stripedtigrrr the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 medium shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of power {!a} (11, 0, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). (61, 0, D) a +3 fustibalus of freezing (61, 16, D) a +0 trident (62, 8, D) a +2 plate armour of fire resistance (62, 9, D) a +5 blowgun (62, 16, D) a lamp of fire (inert) (62, 17, D) an uncursed staff of fire (63, 16, D) a book of Spatial Translocations (63, 17, D) a book of Enchantments (64, 16, D) a book of the Warp (64, 17, D) The Arcane Secrets of Hermeneutics Spells Type Level a - Discord Hexes 8 b - Necromutation Transmutation/Necromancy 8 (67, 0, D) a +0 pair of boots of running (68, 0, D) the +4 ring mail of Xicepal {rN+ rCorr} It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. (69, 0, D) a +2 ring mail of fire resistance (70, 8, D) a +1 spear of venom (71, 8, D) a +10 plate armour of ponderousness (71, 16, D) the Grimoire of Good Luck Spells Type Level a - Infusion Charms 1 b - Flaming Arrows Charms/Fire 2 c - Regeneration Charms/Necromancy 3 d - Steam Barrier Charms/Fire 6 e - Time Stop Charms/Translocation 8 (71, 17, D) 4 potions of heal wounds (71, 26, D) an uncursed amulet of guardian spirit (71, 27, D) a +1 pair of boots of flying (72, 8, D) a +0 ring mail of fire resistance (72, 16, D) a +5 dagger of freezing (72, 17, D) an uncursed staff of fire (73, 1, D) a +5 hand crossbow (73, 16, D) an uncursed staff of summoning (73, 17, D) an uncursed staff of wizardry