stonage the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) a +0 scale mail a +0 shield a +0 long sword the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 3, D) an arrow (unseen) (61, 8, D) a +0 dagger (61, 16, D) an uncursed staff of death (61, 26, D) a +2 ring of protection (62, 0, D) a +0 dagger (still there?) a fan of gales (still there?) (62, 1, D) 2 arrows (62, 2, D) a cursed +0 long sword a +0 shortbow 3 arrows (62, 3, D) 2 arrows (62, 5, D) an arrow (62, 8, D) a +2 robe of the Archmagi (62, 9, D) a +0 longbow 30 arrows a sack of spiders (62, 10, D) a +0 short sword (unseen) (62, 13, D) an arrow (62, 16, D) a +2 vampiric spear (62, 26, D) a box of beasts (62, 27, D) an uncursed staff of death (63, 0, D) the +7 hunting sling "Ercheoq" {flame, +Blink MR+++ Str-2 Dex-4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-2). It affects your dexterity (-4). It affects your resistance to hostile enchantments. It lets you blink. (63, 3, D) an arrow (63, 8, D) a +2 ring mail of cold resistance (63, 12, D) 4 arrows (63, 16, D) a +2 hand axe of draining (63, 17, D) a lamp of fire (63, 21, D) an uncursed staff of earth (63, 27, D) a +0 club (63, 29, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. a naga corpse (64, 1, D) a +0 shortbow (unseen) (64, 4, D) a +0 short sword (still there?) an arrow (still there?) (64, 10, D) an arrow (64, 12, D) a +0 short sword (still there?) 3 arrows (still there?) (64, 16, D) a +2 hand axe of flaming (64, 17, D) an uncursed ring of ice (64, 26, D) a +6 ring of strength (64, 27, D) a book of Maledictions (64, 31, D) a water moccasin corpse (65, 11, D) an arrow (65, 13, D) an arrow (65, 26, D) +1 ice dragon scales (66, 12, D) an arrow (67, 0, D) the Reference Book on Torrid Necromancy Spells Type Level a - Pain Necromancy 1 b - Conjure Flame Conjuration/Fire 3 c - Bolt of Fire Conjuration/Fire 6 d - Death Channel Necromancy 6 (68, 0, D) a +1 scimitar of holy wrath (69, 0, D) an uncursed staff of power (69, 36, D) a +1 arbalest of freezing (70, 8, D) the +6 scythe of Perfectionism {elec, Fragile rElec Str+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It insulates you from electricity. It will be destroyed if unequipped. (70, 9, D) a +5 hunting sling of velocity (70, 36, D) a +2 troll leather armour (70, 37, D) a sack of spiders (71, 8, D) a +0 mace of crushing (71, 16, D) a +5 great sword of protection (71, 17, D) a +0 scythe of protection (71, 26, D) the cursed +0 scale mail of Honour {rElec} It insulates you from electricity. It has a curse placed upon it. (71, 27, D) the +8 longbow of Yredelemnul {freeze, Int+5 Dex+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+5). It affects your dexterity (+2). (71, 36, D) a +2 broad axe of freezing (71, 37, D) a lightning rod (4/4) (72, 8, D) a book of Geomancy (72, 16, D) a +3 rapier of speed (72, 17, D) an uncursed ring of protection from fire (72, 26, D) an uncursed staff of wizardry (72, 27, D) a cursed staff of energy (72, 37, D) an uncursed staff of poison (73, 16, D) a box of beasts (73, 17, D) a lightning rod (4/4) (73, 26, D) an uncursed staff of summoning (73, 27, D) a cursed -3 ring of protection (73, 36, D) an uncursed ring of fire (73, 37, D) a +2 robe of cold resistance (74, 2, D) a +2 scythe of venom (unseen) (75, 2, D) a +2 battleaxe of chopping a +0 robe