stonage the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +9 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a +0 hunting sling of freezing (59, 37, D) the +8 mace of Anguish {flame, rF+ Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). It protects you from fire. (60, 36, D) an uncursed ring of protection from cold (60, 37, D) a book of Fire (61, 8, D) a +0 leather armour (still there?) a +1 quarterstaff of protection (still there?) (61, 16, D) a cursed amulet of inaccuracy (61, 26, D) a +8 arbalest of flaming (61, 36, D) an uncursed staff of power (61, 37, D) the ring of Puhodiopp {*Slow rC+ rN+ MP+9 Str+7} [ring of protection from cold] It affects your strength (+7). It protects you from cold. It protects you from negative energy. It affects your magic capacity (+9). It may slow you when you take damage. (62, 9, D) a +0 mace a +0 leather armour a manual of Throwing (62, 16, D) an uncursed ring of flight (62, 20, D) a guardian serpent corpse (skeletalised by now) (62, 26, D) an uncursed staff of air (62, 27, D) a book of Power (62, 31, D) a +0 war axe (unseen) (62, 37, D) a +0 hand axe of freezing (63, 8, D) a +0 flail (still there?) a crystal ball of energy (still there?) (63, 16, D) an uncursed staff of conjuration (63, 17, D) a phial of floods (63, 26, D) a book of Misfortune (63, 27, D) the +2 buckler of the Dropbear {rF+ rC+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It protects you from cold. (63, 31, D) a +0 hand axe a ball python corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (63, 36, D) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (63, 37, D) a fan of gales (64, 16, D) the +0 hand axe of War {holy, Int+4 Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). It affects your dexterity (+4). (64, 26, D) a +2 robe of magic resistance (64, 27, D) a +2 chain mail of cold resistance (65, 26, D) an uncursed staff of wizardry (65, 30, D) a +0 halberd (67, 0, D) a disc of storms (68, 0, D) a +0 club (69, 0, D) a +0 trident a +0 glaive (69, 36, D) a +1 scale mail of fire resistance (70, 9, D) the +5 great mace of Hubris {crush, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). (70, 36, D) the +5 shadow dragon scales of Light {rF+ Stlth++++} It protects you from fire. It makes you much more stealthy. (70, 37, D) a +2 robe of positive energy (70, 41, D) a +0 longbow (unseen) (70, 43, D) a cursed +0 short sword a +0 ring mail (71, 8, D) a +3 dagger of venom (71, 16, D) a +0 whip (still there?) a scroll of recharging (still there?) (71, 17, D) a +0 hand axe a +0 chain mail an uncursed staff of wizardry an orc corpse (skeletalised by now) (71, 26, D) an uncursed staff of air (71, 27, D) an uncursed staff of energy (71, 29, D) a bullfrog corpse (skeletalised by now) (71, 30, D) a porcupine corpse (skeletalised by now) (71, 36, D) the +3 great sword of the Candelabrum {slice, rPois Int+7} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It protects you from poison. (71, 37, D) a +3 shortbow of flaming (71, 40, D) a +0 long sword a +0 chain mail an elf corpse (71, 41, D) an arrow (71, 42, D) a +0 long sword (still there?) an arrow (still there?) (71, 43, D) an arrow (72, 8, D) a phantom mirror (72, 9, D) a +1 vampiric morningstar (72, 16, D) a +0 dagger the Collected Works on Fiery Toxins Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Sticky Flame Conjuration/Fire 4 d - Alistair's Intoxication Transmutation/Poison 5 (72, 17, D) a +0 dagger a +0 robe an uncursed staff of air an orc corpse (skeletalised by now) (72, 26, D) an uncursed staff of poison (72, 27, D) a +3 hunting sling (72, 29, D) a crocodile corpse (skeletalised by now) (72, 36, D) a +1 helmet of see invisible (72, 37, D) a +0 chain mail of cold resistance (72, 42, D) a +1 flail of crushing (73, 1, D) a +1 whip of venom (73, 16, D) a +1 dagger of speed (still there?) a phial of floods (still there?) (73, 17, D) a cursed +0 dagger (still there?) a +1 rapier of speed (still there?) (73, 27, D) a disc of storms (73, 36, D) a book of Battle (73, 37, D) a +2 cloak of invisibility (75, 1, D) a +3 chain mail of fire resistance