stripedtigrrr the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +2 dagger a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 medium shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (10, 0, D) the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). (35, 0, D) a +1 ring mail of magic resistance (36, 0, D) a +0 broad axe of chopping (36, 1, D) a +0 pair of gloves of archery (36, 3, D) a +0 dire flail (37, 0, D) the +1 rapier "Wyem" {freeze, rC++ Int+4} It has been specially enchanted to freeze those struck by it, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It affects your intelligence (+4). It greatly protects you from cold. (37, 1, D) a +6 blowgun (38, 0, D) a book of Necromancy (38, 1, D) the +5 ring mail of Plog {-Cast rC+ rN++ Dex+4} It affects your dexterity (+4). It protects you from cold. It greatly protects you from negative energy. It prevents spellcasting. (39, 0, D) a fan of gales (2/2) (39, 1, D) a book of the Tempests (39, 5, D) a +0 dire flail (40, 0, D) a +2 spear of venom (40, 1, D) a +3 mace of crushing (41, 0, D) a scroll of brand weapon (41, 1, D) a +6 battleaxe of chopping (42, 0, D) an uncursed staff of cold (42, 1, D) the +9 shortbow "Qifyis" {freeze, +Blink} It causes projectiles fired from it to freeze those they strike, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It lets you blink. (47, 7, D) a cane toad skeleton (49, 0, D) a +2 robe (49, 9, D) a cane toad corpse (skeletalised by now) a bullfrog skeleton a komodo dragon corpse (skeletalised by now) a hydra corpse (skeletalised by now) a porcupine corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) (49, 12, D) a +1 glaive of venom (49, 36, D) a +0 short sword (49, 37, D) a sack of spiders (50, 1, D) an uncursed ring of insulation (50, 12, D) a +6 ring of dexterity the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from fire. (50, 13, D) a +6 ring of strength (50, 25, D) a lightning rod (4/4) {!a} (50, 33, D) a +3 dire flail of protection a +0 plate armour a +3 great mace a +0 chain mail (50, 36, D) a +1 dagger of venom (50, 37, D) an uncursed staff of earth (51, 0, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (51, 29, D) 52 large rocks (51, 30, D) a +6 scimitar of protection a +0 arbalest a +0 great sword a +0 plate armour (51, 32, D) a +0 arbalest a +4 morningstar of venom a +0 arbalest (51, 37, D) a lightning rod (4/4) (52, 0, D) a +2 robe of magic recovery (52, 1, D) the +10 glaive of the Immovable Allies {chop, Int+3} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your intelligence (+3). (52, 24, D) a lightning rod (4/4) {!a} (52, 29, D) 34 large rocks (52, 36, D) a +2 shortbow of freezing (52, 37, D) a +2 plate armour of fire resistance (53, 1, D) +0 fire dragon scales (53, 12, D) the +5 hunting sling of Cataclysm {venom, rN+ MP+9} It poisons the ammo it fires. It protects you from negative energy. It affects your magic capacity (+9). (53, 13, D) an uncursed staff of wizardry {!a} (53, 25, D) an uncursed ring of flight (53, 29, D) a +0 war axe a +2 chain mail of poison resistance (53, 36, D) an uncursed ring of resist corrosion (53, 37, D) a box of beasts (53, 39, D) a +0 dagger a +0 leather armour (54, 0, D) a +5 rapier of draining (54, 12, D) a +2 hand crossbow of freezing (54, 13, D) a +2 glaive of venom (54, 25, D) a lightning rod (4/4) {!a} (54, 36, D) a +6 blowgun (55, 0, D) the +4 trident "Ogrebane" {freeze, Str+4 Int+5} It has been specially enchanted to freeze those struck by it, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It affects your strength (+4). It affects your intelligence (+5). the +2 glaive of Law {holy, rN+ Str+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It protects you from negative energy. (55, 1, D) an uncursed ring of positive energy (55, 13, D) a +5 dagger of speed (59, 37, D) an uncursed staff of power (60, 44, D) a +2 scythe of venom (61, 0, D) an uncursed staff of poison (61, 8, D) a +3 arbalest of freezing (61, 16, D) a +0 halberd of freezing (61, 26, D) an uncursed staff of cold (61, 36, D) an uncursed staff of power {!a} (61, 38, D) a +0 trident a +0 robe (62, 9, D) 80 poisoned needles a +0 blowgun (62, 16, D) a phial of floods (62, 17, D) an uncursed staff of fire (62, 19, D) a +0 scimitar a +0 chain mail (62, 20, D) a +0 scimitar a cursed +0 plate armour (62, 26, D) a +3 falchion of electrocution (62, 27, D) a +1 ring of protection (62, 36, D) the cursed +0 chain mail of Integrity {rC++ Int-2} It affects your intelligence (-2). It greatly protects you from cold. It has a curse placed upon it. (62, 37, D) a lamp of fire (63, 8, D) an uncursed staff of conjuration {!a} (63, 16, D) the +0 sword of Power (63, 17, D) a wand of flame (15) (63, 19, D) a +0 hand axe a +0 dagger a +0 robe (63, 26, D) a +3 mace of protection (63, 27, D) the +6 Hendrick's axe {distort, *noise, frenzy, Dex+6} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+6). (63, 36, D) a +5 blowgun (64, 16, D) a +1 short sword of speed (64, 17, D) a potion of flight (64, 20, D) a +0 dagger a +0 robe (64, 27, D) a +3 plate armour of poison resistance (64, 31, D) a +0 trident 146 poisoned tomahawks (65, 20, D) a +0 dagger a +0 robe (65, 26, D) an uncursed staff of power {!a} (65, 38, D) a +2 scythe of slicing (66, 30, D) a +0 trident 93 poisoned tomahawks (67, 0, D) a +0 long sword a +0 short sword a +0 shortbow of flaming 102 arrows a +0 leather armour (69, 36, D) a +1 leather armour of magic resistance (69, 37, D) a +0 short sword (69, 40, D) a +0 short sword (70, 0, D) a +0 long sword a +0 chain mail (70, 8, D) an uncursed staff of fire (70, 9, D) the amulet of the Ancients {Spirit rF- Dex+9} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+9). It makes you vulnerable to fire. (70, 36, D) an uncursed staff of fire (70, 40, D) a cursed -1 trident (71, 17, D) an uncursed staff of conjuration {!a} (71, 26, D) a +5 quick blade (71, 30, D) a +2 quarterstaff of chaos a +2 cloak of invisibility (71, 40, D) a +0 dire flail (71, 41, D) a +0 hand axe (72, 8, D) a +0 ring mail of fire resistance (72, 9, D) the +0 plate armour "Mumihefa" {*Drain rN++ MP+9 Int+2} It affects your intelligence (+2). It greatly protects you from negative energy. It affects your magic capacity (+9). It causes draining when unequipped. (72, 16, D) the +7 war axe of Contradiction {chop, rF+ Str+4 Dex+4} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your strength (+4). It affects your dexterity (+4). It protects you from fire. an uncursed staff of summoning (72, 17, D) a +0 long sword a +4 battleaxe of electrocution (72, 22, D) a +4 short sword of venom a +1 mace of holy wrath (72, 26, D) the amulet "Fuboleg" {Rage rPois rN+} [amulet of rage] It protects you from poison. It protects you from negative energy. (72, 29, D) a +0 scythe a +0 robe (72, 30, D) a +0 dagger a +0 robe a +0 short sword a +0 leather armour (72, 36, D) a +0 halberd (72, 37, D) a cursed staff of conjuration (72, 40, D) an uncursed staff of death (72, 41, D) a +0 flail a +0 dire flail of crushing (73, 1, D) a +0 rapier of venom (73, 16, D) a +1 whip of draining (73, 26, D) a +0 mace (73, 27, D) an uncursed staff of air (73, 30, D) a +1 great sword of draining a +0 robe (73, 31, D) a +1 dagger of flaming a +0 robe (73, 36, D) an uncursed amulet of rage (73, 37, D) a +0 falchion (75, 1, D) a +0 halberd of venom