x561f09308f1c]: /usr/games/crawl-0.25(+0x903a2d) [0x561f09309a2d]: /usr/games/crawl-0.25(main+0x13b) [0x561f08caf56b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0x7f251cf392e1]: /usr/games/crawl-0.25(_start+0x2a) [0x561f08cb00aa]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 6.3.0 20170516 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.25/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.25/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.25/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 0 at (6, 62): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The deep elf archer shoots an arrow. You block the arrow. Things that are here: a +0 longbow; 17 arrows The deep elf archer casts a spell at you. You barely resist. Things that are here: a bolt; a large rock Unknown command. The yaktaur captain wields a +0 arbalest. The yaktaur captain shoots a bolt. You block the bolt. The deep elf archer unwields a +0 shortbow. The deep elf archer wields a +0 short sword. You block the deep elf archer's attack. You see here a bolt. You hit the deep elf archer. Space bends around the deep elf archer. Your kick misses the deep elf archer. The deep elf archer is lightly wounded. Unknown command. You slice the deep elf archer!! Space bends around the deep elf archer. Your kick misses the deep elf archer. The deep elf archer is severely wounded. The yaktaur captain shoots a bolt. The bolt hits you. The deep elf archer blinks! The deep elf archer gestures at you while chanting. You are confused. The yaktaur captain shoots a bolt. The bolt hits you but does no damage. Things that are here: a bolt; a large rock There are monsters nearby! Evoke which item? (* to show all) (? for menu, Esc to quit) You don't have any such object. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. You're too confused! Unknown command. Unknown command. You feel much better. The deep elf archer gestures at you while chanting. You are more confused. You bump into the unnaturally hard rock wall. The yaktaur captain is no longer sharing its pain. The yaktaur captain shoots a bolt. The bolt barely misses you. The deep elf archer unwields a +0 short sword. The deep elf archer wields a +0 shortbow. The deep elf archer shoots an arrow. The arrow hits you. You bump into the unnaturally hard rock wall. The deep elf archer is no longer sharing its pain. The yaktaur captain shoots a bolt. The bolt hits you!! The deep elf archer shoots an arrow. The arrow closely misses you. The arrow hits the yaktaur captain!! The yaktaur captain shoots a bolt. The bolt hits you!! * * * LOW HITPOINT WARNING * * * Things that are here: a bolt; a large rock You're too confused! Remove which piece of jewellery? (? for menu, Esc to quit) Okay, then. Take off which item? (? for menu, Esc to quit) Okay, then. Remove which piece of jewellery? (? for menu, Esc to quit) Okay, then. Take off which item? (? for menu, Esc to quit) Okay, then. Really unwield f - a +5 scimitar of distortion? Space warps into you! You are contaminated with residual magic. You feel a sense of dread. s - a +1 vampiric falchion (weapon) You feel much better. The centaur warrior is no longer sharing its pain. The deep elf archer shoots an arrow. The arrow hits you! The yaktaur captain shoots a bolt. The bolt hits you! Unknown command. Really wield f - a +5 scimitar of distortion? You feel the dreadful sensation subside. Space warps around you for a moment! f - a +5 scimitar of distortion (weapon) The deep elf archer shoots an arrow. The arrow hits you but does no damage. Unknown command. The deep elf archer points at you and mumbles some strange words. You barely resist. You see here 2 large rocks. Unknown command. You slash the deep elf archer! Space warps horribly around the deep elf archer! You kill the deep elf archer! Your Armour skill increases to level 14! The yaktaur captain shoots a bolt. The bolt hits you!! * * * LOW HITPOINT WARNING * * * Unknown command. You feel much better. The yaktaur captain is no longer sharing its pain. You feel much better. The yaktaur captain shoots a bolt. The bolt closely misses you. You feel very mighty all of a sudden. The yaktaur captain shoots a bolt. The bolt hits you! * * * LOW HITPOINT WARNING * * * Unknown command. You bump into the unnaturally hard rock wall. Unknown command. The yaktaur captain shoots a bolt. The bolt hits you but does no damage. Things that are here: 2 arrows; 3 bolts; a large rock Unknown command. You feel less confused. The yaktaur captain shoots a bolt. The bolt hits you!! * * * LOW HITPOINT WARNING * * * Things that are here: 2 bolts; 2 large rocks Things that are here: 2 arrows; 3 bolts; a large rock Things that are here: an arrow; 2 bolts; a large rock Blink to where? Press: ? - help, Dir - move target cursor As you read the scroll of blinking, it crumbles to dust. Blink to where? Press: ? - help, Dir - move target cursor As you read the scroll of blinking, it crumbles to dust. You close the door, pushing everything out of the way. You see here a cursed -1 dire flail. You can no longer merge with and destroy a victim. Things that are here: a +0 arbalest; 15 bolts You can no longer pass through a line of other dancers. Your body shudders with the violent release of wild energies! You feel a strange attunement to the structure of the dungeons. The sentinel's mark upon you fades away. You feel less contaminated with magical energies. You start resting. You feel a little less mighty now. You start resting. Your magical contamination has completely faded away. You start resting. HP restored. The centaur warrior shouts! The centaur warrior wields a +0 shortbow. The centaur warrior shoots an arrow. The arrow hits you. You see here an arrow. The centaur warrior shoots an arrow. The arrow hits you but does no damage. The centaur warrior shoots an arrow. The arrow misses you. The centaur warrior shoots an arrow. The arrow hits you! You see here an arrow. The centaur warrior unwields a +0 shortbow. You block the centaur warrior's attack. You slash the centaur warrior! Space bends around the centaur warrior. The centaur warrior is heavily wounded. The centaur warrior hits you. You barely miss the centaur warrior. You kick the centaur warrior! The centaur warrior is heavily wounded. You block the centaur warrior's attack. You can now pass through a line of other dancers. You slash the centaur warrior! You kick the centaur warrior. The centaur warrior is almost dead. The centaur warrior is struck by your spines. You kill the centaur warrior! No target in view! No target in view! Things that are here: a +0 shortbow; 3 arrows; a centaur corpse You start resting. You can no longer pass through a line of other dancers. The yaktaur captain is too close now for your liking. The yaktaur captain shouts! The yaktaur captain shoots a bolt. The bolt hits you!! You see here a bolt. The yaktaur captain shoots a bolt. You block the bolt. You see here a bolt. Unknown command. The yaktaur captain shoots a bolt. The bolt closely misses you. You slice the yaktaur captain!! Space warps horribly around the yaktaur captain! The yaktaur captain is heavily wounded. The yaktaur captain unwields a +0 arbalest. The yaktaur captain is struck by your spines. The yaktaur captain hits you but does no damage. You hit the yaktaur captain. You kick the yaktaur captain! The yaktaur captain is severely wounded. The yaktaur captain blinks! You can now pass through a line of other dancers. The yaktaur captain wields a +0 arbalest. The yaktaur captain shoots a bolt. You block the bolt. The yaktaur captain shouts! You see here a bolt. You slash the yaktaur captain! You kick the yaktaur captain. The yaktaur captain is almost dead. The yaktaur captain unwields a +0 arbalest. You block the yaktaur captain's attack. You slash the yaktaur captain! You kill the yaktaur captain! Your Long Blades skill increases to level 18! The yaktaur captain wields a +0 arbalest. The yaktaur captain shoots a bolt. The bolt closely misses you. Things that are here: a +0 arbalest; 2 bolts; a yaktaur corpse The yaktaur captain shoots a bolt. You block the bolt. You see here a bolt. You hit the yaktaur captain. Your kick misses the yaktaur captain. The yaktaur captain is lightly wounded. The yaktaur captain unwields a +0 arbalest. The yaktaur captain is struck by your spines. The yaktaur captain hits you! Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! The helpless yaktaur captain fails to defend itself. You slice the yaktaur captain!! Space bends around the yaktaur captain. You kick the yaktaur captain, but do no damage. The yaktaur captain is heavily wounded. The helpless yaktaur captain fails to defend itself. You slice the yaktaur captain!! Space bends around the yaktaur captain. You kick the yaktaur captain, but do no damage. The yaktaur captain is almost dead. Uskayaw will force your foes to share their pain. The helpless yaktaur captain fails to defend itself. You slice the yaktaur captain!! You kill the yaktaur captain! No target in view! Items here: ( ) [ † a +0 arbalest; 12 bolts; a +0 centaur barding; a yaktaur corpse You start resting. You can no longer pass through a line of other dancers. The yaktaur is too close now for your liking. The yaktaur shouts! The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. You block the bolt. You see here a bolt. The yaktaur shoots a bolt. The bolt hits you but does no damage. You see here a bolt. The yaktaur unwields a +0 arbalest. The yaktaur is struck by your spines. The yaktaur hits you but does no damage. You slash the yaktaur! Space warps horribly around the yaktaur! You kick the yaktaur! The yaktaur is almost dead. You can now pass through a line of other dancers. You slice the yaktaur!! You kill the yaktaur! No target in view! No target in view! You start resting. You can no longer pass through a line of other dancers. HP restored. Things that are here: a +0 arbalest; 9 bolts; a yaktaur corpse You butcher the yaktaur corpse. g - 2 chunks of flesh Things that are here: a +0 arbalest; 9 bolts; a yaktaur skeleton Things that are here: a +0 arbalest; 9 bolts; a yaktaur skeleton You see here a bolt. You see here a bolt. You butcher the yaktaur corpse. g - 7 chunks of flesh (gained 5) Items here: ( ) [ ÷ a +0 arbalest; 12 bolts; a +0 centaur barding; a yaktaur skeleton Items here: ( ) [ ÷ a +0 arbalest; 12 bolts; a +0 centaur barding; a yaktaur skeleton You see here a bolt. You butcher the yaktaur corpse. g - 11 chunks of flesh (gained 4) Things that are here: a +0 arbalest; 2 bolts; a yaktaur skeleton Things that are here: a +0 arbalest; 2 bolts; a yaktaur skeleton You see here a bolt. You see here a bolt. You see here a bolt. You see here a bolt. Items here: (( ) † a bolt; a +0 shortbow; 3 arrows; a centaur corpse No target in view! You see here a bolt. You see here a bolt. You see here a bolt. You see here a bolt. Things that are here: a +0 arbalest; 2 bolts; a yaktaur skeleton You see here a bolt. Items here: ( ) [ ÷ a +0 arbalest; 12 bolts; a +0 centaur barding; a yaktaur skeleton You see here a bolt. You see here a bolt. Things that are here: a +0 arbalest; 9 bolts; a yaktaur skeleton The fire dragon roars deafeningly! The fire dragon is too close now for your liking. The stone giant shouts! The fire dragon bites you but does no damage. The fire dragon claws you but does no damage. The fire dragon tramples you but does no damage. You barely miss the fire dragon. Your kick misses the fire dragon. You closely miss the fire dragon. You kick the fire dragon. The fire dragon is lightly wounded. The fire dragon breathes flames at you. The blast of flame misses you. You slash the fire dragon! You kick the fire dragon. The fire dragon is moderately wounded. The fire dragon blinks! The stone giant throws a large rock. The large rock hits you but does no damage. You hit the fire dragon. You kick the fire dragon, but do no damage. The fire dragon is moderately wounded. The stone giant throws a large rock. You block the large rock. You block the fire dragon's attack. The fire dragon barely misses you. You block the fire dragon's attack. You slash the fire dragon! Space bends around the fire dragon. You kick the fire dragon. The fire dragon is moderately wounded. You can now pass through a line of other dancers. You slash the fire dragon! Your kick misses the fire dragon. The fire dragon is heavily wounded. The fire dragon blinks! The stone giant throws a large rock. You block the large rock. The fire dragon misses you. You block the fire dragon's attack. The fire dragon tramples you but does no damage. You slice the fire dragon!! Space warps horribly around the fire dragon!! The fire dragon is almost dead. The stone giant throws a large rock. You block the large rock. You block the fire dragon's attack. x2 The fire dragon tramples you but does no damage. Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! The helpless fire dragon fails to defend itself. You slice the fire dragon!! You kill the fire dragon! Your Fighting skill increases to level 15! The stone giant is no longer paralysed. You slice the stone giant!! The stone giant is devoured by a tear in reality. Your Shields skill increases to level 14! Uskayaw will force your foes to share their pain. No target in view! No target in view! Things that are here: a +0 arbalest; 15 bolts You see here a cursed -1 dire flail. There is an open door to the Dungeon, spattered with blood here. A vault warden comes into view. It is wielding a +0 long sword. The vault warden shouts! You see here a +0 dire flail. Things that are here: a bolt; 4 large rocks You see here a bolt. The vault warden hits you but does no damage. Things that are here: a +0 arbalest; 13 bolts You closely miss the vault warden. You hit the vault warden. Space warps horribly around the vault warden! The vault warden is lightly wounded. The vault warden activates a sealing rune. A door slams shut! Unknown command. You closely miss the vault warden. The vault warden is lightly wounded. You block the vault warden's attack. You slash the vault warden! Space bends around the vault warden. Your kick misses the vault warden. The vault warden is moderately wounded. Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! Unknown command. The helpless vault warden fails to defend itself. You slash the vault warden! Space bends around the vault warden. You kick the vault warden. The vault warden is heavily wounded. The helpless vault warden fails to defend itself. You slice the vault warden!! Space bends around the vault warden. You kick the vault warden. The vault warden is almost dead. Uskayaw will force your foes to share their pain. Unknown command. The helpless vault warden fails to defend itself. You slice the vault warden!! You kill the vault warden! The runic seal fades away. Your Invocations skill increases to level 24! Unknown command. Items here: ( ))) [[[ You see here a bolt. Items here: (( )) [ a +0 shortbow; a +0 short sword; 2 arrows; a +0 leather armour; a bolt Some of the chunks of flesh in your inventory have rotted away. Things that are here: 2 bolts; 2 large rocks Things that are here: 2 arrows; 3 bolts; a large rock Things that are here: an arrow; 2 bolts; a large rock You see here 2 bolts. Things that are here: a bolt; a large rock Things that are here: a +0 longbow; 17 arrows You can no longer pass through a line of other dancers. Things that are here: 2 arrows; 2 bolts; a large rock Items here: ( )) [ a +0 bardiche; a +0 plate armour; a +0 arbalest; 10 bolts Items here: ( )) [ a +0 morningstar; a +0 ring mail; a +1 flail of holy wrath; 4 arrows There is an open door to the Vaults, spattered with blood here. Items here: ( )) [ a +0 short sword; 3 arrows; a +0 dagger of electrocution; a +0 robe Items here: ( )) [[ a +0 long sword; a +0 plate armour; a +0 morningstar; a cursed +0 scale mail an arrow You see here +0 acid dragon scales. A flayed ghost comes into view. The flayed ghost cries, "Feel what I felt!" Terrible wounds open up all over your body! An ice dragon comes into view. The ice dragon roars deafeningly! You slice the flayed ghost!! Your kick misses the flayed ghost. The flayed ghost is heavily damaged. The flayed ghost blinks! You slash the ice dragon! The ice dragon is lightly wounded. The ice dragon blinks! You can now pass through a line of other dancers. Unknown command. You hit the flayed ghost. Space bends around the flayed ghost. The flayed ghost is severely damaged. The flayed ghost stares at you with tortured malice. Terrible wounds spread across more of your body! You barely miss the flayed ghost. The flayed ghost is severely damaged. Unknown command. You slash the flayed ghost! The flayed ghost is devoured by a tear in reality. The terrible wounds on your body vanish. The ice dragon is struck by your spines. The ice dragon barely misses you. You riposte. You slice the ice dragon!! Space warps horribly around the ice dragon! You kick the ice dragon, but do no damage. The ice dragon is severely wounded. You block the ice dragon's attack. x2 Uskayaw will force your foes to helplessly watch your dance. You slash the ice dragon! The ice dragon is devoured by a tear in reality. Unknown command. No target in view! Unknown command. No target in view! You start waiting. You can no longer pass through a line of other dancers. All of the chunks of flesh in your inventory have rotted away. You are feeling hungry. You eat one of the 7 rations. That ration really hit the spot! You eat one of the 6 rations. That ration really hit the spot! You open the door. There is an open door here. You open the door. There is an open door here. e - a +6 ring of strength Found a +2 bardiche. g - a +6 ring of strength Found a +4 giant spiked club. h - a +6 ring of dexterity Found a +2 executioner's axe. y - an uncursed ring of wizardry Found a +0 bardiche of flaming. B - a +6 ring of strength Found a +4 great mace. Found the +1 battleaxe of Wegrir {drain, MR+ Str+3}. You see here a +2 bardiche. You see here a +4 giant spiked club. Found +3 fire dragon scales. You see here a +2 executioner's axe. Found a +2 centaur barding. You see here a +0 bardiche of flaming. Found the +2 chain mail "Rimideun" {Harm *Corrode Str+3}. You see here a +4 great mace. Found a +0 helmet of see invisible. You see here the +1 battleaxe of Wegrir {drain, MR+ Str+3}. Found a +1 robe of magic resistance. Found a +1 pair of gloves. You see here +3 fire dragon scales. You see here a +2 centaur barding. Found a potion of curing. You see here the +2 chain mail "Rimideun" {Harm *Corrode Str+3}. Found a potion of might. You see here a +0 helmet of see invisible. J - a +0 helmet of see invisible Found a potion of curing. You see here a +1 robe of magic resistance. Found 2 potions of haste. You see here a +1 pair of gloves. K - a +1 pair of gloves Found 2 potions of curing. Found a potion of haste. L - a potion of curing M - a potion of might Found 2 scrolls of enchant armour. L - 2 potions of curing (gained 1) Found a scroll of blinking. N - 2 potions of haste Found a scroll of fog. L - 4 potions of curing (gained 2) Found a scroll of blinking. N - 3 potions of haste (gained 1) Found a scroll of identify. Found 2 scrolls of enchant weapon. Found 2 scrolls of enchant armour. O - 2 scrolls of enchant armour k - 2 scrolls of blinking (gained 1) u - 2 scrolls of fog (gained 1) k - 3 scrolls of blinking (gained 1) I - 2 scrolls of identify (gained 1) P - 2 scrolls of enchant weapon O - 4 scrolls of enchant armour (gained 2) As you read the scroll of enchant weapon, it crumbles to dust. Your +5 scimitar of distortion glows red for a moment. As you read the scroll of enchant weapon, it crumbles to dust. Your +6 scimitar of distortion glows red for a moment. Search for what [Enter for "distortion", or ? for help]? armor You start removing your armour. You continue taking off your +0 pair of gloves. x4 You finish taking off your +0 pair of gloves. You start putting on your armour. You continue putting on your +1 pair of gloves. x5 You finish putting on your +1 pair of gloves. You open the door. There is an open door here. Snorg the Insatiable comes into view. Snorg shouts! Snorg bites you. You block Snorg's attack. Snorg completely misses you. You completely miss Snorg. Your kick misses Snorg. Snorg is struck by your spines. Snorg bites you but does no damage. You block Snorg's attack. Snorg claws you. Unknown command. You slash Snorg! Space warps horribly around Snorg! Snorg is moderately wounded. Snorg is struck by your spines. Snorg bites you. You block Snorg's attack. Snorg claws you but does no damage. You hit Snorg. Space warps horribly around Snorg! You kick Snorg! Snorg is severely wounded. You can now pass through a line of other dancers. Unknown command. You hit Snorg. Space bends around Snorg. You kick Snorg. Snorg is almost dead. Snorg goes berserk! You slash Snorg! You kill Snorg! You start resting. You can no longer pass through a line of other dancers. HP restored. You open the door. 2 hydras, a swamp drake and 3 swamp dragons come into view. The four-headed hydra roars! The swamp dragon roars deafeningly! The four-headed hydra roars! The swamp drake roars! The swamp dragon roars deafeningly! You slice one of the four-headed hydra's heads off! The three-headed hydra grows two more! You slash the five-headed hydra! Space warps horribly around the five-headed hydra! You kick the five-headed hydra. The five-headed hydra is moderately wounded. You hear a deafening roar! You block the five-headed hydra's attack. The five-headed hydra bites you but does no damage. The five-headed hydra barely misses you. The five-headed hydra bites you but does no damage. You block the five-headed hydra's attack. You hack one of the five-headed hydra's heads off! The four-headed hydra grows two more! You slice the six-headed hydra!! Space bends around the six-headed hydra. Your kick misses the six-headed hydra. The six-headed hydra is heavily wounded. You can now pass through a line of other dancers. Unknown command. You lop one of the six-headed hydra's heads off! The five-headed hydra grows two more! You hit the seven-headed hydra. Space bends around the seven-headed hydra. You kick the seven-headed hydra. The seven-headed hydra is heavily wounded. You block the seven-headed hydra's attack. The seven-headed hydra bites you but does no damage. x3 You block the seven-headed hydra's attack. The seven-headed hydra bites you but does no damage. You block the seven-headed hydra's attack. You slice one of the seven-headed hydra's heads off! The six-headed hydra grows two more! You slash the eight-headed hydra! Space bends around the eight-headed hydra. Your kick misses the eight-headed hydra. The eight-headed hydra is heavily wounded. You block the eight-headed hydra's attack. x2 The eight-headed hydra misses you. The eight-headed hydra bites you but does no damage. The eight-headed hydra closely misses you. The eight-headed hydra bites you but does no damage. x3 Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! The helpless eight-headed hydra fails to defend itself. You lop one of the eight-headed hydra's heads off! The seven-headed hydra grows two more! You carve the nine-headed hydra like a ham!!! The nine-headed hydra is devoured by a tear in reality. Unknown command. A shambling mangrove comes into view. Found a decaying rune of Zot. There is an open door to Swamp:4, spattered with blood here. Unknown command. The helpless swamp dragon fails to defend itself. You cut the swamp dragon into ribbons!!! You kill the swamp dragon! The swamp dragon scales are intact enough to wear. The swamp drake is no longer paralysed. The swamp dragon is no longer paralysed. Uskayaw will force your foes to share their pain. Uskayaw links your audience in an emotional bond! You hit the swamp drake but do no damage. Space warps horribly around the swamp drake! Your kick misses the swamp drake. The swamp drake is heavily wounded. Unknown command. You slice the swamp drake!! You kill the swamp drake! The swamp dragon is no longer paralysed. The four-headed hydra is no longer paralysed. You can now merge with and destroy a victim. Unknown command. An eight-headed hydra comes into view. The eight-headed hydra roars! You block the swamp dragon's attack. The swamp dragon barely misses you. You block the swamp dragon's attack. Things that are here: +0 swamp dragon scales; a swamp dragon corpse Unknown command. You slash the swamp dragon! Space warps horribly around the swamp dragon! The swamp dragon is almost dead. The swamp dragon bites you but does no damage. You block the swamp dragon's attack. x2 Unknown command. You slash the swamp dragon! You kill the swamp dragon! Unknown command. You slash the swamp dragon! You kill the swamp dragon! A four-headed hydra comes into view. Unknown command. The four-headed hydra roars! You hear a roar! You block the four-headed hydra's attack. The four-headed hydra bites you but does no damage. You block the four-headed hydra's attack. The four-headed hydra completely misses you. A four-headed hydra comes into view. You hear a roar! You see here a swamp dragon corpse. You slice one of the four-headed hydra's heads off! The three-headed hydra grows two more! You slice the five-headed hydra!! The five-headed hydra is devoured by a tear in reality. Your Stealth skill increases to level 15! Unknown command. You slash the shambling mangrove! Space warps horribly around the shambling mangrove! The shambling mangrove is severely damaged. Unknown command. You hit the shambling mangrove but do no damage. Space warps horribly around the shambling mangrove!! The shambling mangrove is almost destroyed. Angry insects surge out from beneath the shambling mangrove's foliage! The shambling mangrove is struck by your spines. You destroy the shambling mangrove! Unknown command. You slash the hornet! Space warps horribly around the hornet! You kick the hornet. The hornet is severely wounded. You block the hornet's attack. Unknown command. You slice the hornet!! You kill the hornet! The eight-headed hydra bites you but does no damage. You block the eight-headed hydra's attack. x2 The eight-headed hydra bites you but does no damage. The eight-headed hydra bites you! You block the eight-headed hydra's attack. The eight-headed hydra bites you but does no damage. The eight-headed hydra closely misses you. You barely miss the eight-headed hydra. You kick the eight-headed hydra. The eight-headed hydra is lightly wounded. Unknown command. Your plate armour prevents you from hitting the eight-headed hydra. You kick the eight-headed hydra. The eight-headed hydra is lightly wounded. You block the eight-headed hydra's attack. The eight-headed hydra bites you but does no damage. x2 The eight-headed hydra bites you. The eight-headed hydra closely misses you. The eight-headed hydra bites you but does no damage. You block the eight-headed hydra's attack. The eight-headed hydra bites you but does no damage. You slice one of the eight-headed hydra's heads off! The seven-headed hydra grows two more! You slice the nine-headed hydra!! You kick the nine-headed hydra! The nine-headed hydra is heavily wounded. You block the nine-headed hydra's attack. The nine-headed hydra closely misses you. The nine-headed hydra bites you but does no damage. You block the nine-headed hydra's attack. x2 The nine-headed hydra bites you but does no damage. You block the nine-headed hydra's attack. The nine-headed hydra bites you but does no damage. The nine-headed hydra closely misses you. You hack one of the nine-headed hydra's heads off! The eight-headed hydra grows two more! You slash the ten-headed hydra! The ten-headed hydra is devoured by a tear in reality. Uskayaw prepares the audience for your solo! Unknown command. The helpless four-headed hydra fails to defend itself. You chop one of the four-headed hydra's heads off! The three-headed hydra grows two more! You open the five-headed hydra like a pillowcase!!! Space bends around the five-headed hydra. The five-headed hydra is severely wounded. Unknown command. The helpless five-headed hydra fails to defend itself. You lop one of the five-headed hydra's heads off! The four-headed hydra grows two more! You slash the six-headed hydra! The six-headed hydra is severely wounded. The six-headed hydra blinks! Unknown command. Things that are here: +0 swamp dragon scales; a hornet corpse; a swamp dragon corpse Unknown command. There is an open door to Swamp:4, spattered with blood here. Unknown command. The six-headed hydra is no longer paralysed. Unknown command. You slice one of the six-headed hydra's heads off! The five-headed hydra grows two more! You slash the seven-headed hydra! Space bends around the seven-headed hydra. You kick the seven-headed hydra! The seven-headed hydra is almost dead. The seven-headed hydra is struck by your spines. The seven-headed hydra barely misses you. You block the seven-headed hydra's attack. x2 The seven-headed hydra completely misses you. The seven-headed hydra bites you. The seven-headed hydra bites you but does no damage. The seven-headed hydra bites you. You lop one of the seven-headed hydra's heads off! The six-headed hydra grows two more! You hit the eight-headed hydra. Your kick misses the eight-headed hydra. The eight-headed hydra is severely wounded. The eight-headed hydra blinks! Unknown command. There is an open door to Swamp:4, spattered with blood here. Unknown command. You barely miss the eight-headed hydra. You kick the eight-headed hydra. The eight-headed hydra is almost dead. You block the eight-headed hydra's attack. The eight-headed hydra bites you. The eight-headed hydra bites you but does no damage. You block the eight-headed hydra's attack. The eight-headed hydra barely misses you. You block the eight-headed hydra's attack. The eight-headed hydra bites you but does no damage. The eight-headed hydra barely misses you. You hack one of the eight-headed hydra's heads off! The seven-headed hydra grows two more! You hit the nine-headed hydra. Space warps horribly around the nine-headed hydra!! You kill the nine-headed hydra! Unknown command. No target in view! Unknown command. No target in view! Unknown command. You start resting. You can no longer merge with and destroy a victim. You can no longer pass through a line of other dancers. The four-headed hydra is too close now for your liking. The four-headed hydra roars! Things that are here: +0 swamp dragon scales; a hornet corpse; a swamp dragon corpse A swamp dragon comes into view. The swamp dragon roars deafeningly! You hear a roar! A seven-headed hydra comes into view. You see here a swamp dragon corpse. A swamp drake comes into view. The seven-headed hydra roars! The swamp drake roars! The four-headed hydra is struck by your spines. The four-headed hydra bites you but does no damage. The four-headed hydra closely misses you. You block the four-headed hydra's attack. The four-headed hydra bites you. Unknown command. You hack one of the four-headed hydra's heads off! The three-headed hydra grows two more! You slice the five-headed hydra!! You kick the five-headed hydra. The five-headed hydra is moderately wounded. The five-headed hydra blinks! Unknown command. You slice the swamp dragon!! Space warps horribly around the swamp dragon! The swamp dragon is heavily wounded. The swamp dragon breathes poison at you. The blast of poison engulfs you. You are poisoned. You can now pass through a line of other dancers. You hit the swamp dragon but do no damage. You kick the swamp dragon! The swamp dragon is severely wounded. The swamp dragon blinks! You are engulfed in poison gas. You are more poisoned. You feel sick. Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! The helpless swamp dragon fails to defend itself. You cut the swamp dragon into ribbons!!! You kill the swamp dragon! The swamp dragon scales are intact enough to wear. You are engulfed in poison gas. You are more poisoned. You feel sick. The helpless seven-headed hydra fails to defend itself. You chop one of the seven-headed hydra's heads off! The six-headed hydra grows two more! You slice the eight-headed hydra!! Space warps horribly around the eight-headed hydra! You kick the eight-headed hydra. The eight-headed hydra is severely wounded. You are engulfed in poison gas. You are more poisoned. You feel very sick. The swamp drake is no longer paralysed. Uskayaw will force your foes to share their pain. Uskayaw links your audience in an emotional bond! The helpless eight-headed hydra fails to defend itself. You chop one of the eight-headed hydra's heads off! The seven-headed hydra grows two more! You slice the nine-headed hydra!! You kill the nine-headed hydra! You are engulfed in poison gas. You are more poisoned. You feel very sick. Unknown command. You slash the swamp drake! Space bends around the swamp drake. You kick the swamp drake. The swamp drake is almost dead. You are engulfed in poison gas. You are lethally poisoned! You feel very sick. The swamp drake breathes noxious fumes at you. The noxious blast engulfs you but does no damage. You can now merge with and destroy a victim. You hit the swamp drake. Space warps horribly around the swamp drake! You kill the swamp drake! You are engulfed in poison gas. You are more poisoned. You feel very sick. The five-headed hydra is no longer paralysed. Unknown command. You feel extremely sick. Things that are here: a swamp drake corpse; a hydra corpse Unknown command. You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! Unknown command. You chop one of the five-headed hydra's heads off! The four-headed hydra grows two more! You slash the six-headed hydra! You kick the six-headed hydra, but do no damage. The six-headed hydra is moderately wounded. You feel very sick. You chop one of the six-headed hydra's heads off! The five-headed hydra grows two more! You hit the seven-headed hydra. Space warps horribly around the seven-headed hydra! You kick the seven-headed hydra! The seven-headed hydra is heavily wounded. You feel very sick. You block the seven-headed hydra's attack. x2 The seven-headed hydra bites you but does no damage. The seven-headed hydra barely misses you. You block the seven-headed hydra's attack. The seven-headed hydra closely misses you. The seven-headed hydra misses you. You slice one of the seven-headed hydra's heads off! The six-headed hydra grows two more! You slice the eight-headed hydra!! Space warps horribly around the eight-headed hydra!! You kick the eight-headed hydra, but do no damage. The eight-headed hydra is almost dead. You feel very sick. The eight-headed hydra bites you! The eight-headed hydra bites you but does no damage. You block the eight-headed hydra's attack. The eight-headed hydra bites you but does no damage. The eight-headed hydra barely misses you. The eight-headed hydra closely misses you. The eight-headed hydra bites you but does no damage. You block the eight-headed hydra's attack. You lop one of the eight-headed hydra's heads off! The seven-headed hydra grows two more! You slash the nine-headed hydra! Space warps horribly around the nine-headed hydra!! You kill the nine-headed hydra! * * * LOW HITPOINT WARNING * * * You feel very sick. Unknown command. Unknown command. * * * LOW HITPOINT WARNING * * * You feel very sick. You see here a hydra corpse. You feel better. You pick up the decaying rune and feel its power. Press } to see all the runes you have collected. You start resting. You can no longer merge with and destroy a victim. You can no longer pass through a line of other dancers. HP restored. You open the door. A merfolk impaler, 3 merfolk aquamancers and 2 merfolk javelineers come into view. A merfolk javelineer is wielding a +0 spear of distortion. A merfolk javelineer is wielding a +2 vorpal spear. The merfolk impaler is wielding a +2 trident of venom. The merfolk aquamancer shouts! x2; The merfolk javelineer shouts! The merfolk aquamancer shouts! The merfolk impaler shouts! The merfolk javelineer shouts! The merfolk impaler moves out of view. Ilsuiw, Witch of the Tides comes into view. She is wielding a +3 trident of freezing. You slash the merfolk aquamancer! Your kick misses the merfolk aquamancer. The merfolk aquamancer is moderately wounded. The merfolk aquamancer barely misses you. Unknown command. You slash the merfolk aquamancer! The merfolk aquamancer is devoured by a tear in reality. You slice the merfolk aquamancer!! You kick the merfolk aquamancer, but do no damage. The merfolk aquamancer is moderately wounded. The merfolk aquamancer blinks! The merfolk aquamancer hits you but does no damage. You can now pass through a line of other dancers. Unknown command. You closely miss the merfolk aquamancer. The merfolk aquamancer is moderately wounded. The merfolk javelineer hits you from afar with a +0 spear of distortion. Space warps horribly around you!! Unknown command. You slice the merfolk aquamancer!! Space warps horribly around the merfolk aquamancer! You kill the merfolk aquamancer! Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! Unknown command. Found a barnacled rune of Zot. There is an open door to Shoals:4, spattered with blood here. Things that are here: a +0 rapier; a +0 robe; a merfolk corpse Unknown command. The helpless merfolk javelineer fails to defend itself. You slash the merfolk javelineer! Space bends around the merfolk javelineer. You kick the merfolk javelineer. The merfolk javelineer is moderately wounded. A merfolk aquamancer comes into view. It is wielding a +0 rapier. Unknown command. The helpless merfolk javelineer fails to defend itself. You slice the merfolk javelineer!! The merfolk aquamancer shouts! You kick the merfolk javelineer, but do no damage. The merfolk javelineer is severely wounded. The merfolk javelineer blinks! You hear a shout! Ilsuiw casts a spell. Ilsuiw flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Uskayaw will force your foes to share their pain. Uskayaw links your audience in an emotional bond! The helpless merfolk javelineer fails to defend itself. You slash the merfolk javelineer! The merfolk javelineer is devoured by a tear in reality. Your Long Blades skill increases to level 19! The merfolk aquamancer is struck by your spines. The merfolk aquamancer hits you with a cursed -2 rapier. Unknown command. You completely miss the merfolk aquamancer. The merfolk aquamancer is lightly wounded. Unknown command. You hit the merfolk aquamancer. Space bends around the merfolk aquamancer. You kick the merfolk aquamancer! The merfolk aquamancer is heavily wounded. The merfolk aquamancer gestures at you while chanting. The ball of steam hits you. You resist. Something hits you but does no damage. You can now merge with and destroy a victim. You barely miss the merfolk aquamancer. The merfolk aquamancer is heavily wounded. You block the merfolk aquamancer's attack. Something hits you. Unknown command. You slash the merfolk aquamancer! The merfolk aquamancer is devoured by a tear in reality. Your Invocations skill increases to level 25! The merfolk javelineer throws a javelin. You kill the merfolk javelineer! You have reached level 15! Your experience leads to an increase in your attributes! Your base attributes are Str 21, Int 9, Dex 14. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. Your demonic ancestry asserts itself... An icy envelope takes form around you. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.25.1-2-g60ff931df9 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 4, arena_suspended: 0 prev_cmd = CMD_AUTOFIGHT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [stonage] Species: Demonspawn Job: Fighter HP: 95/130; mods: 0/0 MP: 40/40; mod: 0 Stats: 22 (22) 14 (14) 14 (14) Position: (27, 34), god: Uskayaw (24), turn_is_over: 1, banished: 0 Standing on/in/over feature: open door Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 12 | 15 | 7917 | 867/1150 Short Blades | | 0 | 0 | 5 | 956 | 65/357 Long Blades | X | 2 | 25 | 19 | 14807 | 180/1962 Axes | | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | | 0 | 0 | 0 | 0 | 0/59 Polearms | | 0 | 0 | 0 | 0 | 0/59 Staves | | 0 | 0 | 0 | 0 | 0/59 Slings | | 0 | 0 | 0 | 0 | 0/59 Bows | | 0 | 0 | 0 | 0 | 0/59 Crossbows | | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 1 | 12 | 14 | 8205 | 1070/1248 Dodging | X | 0 | 0 | 0 | 3 | 3/59 Stealth | X | 1 | 12 | 15 | 7474 | 424/1150 Shields | X | 1 | 12 | 14 | 7929 | 794/1248 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 0 | 0 | 0 | 0 | 0/59 Conjurations | | 0 | 0 | 0 | 0 | 0/50 Hexes | | 0 | 0 | 0 | 0 | 0/50 Charms | | 0 | 0 | 0 | 0 | 0/59 Summonings | | 0 | 0 | 0 | 0 | 0/50 Necromancy | | 0 | 0 | 0 | 0 | 0/42 Translocations | | 0 | 0 | 0 | 0 | 0/59 Transmutations | | 0 | 0 | 0 | 0 | 0/59 Fire Magic | | 0 | 0 | 0 | 0 | 0/59 Ice Magic | | 0 | 0 | 0 | 0 | 0/59 Air Magic | | 0 | 0 | 0 | 0 | 0/59 Earth Magic | | 0 | 0 | 0 | 0 | 0/59 Poison Magic | | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 2 | 25 | 25 | 14700 | 162/1516 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 1862 #13: 1122 #23: 6270 #24: -953287257 #27: 103922 #49: 1912 #59: 1 Mutations: hooves: 2 (innate) thin metallic scales: 2 (innate) cold resistance: 1 (innate) icemail: 1 (innate) sense surroundings: 1 spiny: 1 (innate) freezing cloud immunity: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #5: +7 scimitar of distortion eq slot #1, inv slot #25: +0 cloak eq slot #2, inv slot #30: +1 helmet eq slot #3, inv slot #36: +1 pair of gloves eq slot #5, inv slot #2: +5 kite shield eq slot #6, inv slot #29: +3 plate armour of cold resistance eq slot #7, inv slot #1: +4 ring of evasion eq slot #8, inv slot #32: ring of Dutiff {+Inv rF+ Int+5} eq slot #9, inv slot #19: amulet "Xiavepa" {Faith rN+ MR- MP+9 Slay+2} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: , , , * * * ** * * ** , ,,, , , * * * * * * * , , , , ,, ** * * **** * ** * ,, , , , , , , ,, ,, ,, ▓▓♣♣♣♣♣♣♣♣♣♣♣♣♣♣▓▓▓▓▓▓▓▓* ..'[†[.÷÷.....§§@§{)mm.φ, , + ▓▓♣♣♣♣♣♣♣♣♣♣♣♣♣♣▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ................................. ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ .......'.........))))))...[[[.[.. ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ................................. ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ....(.....))+)(())..()((((()()))) clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 1 at (9, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 2 at (9, 14): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crypt }}}} Lua marker 3 at (9, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 4 at (9, 22): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to D:27 }}}} Lua marker 5 at (10, 62): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 6 at (10, 62): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 7 at (11, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 8 at (11, 10): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Tomb }}}} Lua marker 9 at (13, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 10 at (13, 33): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 11 at (13, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 12 at (13, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Swamp:4 }}}} Lua marker 13 at (13, 35): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 14 at (13, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 15 at (14, 33): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 16 at (14, 35): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 17 at (15, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 18 at (15, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Zot:5 }}}} Lua marker 19 at (15, 33): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 20 at (15, 35): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 21 at (15, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 22 at (16, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 23 at (16, 30): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Vaults:5 }}}} Lua marker 24 at (16, 33): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 25 at (16, 35): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 26 at (16, 62): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 27 at (17, 33): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 28 at (17, 35): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 29 at (18, 33): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 30 at (18, 35): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 31 at (18, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 32 at (19, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 33 at (19, 33): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 34 at (19, 35): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 35 at (19, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 36 at (19, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Orcish Mines }}}} Lua marker 37 at (20, 33): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 38 at (20, 35): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 39 at (21, 13): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 40 at (21, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 41 at (21, 14): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Forest }}}} Lua marker 42 at (21, 15): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 43 at (21, 33): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 44 at (21, 35): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 45 at (21, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 46 at (21, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Spider Nest }}}} Lua marker 47 at (22, 13): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 48 at (22, 15): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 49 at (22, 33): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 50 at (22, 35): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 51 at (22, 62): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 52 at (22, 62): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Temple }}}} Lua marker 53 at (23, 13): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 54 at (23, 15): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 55 at (23, 33): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 56 at (23, 35): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 57 at (23, 42): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 58 at (23, 42): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 59 at (24, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 60 at (24, 13): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 61 at (24, 15): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 62 at (24, 33): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 63 at (24, 35): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 64 at (25, 13): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 65 at (25, 15): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 66 at (25, 33): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 67 at (25, 35): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 68 at (26, 13): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 69 at (26, 15): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 70 at (26, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 71 at (26, 33): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 72 at (26, 35): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 73 at (27, 13): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 74 at (27, 15): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 75 at (27, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 76 at (27, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Shoals:4 }}}} Lua marker 77 at (27, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 78 at (27, 58): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Lair }}}} Lua marker 79 at (28, 13): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 80 at (28, 15): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 81 at (29, 13): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 82 at (29, 15): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 83 at (30, 13): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 84 at (30, 15): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 85 at (31, 13): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 86 at (31, 15): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 87 at (31, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 88 at (31, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Snake Pit }}}} Lua marker 89 at (32, 13): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 90 at (32, 15): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 91 at (32, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 92 at (32, 22): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Realm of Zot }}}} Lua marker 93 at (33, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 94 at (33, 14): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Elven Halls }}}} Lua marker 95 at (33, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 96 at (35, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 97 at (35, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 98 at (37, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 99 at (39, 62): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 100 at (40, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 101 at (41, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 102 at (41, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 103 at (41, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Snake:4 }}}} Lua marker 104 at (41, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 105 at (41, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Shoals }}}} Lua marker 106 at (42, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 107 at (42, 42): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 108 at (42, 42): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vaults }}}} Lua marker 109 at (45, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 110 at (46, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 111 at (46, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Orc:2 }}}} Lua marker 112 at (47, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 113 at (47, 58): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Lair:6 }}}} Lua marker 114 at (47, 62): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 115 at (48, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 116 at (48, 14): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Slime Pits }}}} Lua marker 117 at (48, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 118 at (48, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 119 at (49, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 120 at (49, 6): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Hell & Pan }}}} Lua marker 121 at (49, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 122 at (51, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 123 at (51, 45): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 124 at (51, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 125 at (51, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Swamp }}}} Lua marker 126 at (51, 47): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 127 at (52, 45): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 128 at (52, 47): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 129 at (53, 45): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 130 at (53, 47): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 131 at (54, 45): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 132 at (54, 47): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 133 at (55, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 134 at (55, 10): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Abyss }}}} Lua marker 135 at (55, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 136 at (55, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Spider:4 }}}} Lua marker 137 at (55, 45): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 138 at (55, 47): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 139 at (56, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 140 at (56, 45): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 141 at (56, 47): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 142 at (57, 45): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 143 at (57, 47): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 144 at (57, 62): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 145 at (57, 62): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 146 at (58, 45): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 147 at (58, 47): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 148 at (59, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 149 at (59, 45): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 150 at (59, 47): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 151 at (60, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 152 at (60, 45): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 153 at (60, 47): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_tornado: veto }}}} Lua marker 154 at (60, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 155 at (61, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 156 at (63, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 157 at (64, 42): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 158 at (64, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 159 at (64, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 160 at (64, 62): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 161 at (67, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 162 at (67, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 163 at (68, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 164 at (69, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 165 at (69, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 166 at (69, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 167 at (70, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 168 at (71, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 169 at (71, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the ~*~Extended Endgame~*~ }}}} Lua marker 170 at (71, 62): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} >>>>>>>>>>>>>>>>>>>>>>