strelocc Level 1 of the Dungeon (0, 0, D:1) a +0 mace (3, -26, D:1) a +0 short sword (12, 12, D:1) a +0 club (13, 6, D:1) a +0 dagger (23, 10, D:1) a +0 robe (25, 12, D:1) a +0 short sword (26, -13, D:1) a +0 club (26, 8, D:1) a cursed -1 club (37, -24, D:1) a +0 dagger of speed Level 2 of the Dungeon (0, 0, D:2) 3 large rocks (2, 20, D:2) a +0 robe (14, -10, D:2) a +0 scythe a +0 robe (15, -8, D:2) a cursed -3 club (19, 5, D:2) a cursed -1 club (23, 4, D:2) a +0 leather armour (37, -13, D:2) a cursed -1 short sword (38, -3, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, 6, D:3) a +3 dagger (6, -19, D:3) a +0 spear (6, 8, D:3) a +0 club (11, -34, D:3) a cursed +0 club (11, 1, D:3) a +0 leather armour (12, -1, D:3) a +0 club (29, -11, D:3) a +0 ring mail (31, -2, D:3) a +0 club (33, 9, D:3) a cursed -1 dagger a +2 animal skin a +0 club (44, -7, D:3) a +0 dagger a +0 robe (45, -7, D:3) a +0 dagger a +0 robe a cursed +0 dagger a cursed +0 robe (48, -15, D:3) a +0 leather armour a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 trident (0, 2, D:4) a +0 whip (5, 14, D:4) a +0 giant spiked club (6, 12, D:4) a +0 club a +0 ring mail (6, 14, D:4) a +0 club (9, 17, D:4) a +0 giant spiked club (16, -17, D:4) a +0 club (23, 19, D:4) a +0 robe (28, 11, D:4) a +0 war axe (42, 2, D:4) a +0 mace (43, 3, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 whip a +0 leather armour a +0 long sword of holy wrath (13, 11, D:5) a +0 dagger (15, 31, D:5) 4 tomahawks (26, 33, D:5) a +0 whip Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (1, -12, D:6) the +1 dagger of Fortitude {venom, rN++} It poisons the flesh of those it strikes. It greatly protects you from negative energy. (37, -18, D:6) a +0 war axe a +0 chain mail (37, -17, D:6) a +0 flail a +0 leather armour (38, -21, D:6) a +0 hand axe (41, -1, D:6) a +0 club Level 7 of the Dungeon (0, 0, D:7) a +0 shortbow (6, 16, D:7) a +0 quarterstaff (14, -8, D:7) a +0 leather armour (20, 29, D:7) a +0 hand axe (20, 30, D:7) a +0 dagger a +0 robe (21, 28, D:7) a +0 dagger a +0 robe (26, 1, D:7) a +0 club (30, 2, D:7) a +0 chain mail a +0 short sword (32, 2, D:7) a +0 club a +0 plate armour a +0 war axe (45, 1, D:7) 4 needles of confusion Level 8 of the Dungeon [Shop] Nirru's Food Shop a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) (10, 3, D:8) a +0 giant spiked club a +0 dire flail (28, -19, D:8) a +0 dagger of chaos a +2 robe of positive energy (29, -22, D:8) a +0 hand axe a +0 animal skin (35, 2, D:8) a +0 dagger (37, -31, D:8) a +0 scale mail (38, -24, D:8) a +0 club (38, -23, D:8) a +2 dagger of draining a +0 plate armour a +0 short sword a +0 leather armour a +0 dagger (39, -22, D:8) a cursed +0 glaive a +0 chain mail a +0 ring mail a +0 dagger (49, 0, D:8) 7 needles of paralysis (49, 4, D:8) a +0 flail (56, -3, D:8) a +0 club a +0 dagger a +0 robe (57, -3, D:8) a +0 dagger a +0 robe (58, -3, D:8) a +0 club a +0 leather armour (58, -2, D:8) a +0 hand axe Level 9 of the Dungeon (0, 0, D:9) the cursed +1 halberd "Jellybane" {flame, *Rage rElec Str+4 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your dexterity (+3). It insulates you from electricity. It may make you go berserk in combat. It has a curse placed upon it. (4, -13, D:9) a +0 chain mail (5, 15, D:9) a +0 giant club (6, 16, D:9) a +0 hunting sling a +0 chain mail a +0 leather armour a +0 ring mail a +0 robe a +0 mace (20, -7, D:9) a +0 dagger (22, -4, D:9) a cursed +0 falchion (23, -7, D:9) a +0 chain mail a +0 mace a +1 flail of protection (23, -4, D:9) a +0 ring mail a +0 falchion (24, -7, D:9) a +0 falchion a +0 leather armour a +0 falchion a +0 flail (25, 5, D:9) a +0 flail (25, 7, D:9) a +0 plate armour a +0 trident (26, 7, D:9) a +0 giant club (31, -7, D:9) 3 tomahawks (32, 0, D:9) a +0 leather armour a +0 club (32, 1, D:9) a +0 chain mail a +0 dire flail (32, 2, D:9) a +0 club (33, 0, D:9) a +0 long sword (33, 2, D:9) a +0 hand axe (34, -6, D:9) a +0 short sword (37, -9, D:9) a +0 shortbow (42, 21, D:9) the +3 ring mail of Vyaczit {Stlth+} It makes you more stealthy. Level 10 of the Dungeon (0, 0, D:10) a +0 club (8, -28, D:10) a +0 robe (12, -33, D:10) 2 potions of mutation (16, -14, D:10) the +7 rapier "Zaqiysm" {pierce, *Noise rElec rC+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from cold. It insulates you from electricity. It may make noises in combat. (20, 7, D:10) a +0 dagger (20, 9, D:10) a potion of blood a +0 blowgun (32, 9, D:10) a +0 giant club a +0 giant spiked club (35, 16, D:10) a +0 hunting sling (36, -25, D:10) a +0 hunting sling Level 11 of the Dungeon (0, 0, D:11) 4 large rocks a +0 hand axe a +0 leather armour (2, -2, D:11) a +0 flail of holy wrath a +0 plate armour (2, 2, D:11) a +0 hand axe a +0 chain mail (2, 3, D:11) a +2 dagger of venom a +0 robe (3, -12, D:11) a +0 whip (3, -10, D:11) a +0 falchion a +0 robe (3, -6, D:11) a +0 whip a +0 mace a +0 ring mail (3, -5, D:11) a +0 dagger a +0 robe (3, -4, D:11) a +2 short sword of electrocution a +0 robe (3, -3, D:11) a large rock (3, 1, D:11) a +0 hand axe (3, 2, D:11) a +0 falchion (4, 2, D:11) a +0 dagger a +0 ring mail (5, 36, D:11) a +0 mace (6, 36, D:11) a +0 trident (7, 36, D:11) a +0 chain mail a +0 whip (7, 37, D:11) a +0 robe a cursed -3 dagger (12, 31, D:11) a +0 giant spiked club a +0 giant club (13, 10, D:11) a +0 war axe a +0 leather armour (13, 28, D:11) a +0 giant club a +0 dire flail (14, 20, D:11) a +0 dagger a +0 robe 19 gold pieces a +0 short sword (15, 20, D:11) a +0 short sword a +0 dagger (16, 9, D:11) a +0 flail a +0 dire flail 7 tomahawks a +0 plate armour (16, 10, D:11) a +0 flail a +0 chain mail (16, 20, D:11) a cursed -2 dagger a cursed -2 short sword (17, 20, D:11) a cursed -1 short sword a +0 dagger a +0 robe (18, -5, D:11) a +0 giant club (25, -9, D:11) a +0 dagger (28, 16, D:11) a +0 falchion (29, 13, D:11) a +0 rapier a +0 longbow (47, 9, D:11) a +0 scale mail Level 12 of the Dungeon (0, 0, D:12) a +0 scimitar (6, -16, D:12) a +0 short sword (7, -15, D:12) a +0 dagger (8, -16, D:12) a cursed -3 club (8, -15, D:12) a +0 whip (13, -5, D:12) a +0 dagger a +0 robe (15, -3, D:12) a +0 dagger a +0 robe (16, -4, D:12) a +0 flail a +0 leather armour (16, -2, D:12) a +0 dagger a +0 robe (22, -38, D:12) a +0 robe a cursed +3 battleaxe (23, -36, D:12) a +0 robe a cursed +3 spear (25, -39, D:12) a +0 robe a cursed +2 war axe a +0 robe a +0 long sword (25, 0, D:12) a +0 flail (27, -33, D:12) a potion of mutation (27, -5, D:12) a crystal ball of energy (43, -21, D:12) a +0 chain mail a +0 long sword (44, -21, D:12) a +0 club (44, -19, D:12) a +0 large shield a cursed +0 flail Level 13 of the Dungeon (0, 0, D:13) a +2 scimitar of flaming (1, -17, D:13) 15 arrows (4, 15, D:13) a +0 broad axe (7, 25, D:13) a +0 flail (13, -23, D:13) 9 poisoned needles (14, -2, D:13) an uncursed ring of poison resistance (22, -21, D:13) a +0 leather armour (24, 1, D:13) 2 large rocks (24, 6, D:13) 3 large rocks (24, 16, D:13) a +0 leather armour (31, 11, D:13) an uncursed staff of cold (37, 25, D:13) 11 arrows a +0 shortbow (40, -7, D:13) an arrow (41, -10, D:13) 9 arrows a +0 shortbow (47, 18, D:13) a +0 spear a +0 robe (49, 17, D:13) a +0 mace (51, 24, D:13) a +0 spear (52, 21, D:13) 5 large rocks (52, 28, D:13) a wand of random effects (57) (53, 21, D:13) a +2 dire flail of crushing a +0 dire flail (54, 21, D:13) a large rock Level 14 of the Dungeon (0, 0, D:14) a +0 glaive (0, 8, D:14) a +2 glaive of venom (2, -22, D:14) a +0 ring mail (10, 12, D:14) a throwing net (13, 21, D:14) 16 poisoned needles (15, -18, D:14) a +0 club (15, -1, D:14) a book of Conjurations (15, 19, D:14) a +0 whip (17, 5, D:14) 24 gold pieces (19, -26, D:14) a +0 flail (21, 5, D:14) a +0 scimitar a +0 buckler (22, 4, D:14) a +0 long sword (23, -14, D:14) a bolt (23, 0, D:14) a bolt (23, 3, D:14) a +0 giant club a +0 giant spiked club (23, 4, D:14) a +0 arbalest 9 bolts (24, -27, D:14) a +0 giant spiked club a +0 giant club (24, -18, D:14) a +0 giant club a +0 giant club (24, 4, D:14) a +0 arbalest 13 bolts (25, -7, D:14) a bolt (25, 5, D:14) 5 bolts a +0 dagger (26, -3, D:14) a +0 ring mail (26, 5, D:14) a bolt a +0 giant club a +0 giant club (27, 5, D:14) a +0 robe a +0 giant club a +0 giant club a +0 giant club (28, -18, D:14) a +0 dagger a +0 robe (29, -18, D:14) a +0 short sword a cursed +0 arbalest a +0 battleaxe a +0 chain mail a +0 arbalest 26 bolts (30, -18, D:14) a +0 flail of protection a +0 plate armour (33, 18, D:14) a +2 bardiche of venom (39, 17, D:14) a +0 robe (42, -21, D:14) a cursed +3 giant club (42, 2, D:14) a +0 leather armour a +0 rapier (47, -17, D:14) a +0 shortbow (51, 9, D:14) 29 sling bullets (54, 17, D:14) a +0 quarterstaff Level 15 of the Dungeon (1, -2, D:15) a +0 shortbow (12, 7, D:15) a +0 robe the Ecumenical Temple (39, -2, Temple) a +0 helmet an uncursed amulet of magic regeneration an uncursed amulet of harm a +3 ring of dexterity a +5 ring of evasion (41, -2, Temple) a +4 ring of protection an uncursed ring of wizardry an uncursed ring of wizardry a +0 shield a +0 shield of reflection a +1 cloak a +0 pair of gloves an uncursed staff of power an uncursed ring of fire an uncursed ring of positive energy an uncursed ring of protection from fire an uncursed ring of protection from cold an uncursed ring of resist corrosion an uncursed ring of fire an uncursed ring of protection from fire Level 1 of the Orcish Mines (0, 0, Orc:1) a +2 dagger of venom a +0 robe (1, -1, Orc:1) a +0 hand axe a +0 leather armour (1, 1, Orc:1) a +0 flail of holy wrath a +0 leather armour (1, 2, Orc:1) a +0 halberd a +0 chain mail (2, 1, Orc:1) a +1 ring mail of poison resistance a cursed -2 war axe a +0 giant club (2, 2, Orc:1) a +0 robe a +1 dagger of venom (2, 3, Orc:1) a +1 flail of draining (3, 3, Orc:1) a +0 leather armour a +0 chain mail a +0 short sword a +0 battleaxe (4, 3, Orc:1) a +0 robe a +0 dagger (8, -21, Orc:1) a +0 flail (9, -21, Orc:1) a +0 flail a +0 leather armour (9, -4, Orc:1) a +0 glaive a +0 chain mail a +0 club (9, -3, Orc:1) a +0 dagger a +2 robe of the Archmagi a +0 chain mail a +0 glaive (9, -2, Orc:1) a +0 robe a +0 dagger (10, -4, Orc:1) a +0 dagger a +0 robe (10, -2, Orc:1) a +0 chain mail a +0 scimitar (11, -23, Orc:1) a tomahawk (11, -4, Orc:1) a +0 plate armour a +2 great sword of holy wrath (11, -3, Orc:1) a +0 plate armour a +0 great sword (11, -2, Orc:1) a +0 flail (12, -37, Orc:1) a +0 dire flail a +0 dire flail (14, -26, Orc:1) a tomahawk (15, -27, Orc:1) a +0 giant spiked club a cursed -3 giant club (16, -31, Orc:1) a +0 robe a +0 dagger (16, -28, Orc:1) a +0 leather armour a +0 hand axe (18, -29, Orc:1) a +0 hand axe Level 2 of the Orcish Mines [Shop] Xuumm's Antique Armour Shoppe a +0 chain mail (144 gold) a +0 leather armour (64 gold) a +0 robe (22 gold) a +0 chain mail (144 gold) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} (4624 gold) It affects your intelligence (+3). It protects you against confusion. a +0 ring mail (128 gold) a +2 chain mail of fire resistance (688 gold) a +0 ring mail (128 gold) [Shop] Cicirus's General Store a scroll of brand weapon (300 gold) a scroll of summoning (142 gold) 18 stones (27 gold) a +0 shortbow (45 gold) a potion of flight (45 gold) a ration (75 gold) 13 sling bullets (97 gold) a +0 plate armour (345 gold) a scroll of vulnerability (112 gold) a +0 war axe (52 gold) [Shop] Zauwitoa's Book Shoppe a book of Geomancy (560 gold) a book of Necromancy (480 gold) a manual of Shields (1766 gold) a book of Transfigurations (880 gold) a book of Changes (400 gold) a Young Poisoner's Handbook (640 gold) a book of Callings (480 gold) a book of Air (560 gold) a book of Cantrips (320 gold) a book of the Earth (1040 gold) [Shop] Gumumpur's Antique Weapon Shoppe a +0 broad axe (112 gold) a +0 arbalest (126 gold) a +0 hand axe (84 gold) a +6 morningstar of holy wrath (1097 gold) a +0 scythe (84 gold) a +0 morningstar (112 gold) a +0 fustibalus (420 gold) a +0 hand axe (84 gold) a +0 morningstar (112 gold) a +0 whip (70 gold) a +0 hand crossbow (98 gold) a +5 battleaxe of freezing (1083 gold) a +0 long sword of protection (173 gold) (0, 0, Orc:2) a +0 robe a +2 dagger of holy wrath a +0 giant spiked club (1, 0, Orc:2) a +0 robe a +0 dagger a +0 trident a +0 plate armour (2, 0, Orc:2) a +0 club (2, 1, Orc:2) a +0 chain mail a +0 short sword (6, -13, Orc:2) a cursed +0 plate armour a +0 long sword (10, -6, Orc:2) a cursed -3 hand axe (13, -8, Orc:2) a +0 short sword a +0 chain mail a +0 robe a +0 dagger (13, 3, Orc:2) a +0 flail a +0 long sword (14, -8, Orc:2) a bolt a +0 scale mail (14, 3, Orc:2) a +0 short sword (14, 4, Orc:2) a +0 chain mail a +0 war axe (15, -9, Orc:2) a +0 mace a +0 chain mail (15, 3, Orc:2) a +0 short sword a +0 flail a +0 hand axe a +0 chain mail a +0 plate armour a +0 plate armour a +0 hand axe (15, 4, Orc:2) a +0 plate armour a +0 long sword (16, -9, Orc:2) a +0 hand axe a +0 plate armour (16, -8, Orc:2) a bolt (16, 3, Orc:2) a +0 giant club a +0 robe a +4 short sword of speed (17, 3, Orc:2) a +0 robe a +0 dagger (18, 3, Orc:2) a +0 chain mail a +0 hand axe (19, -7, Orc:2) a +0 great sword a +0 arbalest 19 bolts a +0 chain mail (19, -6, Orc:2) a +0 dagger of flaming a +0 robe (19, -5, Orc:2) a +0 trident a +0 chain mail (47, -4, Orc:2) an uncursed staff of conjuration (48, -7, Orc:2) the +5 morningstar of the Sea {chaos, *Noise rC++ Str+6} Each time it hits an enemy it has a different, random effect. It affects your strength (+6). It greatly protects you from cold. It may make noises in combat. Level 1 of the Lair of Beasts (21, 4, Lair:1) an uncursed staff of earth (33, 0, Lair:1) 2 potions of mutation Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 trident (1, 34, Lair:2) the +3 glaive of Cyworgh {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. (3, 25, Lair:2) a +0 robe (8, 11, Lair:2) a +0 whip (15, 9, Lair:2) a lamp of fire (27, -4, Lair:2) 6 needles of confusion (31, -7, Lair:2) a potion of mutation (34, 27, Lair:2) a +0 ring mail (38, -5, Lair:2) 21 bolts Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 executioner's axe (6, -11, Lair:3) a +0 leather armour (10, -19, Lair:3) a +0 trident 6 tomahawks (10, -18, Lair:3) a +0 trident 2 throwing nets (11, -19, Lair:3) a +0 trident (11, -18, Lair:3) a +0 spear (12, -19, Lair:3) a +0 bardiche (28, -40, Lair:3) a cursed +0 scale mail (30, -44, Lair:3) a +0 pair of gloves (41, -12, Lair:3) 18 sling bullets Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 chain mail (12, 0, Lair:4) a +0 hunting sling (13, 6, Lair:4) a +3 longbow of flaming a +0 centaur barding (29, 31, Lair:4) 30 sling bullets (36, 32, Lair:4) a +0 scythe (38, 36, Lair:4) 21 sling bullets (43, 8, Lair:4) a +0 leather armour Level 5 of the Lair of Beasts (12, 18, Lair:5) an uncursed staff of cold (13, -1, Lair:5) a potion of degeneration (24, -15, Lair:5) a +0 hunting sling (57, 38, Lair:5) a +0 broad axe (61, -5, Lair:5) a +0 long sword (63, 37, Lair:5) 9 sling bullets Level 6 of the Lair of Beasts (0, 0, Lair:6) a potion of degeneration (1, -23, Lair:6) an uncursed ring of flight (10, -45, Lair:6) an uncursed staff of power (13, -27, Lair:6) a +0 falchion (21, -31, Lair:6) a +0 mace (35, -44, Lair:6) a +4 ring of intelligence (36, -43, Lair:6) a +1 ring of protection a wand of flame (119) (36, -11, Lair:6) a +0 chain mail Level 1 of the Spider Nest (5, -27, Spider:1) 22 bolts (20, -2, Spider:1) a +1 large shield of cold resistance a +1 broad axe of freezing a +0 scale mail (22, -17, Spider:1) a +0 hunting sling Level 2 of the Spider Nest (0, 0, Spider:2) a +0 quarterstaff (1, 28, Spider:2) a +0 vampiric demon trident a +0 plate armour (8, 8, Spider:2) a +0 morningstar (12, 12, Spider:2) a +0 ring mail (19, 0, Spider:2) a +0 chain mail (27, 14, Spider:2) an uncursed staff of death (28, 22, Spider:2) an uncursed staff of poison (38, 33, Spider:2) a cursed -6 ring of dexterity Level 3 of the Spider Nest (0, 0, Spider:3) 26 bolts (4, -3, Spider:3) a +0 glaive (45, 17, Spider:3) an uncursed amulet of the acrobat an uncursed ring of ice (46, 24, Spider:3) a +0 chain mail (50, 7, Spider:3) a cursed ring of attention Level 4 of the Spider Nest (0, 0, Spider:4) a sack of spiders (10, 4, Spider:4) a +0 chain mail (12, -1, Spider:4) a hornet corpse a demonic crawler corpse a demonic crawler corpse a wolf spider corpse (13, 1, Spider:4) a redback corpse a redback corpse a wolf spider corpse (13, 8, Spider:4) a demonic crawler corpse (15, 9, Spider:4) 11 gold pieces (18, -3, Spider:4) the +3 mace "Spiderbane" {crush, rF+ rN++ Stlth+} It inflicts extra damage upon your enemies. It protects you from fire. It greatly protects you from negative energy. It makes you more stealthy. (21, 7, Spider:4) 22 stones