Version: Dungeon Crawl Stone Soup 0.19.1 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-0.19 -name supermoro -rc /dgldir/rcfiles/crawl-0.19/supermoro.rc -macro /dgldir/rcfiles/crawl-0.19/supermoro.macro -morgue /dgldir/morgue/supermoro/ -webtiles-socket /crawl-master/webserver/sockets/supermoro:2016-11-23.14:40:05.sock -await-connection RC options: restart_after_game = false Crash caused by signal #13: Broken pipe Obtained 16 stack frames. /usr/games/crawl-0.19(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x67ba53]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-0.19(_Z13do_crash_dumpv+0x330) [0x685070]: do_crash_dump() /usr/games/crawl-0.19(_Z20crash_signal_handleri+0x74) [0x67bcd4]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x351c0) [0x7fb1e97331c0]: /lib/x86_64-linux-gnu/libc.so.6(__write+0x10) [0x7fb1e97d9fa0]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_write+0x43) [0x7fb1e9772503]: /lib/x86_64-linux-gnu/libc.so.6(+0x73bc3) [0x7fb1e9771bc3]: /lib/x86_64-linux-gnu/libc.so.6(_IO_file_xsputn+0x186) [0x7fb1e9772b16]: /lib/x86_64-linux-gnu/libc.so.6(fputs+0x94) [0x7fb1e9768454]: /usr/games/crawl-0.19(_Z3endibPKcz+0x335) [0x727685]: end(int, bool, char const*, ...) /usr/games/crawl-0.19(_Z9save_gamebPKc+0x166) [0x747cd6]: save_game(bool, char const*) /usr/games/crawl-0.19() [0xc35396] /usr/games/crawl-0.19() [0xc36635] /usr/games/crawl-0.19(main+0x2ef) [0x5def6f]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf5) [0x7fb1e971fb45]: /usr/games/crawl-0.19() [0x5df6da] /usr/bin/gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 4.9.2 on Nov 23 2016 at 14:15:44 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.19/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.19/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.19/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 7, depth = 3 Level id: Shoals:3 Level build method = [depth 3], level layout type = shoals, absdepth0 = 17 Level vaults: layout_shoals serial_shops shop Markers: <<<<<<<<<<<<<<<<<<<<<< Marker 0 at (13, 41): Terrain change marker (33->32, 30) Marker 1 at (13, 42): Terrain change marker (33->32, 23) Marker 2 at (14, 41): Terrain change marker (33->32, 20) Marker 3 at (14, 42): Terrain change marker (33->32, 16) Marker 4 at (14, 47): Terrain change marker (33->32, 58) Marker 5 at (15, 42): Terrain change marker (33->32, 45) Marker 6 at (15, 43): Terrain change marker (33->32, 49) Marker 7 at (15, 46): Terrain change marker (33->32, 51) Marker 8 at (15, 47): Terrain change marker (33->32, 68) Marker 9 at (16, 42): Terrain change marker (33->32, 27) Marker 10 at (16, 43): Terrain change marker (33->32, 36) Marker 11 at (16, 44): Terrain change marker (33->32, 37) Marker 12 at (16, 45): Terrain change marker (33->32, 63) Marker 13 at (16, 46): Terrain change marker (33->32, 62) Marker 14 at (17, 42): Terrain change marker (33->32, 23) Marker 15 at (17, 44): Terrain change marker (33->32, 45) Marker 16 at (17, 45): Terrain change marker (33->32, 76) Marker 17 at (17, 46): Terrain change marker (33->32, 74) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You start resting. You are feeling thirsty. You start resting. A siren comes into view. It is wielding a spear. A siren is nearby! You start resting. You sense a monster nearby. You start resting. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - siren Aim: a siren, wielding a spear (hasn't noticed you, chance to defeat MR: 37%) The siren shouts! The siren looks drowsy... The helpless siren fails to defend itself. You bite the siren, and draw its blood! You feel better. You feel slightly less thirsty. You skewer the siren like a kebab!!!!!! You kill the siren! Things that are here: a cursed -3 spear; a merfolk corpse You bottle the corpse's blood. d - 10 potions of blood (gained 1) Things that are here: a cursed -3 spear; a merfolk skeleton Yummy - fresh blood! You start resting. HP restored. There is a stone staircase leading down here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. The merfolk impaler shouts! The satyr unwields an uncursed quarterstaff. The satyr wields an uncursed longbow. The satyr shoots an arrow. The arrow hits you! The satyr shoots an arrow. The arrow completely misses you. You hear a splash. The satyr shoots an arrow. The arrow closely misses you. You hear a splash. The merfolk impaler hits you from afar with a trident of piercing!! The satyr shoots an arrow. The arrow hits you! The merfolk impaler hits you from afar with a trident of piercing. You see here an arrow. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - merfolk impaler Aim: a merfolk impaler, wielding a trident of piercing and wearing a robe (chance to defeat MR: 55%) The merfolk impaler looks drowsy... The merfolk shouts! x2 The merfolk closely misses you. The merfolk completely misses you. The helpless merfolk impaler fails to defend itself. You perforate the merfolk impaler like a sieve!!!!! You kill the merfolk impaler! The merfolk closely misses you. The merfolk hits you from afar with a trident. The merfolk closely misses you. The merfolk barely misses you. The merfolk hits you but does no damage. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - satyr Aim: a satyr, wielding a longbow (chance to defeat MR: 55%) The satyr resists with some effort. The merfolk completely misses you. The merfolk hits you but does no damage. The merfolk closely misses you. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f/p - satyr Aim: a satyr, wielding a longbow (chance to defeat MR: 55%) The satyr looks drowsy... The merfolk completely misses you. The merfolk hits you with a trident! The helpless satyr fails to defend itself. You skewer the satyr like a kebab!!!!! You kill the satyr! The merfolk misses you. The merfolk hits you but does no damage. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a glaive of freezing (chance to defeat MR: 55%) The merfolk looks drowsy... The merfolk completely misses you. The merfolk hits you from afar with an enchanted spear! The helpless merfolk fails to defend itself. You skewer the merfolk like a kebab!!!!!! You kill the merfolk! The merfolk closely misses you. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a trident (chance to defeat MR: 55%) The merfolk resists with some effort. The merfolk misses you. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a trident (chance to defeat MR: 55%) The merfolk looks drowsy... The merfolk completely misses you. The helpless merfolk fails to defend itself. You perforate the merfolk like a sieve!!!!!! You kill the merfolk! You hear a splash. The merfolk barely misses you. The merfolk completely misses you. Things that are here: a +1 glaive of freezing; a merfolk corpse Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding an enchanted spear (chance to defeat MR: 55%) The merfolk looks drowsy... The helpless merfolk fails to defend itself. You stick the merfolk like a pincushion!!!!! You kill the merfolk! You hear a splash. Your base Stealth skill increases to level 21! You enter the shallow water. Moving in this stuff is going to be slow. You see here a cursed -1 spear. Things that are here: a +1 glaive of freezing; a merfolk corpse You enter the shallow water. Moving in this stuff is going to be slow. You see here a +0 trident. Things that are here: a +2 trident of piercing; a +0 robe; an arrow You see here an arrow. You enter the shallow water. Moving in this stuff is going to be slow. Items here: ( )) † a +0 longbow; a +0 quarterstaff; 20 arrows; a satyr corpse You bottle the corpse's blood. d - 10 potions of blood (gained 1) Things that are here: a +0 longbow; a +0 quarterstaff; 20 arrows You start resting. Magic restored. You start resting. You start resting. You are feeling thirsty. You start resting. HP restored. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You are feeling very thirsty. v - 4 scrolls of fog (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. A water elemental comes into view. A merfolk aquamancer comes into view. It is wielding a rapier. The water elemental misses you. Found a stone staircase leading down. The water elemental completely misses you. A merfolk comes into view. It is wielding a trident. A water elemental comes into view. The water elemental completely misses you. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You hit the water elemental but do no damage. You hit the water elemental. You bite the water elemental, but do no damage. The water elemental is lightly damaged. The water elemental completely misses you. You barely miss the water elemental. The water elemental is lightly damaged. You hit the water elemental but do no damage. The water elemental is lightly damaged. The water elemental misses you. You hit the water elemental. The water elemental is moderately damaged. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. The merfolk aquamancer looks frightened! The water elemental is unaffected. The water elemental completely misses you. The merfolk aquamancer mumbles some strange words. The merfolk aquamancer blinks! You barely miss the water elemental. You bite the water elemental. The water elemental is moderately damaged. The water elemental completely misses you. The merfolk shouts! You puncture the water elemental! Your bite misses the water elemental. The water elemental is heavily damaged. The merfolk aquamancer mumbles some strange words. The merfolk aquamancer blinks! You hit the water elemental. You bite the water elemental, but do no damage. The water elemental is severely damaged. You hit the water elemental. The water elemental is severely damaged. The water elemental closely misses you. You hit the water elemental. The water elemental is severely damaged. You hit the water elemental. The water elemental is almost destroyed. The water elemental closely misses you. The water elemental hits you! The water elemental engulfs you in water! You hit the water elemental but do no damage. You bite the water elemental, but do no damage. The water elemental is almost destroyed. You hit the water elemental. The water elemental is almost destroyed. The water elemental hits you! The water elemental closely misses you. With effort, you pull free of the water engulfing you. The water engulfing you falls away. The water elemental completely misses you. The water elemental barely misses you. You puncture the water elemental! You destroy the water elemental! You enter the shallow water. Moving in this stuff is going to be slow. The water elemental closely misses you. The merfolk throws a tomahawk. The tomahawk misses you. You hear a splash. The water elemental barely misses you. You see here 15 arrows. You hit the water elemental. The water elemental is lightly damaged. The merfolk hits you from afar with a trident. You hit the water elemental. The water elemental is lightly damaged. The water elemental completely misses you. You puncture the water elemental! The water elemental is moderately damaged. You hit the water elemental. The water elemental is heavily damaged. The water elemental hits you. You hit the water elemental. The water elemental is heavily damaged. The merfolk hits you but does no damage. You puncture the water elemental! You bite the water elemental. The water elemental is severely damaged. The water elemental completely misses you. Casting: Cause Fear Confirm with . or Enter, or press ? or * to list all spells. You miscast Summon Mana Viper. You are very lightly contaminated with residual magic. Multicoloured lights dance before your eyes! The merfolk hits you from afar with a trident. The water elemental completely misses you. You hit the water elemental. The water elemental is severely damaged. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: M - a wand of acid (10/15) Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental (severely damaged) The bolt of acid hits the water elemental. The water elemental is splashed with acid. The acid corrodes the water elemental! The water elemental is almost destroyed. The bolt of acid misses the merfolk. This wand has 9 charges left. The water elemental closely misses you. You hit the water elemental. You destroy the water elemental! The merfolk aquamancer gestures wildly while chanting. The merfolk aquamancer blinks! The merfolk hits you from afar with a trident! Casting: Summon Mana Viper Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a trident and wearing a scale mail (chance to defeat MR: 55%) The merfolk resists with some effort. The merfolk barely misses you. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a trident and wearing a scale mail (chance to defeat MR: 55%) The merfolk looks drowsy... The helpless merfolk fails to defend itself. You bite the merfolk, and draw its blood! You feel better. You feel slightly less thirsty. You spit the merfolk like a pig!!!!! You kill the merfolk! Your Spellcasting skill increases to level 10! The merfolk aquamancer casts a spell at you. The ball of steam misses you. Items here: $ ( ) [ † a +0 trident; 4 tomahawks; a +0 scale mail; 23 gold pieces; a merfolk corpse Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - merfolk aquamancer Aim: a merfolk aquamancer, wielding a rapier and wearing a robe (chance to defeat MR: 22%) Okay, then. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - merfolk aquamancer Aim: a merfolk aquamancer, wielding a rapier and wearing a robe (chance to defeat MR: 30%) The merfolk aquamancer easily resists. The merfolk aquamancer gestures at you while chanting. The great wave of water misses you. You hear a splash. You hit the merfolk aquamancer. The merfolk aquamancer is lightly wounded. The merfolk aquamancer hits you with a rapier. You puncture the merfolk aquamancer! The merfolk aquamancer is poisoned. The merfolk aquamancer is lightly wounded. You hit the merfolk aquamancer. The merfolk aquamancer looks as sick as possible! The merfolk aquamancer is moderately wounded. The merfolk aquamancer is engulfed in a cloud of scalding steam. The merfolk aquamancer casts a spell at you. The shard of ice misses you. You hit the merfolk aquamancer. The merfolk aquamancer looks as sick as possible! You bite the merfolk aquamancer. You draw the merfolk aquamancer's blood! You feel better. You feel slightly less thirsty. The merfolk aquamancer is heavily wounded. The merfolk aquamancer is engulfed in a cloud of scalding steam. The merfolk aquamancer points at you and mumbles some strange words. The shard of ice hits you! You partially resist. The merfolk aquamancer gestures wildly while chanting. The merfolk aquamancer blinks! Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f/p - merfolk aquamancer Aim: a merfolk aquamancer, wielding a rapier and wearing a robe (severely wounded, poisoned, chance to defeat MR: 30%) The merfolk aquamancer easily resists. The merfolk aquamancer casts a spell at you. The great wave of water misses you. The wave splashes down. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. The merfolk aquamancer misses you. You hit the merfolk aquamancer. The merfolk aquamancer looks as sick as possible! You bite the merfolk aquamancer. You draw the merfolk aquamancer's blood! You feel better. You feel slightly less thirsty. The merfolk aquamancer is almost dead. You closely miss the merfolk aquamancer. The merfolk aquamancer is almost dead. The merfolk aquamancer barely misses you. You hit the merfolk aquamancer but do no damage. The merfolk aquamancer looks as sick as possible! The merfolk aquamancer is almost dead. You hit the merfolk aquamancer but do no damage. The merfolk aquamancer looks as sick as possible! The merfolk aquamancer is almost dead. The merfolk aquamancer points at you and mumbles some strange words. The shard of ice hits you! You partially resist. You hit the merfolk aquamancer. The merfolk aquamancer looks as sick as possible! Your bite misses the merfolk aquamancer. The merfolk aquamancer is almost dead. You hit the merfolk aquamancer. You kill the merfolk aquamancer! You now have 315 gold pieces (gained 7). Things that are here: a +0 rapier; a +0 robe; a merfolk corpse You bottle the corpse's blood. d - 11 potions of blood (gained 1) Things that are here: a +0 rapier; a +0 robe You start resting. Your magical contamination has completely faded away. You start resting. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. Yummy - fresh blood! You start resting. Magic restored. You start resting. You are feeling thirsty. A wind drake is nearby! Items here: $ ( ) [ † a +0 trident; 4 tomahawks; a +0 scale mail; 23 gold pieces; a merfolk corpse You start resting. A wind drake is nearby! You start resting. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame Press: ? - help, Shift-Dir - straight line, f - wind drake Aim: a wind drake (deflecting missiles, hasn't noticed you, chance to defeat MR: 82%) The wind drake hisses angrily. The wind drake barely resists. Casting: Inner Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame Press: ? - help, Shift-Dir - straight line, f/p - wind drake Aim: a wind drake (deflecting missiles, chance to defeat MR: 82%) The wind drake barely resists. Casting: Inner Flame Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f/p - wind drake Aim: a wind drake (deflecting missiles, chance to defeat MR: 55%) The wind drake resists with some effort. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f/p - wind drake Aim: a wind drake (deflecting missiles, chance to defeat MR: 65%) The wind drake struggles to resist. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f/p - wind drake Aim: a wind drake (deflecting missiles, chance to defeat MR: 65%) The wind drake struggles to resist. The wind drake closely misses you. The wind drake completely misses you. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f/p - wind drake Aim: a wind drake (deflecting missiles, chance to defeat MR: 65%) The wind drake appears confused. You hit the wind drake but do no damage. You bite the wind drake. You draw the wind drake's blood! You feel better. You feel slightly less thirsty. The wind drake is lightly wounded. You hit the wind drake. The wind drake is poisoned. The wind drake is moderately wounded. Items here: $ ( ) [ † a +0 trident; 4 tomahawks; a +0 scale mail; 23 gold pieces; a merfolk corpse You hit the wind drake. You bite the wind drake. You draw the wind drake's blood! You feel better. The wind drake is moderately wounded. The wind drake misses you. You hit the wind drake. You bite the wind drake. The wind drake is moderately wounded. You hit the wind drake. The wind drake looks as sick as possible! The wind drake is heavily wounded. You catch the helpless wind drake completely off-guard! You perforate the wind drake like a sieve!!! You kill the wind drake! You see here a wind drake corpse. You bottle the corpse's blood. d - 12 potions of blood (gained 2) You start resting. You are feeling thirsty. You start resting. Magic restored. You start resting. You sense a monster nearby. Okay, then. You start resting. HP restored. You now have 338 gold pieces (gained 23). Items here: ( ) [ ÷ a +0 trident; 4 tomahawks; a +0 scale mail; a merfolk skeleton You see here 15 arrows. You enter the shallow water. Moving in this stuff is going to be slow. A siren comes into view. It is wielding a spear. You see here a +0 robe. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - siren Aim: a siren, wielding a spear (hasn't noticed you, chance to defeat MR: 37%) The siren shouts! The siren looks drowsy... The helpless siren fails to defend itself. You bite the siren, and draw its blood! You feel slightly less thirsty. You skewer the siren like a kebab!!!!! You kill the siren! You hear a splash. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +0 spear; a merfolk corpse You bottle the corpse's blood. d - 13 potions of blood (gained 1) You see here a +0 spear. You enter the shallow water. Moving in this stuff is going to be slow. Found a stone staircase leading down. There is a stone staircase leading down here. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A sea snake comes into view. You enter the shallow water. Moving in this stuff is going to be slow. You see here 9 arrows. You enter the shallow water. Moving in this stuff is going to be slow. You are feeling very thirsty. Partly explored, can't reach some places. Partly explored, can't reach some places. (D) Dungeon (T) Temple (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (H) Hell Where to? (Enter - Shoals:2, ? - help) You enter the shallow water. Moving in this stuff is going to be slow. You see here a +0 trident. You see here a throwing net. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You see here a throwing net. There is a stone staircase leading down here. You climb downwards. 2 sirens and 2 fauns come into view. Found 2 meat rations, a +0 chain mail, 12 gold pieces and a +0 glaive. Found an escape hatch in the floor. There is a stone staircase leading up here. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - siren Aim: a siren, wielding a spear (chance to defeat MR: 37%) The siren looks drowsy... A merfolk avatar comes into view. Found a scroll of teleportation and a box of beasts. Found 10 gold pieces. The helpless siren fails to defend itself. You bite the siren, and draw its blood! You feel slightly less thirsty. You stick the siren like a pincushion!!!!!! You kill the siren! The helpless siren fails to defend itself. You bite the siren, and draw its blood! You feel slightly less thirsty. You spit the siren like a pig!!!!! You kill the siren! The faun shouts! x2 The faun hits you from afar with a spear! The faun splashes around in the water. The faun misses you. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - faun Aim: a faun, wielding a spear (chance to defeat MR: 55%) The faun resists with some effort. The faun splashes around in the water. The faun hits you but does no damage. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f/p - faun Aim: a faun, wielding a spear (chance to defeat MR: 55%) The faun looks drowsy... The faun completely misses you. The helpless faun fails to defend itself. You bite the faun, and draw its blood! You feel better. You feel slightly less thirsty. You stick the faun like a pincushion!!!!!! You kill the faun! You hear a splash. x3 You see here a meat ration. The faun unwields an uncursed spear. The faun wields a hunting sling. The faun shoots a sling bullet. The sling bullet hits you! Things that are here: a sling bullet; a +0 trident; a merfolk corpse Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - faun Aim: a faun, wielding a hunting sling (chance to defeat MR: 55%) The faun looks drowsy... You see here a meat ration. The helpless faun fails to defend itself. You bite the faun, and draw its blood! You feel better. You feel slightly less thirsty. You spit the faun like a pig!!!!! You kill the faun! You hear a splash. x3 Two of your 13 potions of blood rot away. You now have 350 gold pieces (gained 12). You enter the shallow water. Moving in this stuff is going to be slow. Items here: ( )) † a +0 spear; a +0 hunting sling; 16 sling bullets; a faun corpse You bottle the corpse's blood. d - 12 potions of blood (gained 1) Things that are here: a +0 spear; a +0 hunting sling; 16 sling bullets Items here: ( )) † a +0 hunting sling; a +0 spear; 19 sling bullets; a faun corpse The merfolk avatar is too close now for your liking. A merfolk avatar is nearby! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. Unknown command. The helpless merfolk avatar fails to defend itself. You bite the merfolk avatar, and draw its blood! You feel slightly less thirsty. You spit the merfolk avatar like a pig!!!!! You kill the merfolk avatar! You have reached level 16! You see here a merfolk corpse. You bottle the corpse's blood. d - 13 potions of blood (gained 1) Found an uncursed buckler. You see here a +0 spear. p - 7 scrolls of teleportation (gained 1) Found a bread ration. You now have 360 gold pieces (gained 10). A water nymph comes into view. You hit the plant but do no damage. The plant is poisoned. You hit the plant but do no damage. A siren comes into view. It is wielding a spear. The plant looks more healthy. A kraken comes into view. You see here an uncursed buckler. A sea snake comes into view. You see here an uncursed buckler. You enter the shallow water. Moving in this stuff is going to be slow. A snapping turtle comes into view. Found 14 stones. The water nymph shouts! The water nymph flows with the water. One of your 13 potions of blood rots away. You completely miss the plant. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - water nymph Aim: a water nymph (chance to defeat MR: 11%) Okay, then. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - water nymph Aim: a water nymph (chance to defeat MR: 16%) Okay, then. You enter the shallow water. Moving in this stuff is going to be slow. The water nymph misses you. Your unstable footing causes you to fumble your attack. The water nymph touches you. Your unstable footing causes you to fumble your attack. You puncture the water nymph! The water nymph is poisoned. You bite the water nymph. You draw the water nymph's blood! You feel slightly less thirsty. The water nymph is moderately wounded. The water nymph touches you. You hit the water nymph. The water nymph looks as sick as possible! You bite the water nymph. You draw the water nymph's blood! You feel slightly less thirsty. The water nymph is moderately wounded. Your unstable footing causes you to fumble your attack. The water nymph touches you. Your unstable footing causes you to fumble your attack. You hit the water nymph. The water nymph looks as sick as possible! You bite the water nymph. You draw the water nymph's blood! You are feeling thirsty. The water nymph is severely wounded. The water nymph misses you. You hit the water nymph. The water nymph looks as sick as possible! The water nymph is severely wounded. Your unstable footing causes you to fumble your attack. The water nymph points at you and mumbles some strange words. The water swirls and strikes you! You are feeling very thirsty. You barely miss the water nymph. Your bite misses the water nymph. The water nymph is almost dead. You hit the water nymph. The water nymph is almost dead. The water nymph barely misses you. Your unstable footing causes you to fumble your attack. You kill the water nymph! You see here a water nymph corpse. You bottle the corpse's blood. d - 13 potions of blood (gained 1) Found Daklel's Gadget Shoppe. The snapping turtle hisses angrily. You hit the snapping turtle but do no damage. The snapping turtle is poisoned. The snapping turtle closely misses you. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - snapping turtle Aim: a snapping turtle (poisoned, chance to defeat MR: 55%) The snapping turtle looks drowsy... The helpless snapping turtle fails to defend itself. You bite the snapping turtle, and draw its blood! You are feeling thirsty. You stick the snapping turtle like a pincushion!!!!!! You kill the snapping turtle! A snapping turtle comes into view. A merfolk comes into view. It is wielding a trident. You found an alarm trap! The siren shouts! The siren chants a haunting song. You are unaffected. The snapping turtle hisses angrily. The siren chants a haunting song. You are unaffected. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - siren Aim: a siren, wielding a spear (chance to defeat MR: 37%) The siren easily resists. The siren chants a haunting song. You are unaffected. Tentacles burst out of the water! The snapping turtle bites you from afar! 4 tentacles come into view. The siren chants a haunting song. You are unaffected. The siren chants a haunting song. You are unaffected. The tentacle completely misses you. You are feeling very thirsty. A tentacle segment bursts forth from the water. The siren chants a haunting song. You are unaffected. The siren chants a haunting song. You are unaffected. The siren chants a haunting song. You are unaffected. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f/p - siren Aim: a siren, wielding a spear (chance to defeat MR: 37%) The siren easily resists. The siren chants a haunting song. You are unaffected. The snapping turtle closely misses you. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - snapping turtle, p - siren Aim: a snapping turtle (chance to defeat MR: 55%) The snapping turtle resists with some effort. The siren chants a haunting song. You are unaffected. The snapping turtle completely misses you. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle (chance to defeat MR: 55%) The snapping turtle looks drowsy... The helpless snapping turtle fails to defend itself. You bite the snapping turtle, and draw its blood! You feel better. You are feeling thirsty. You skewer the snapping turtle like a kebab!!!!! You kill the snapping turtle! The siren chants a haunting song. You are unaffected. The siren chants a haunting song. You are unaffected. You see here a snapping turtle corpse. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - siren Aim: a siren, wielding a spear (chance to defeat MR: 37%) The siren looks drowsy... The siren hits you but does no damage. You barely miss the siren. The siren chants a haunting song. You are unaffected. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - you, p - siren That would be overly suicidal. Okay, then. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - you Okay, then. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f - siren Aim: a siren, wielding a spear (chance to defeat MR: 48%) The siren resists with some effort. The siren hits you with a spear. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f/p - siren Aim: a siren, wielding a spear (chance to defeat MR: 48%) The siren resists with some effort. The siren chants a haunting song. You are unaffected. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. Aiming: Confuse Press: ? - help, Shift-Dir - straight line, f/p - siren Aim: a siren, wielding a spear (chance to defeat MR: 48%) The siren appears confused. You hit the siren but do no damage. The siren is poisoned. You hit the siren. The siren looks as sick as possible! The siren is lightly wounded. The siren wonders, "What am I doing in here?" Tentacles burst out of the water! 3 tentacles come into view. You are feeling very thirsty. You catch the helpless siren completely off-guard! You bite the siren, and draw its blood! You feel better. You are feeling thirsty. You spit the siren like a pig!!!! You kill the siren! A tentacle rises from the water! A tentacle comes into view. You see here a +0 spear. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Confuse Confirm with . or Enter, or press ? or * to list all spells. A mana viper appears with a sibilant hiss. You are feeling very thirsty. The tentacle slaps you!! The tentacle completely misses you. x2 The tentacle slaps you but does no damage. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f - tentacle Aim: a tentacle Attack! The tentacle misses you. The tentacle slaps you but does no damage. The tentacle completely misses you. Your mana viper bites the tentacle! The tentacle slaps you. The tentacle closely misses you. Your mana viper bites the tentacle! The tentacle barely misses you. 3 tentacle segments come into view. You barely miss the tentacle segment. The tentacle misses your mana viper. Your mana viper bites the tentacle! The tentacle slaps you!! The tentacle closely misses your mana viper. 2 tentacle segments come into view. The tentacle slaps your mana viper!! The tentacle slaps your mana viper. Your mana viper closely misses the tentacle. The tentacle barely misses your mana viper. A tentacle segment comes into view. Your mana viper bites the tentacle! The tentacle slaps your mana viper! The tentacle slaps your mana viper. Your mana viper barely misses the tentacle. The tentacle misses your mana viper. Your mana viper bites the tentacle! The tentacle slaps your mana viper. Your mana viper dies! There are monsters nearby! You start resting. Magic restored. You start resting. Two of your 13 potions of blood rot away. You start resting. You feel almost devoid of blood! You start resting. A water elemental comes into view. A water elemental is nearby! The water elemental moves out of view. You start resting. You start resting. Casting: Summon Mana Viper Confirm with . or Enter, or press ? or * to list all spells. A mana viper appears with a sibilant hiss. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f - water elemental Aim: a water elemental Attack! You completely miss the water elemental. Your mana viper bites the water elemental! The water elemental hits you! The water elemental engulfs you in water! You hit the water elemental. You bite the water elemental, but do no damage. The water elemental is moderately damaged. You hit the water elemental but do no damage. The water elemental is moderately damaged. Your mana viper bites the water elemental! The water elemental hits you. You barely miss the water elemental. You bite the water elemental. The water elemental is heavily damaged. Your mana viper bites the water elemental but does no damage. You catch the helpless water elemental completely off-guard! You stick the water elemental like a pincushion!!!! You destroy the water elemental! The water engulfing you falls away. You start resting. Magic restored. You start resting. Your mana viper disappears in a puff of smoke! You sense a monster nearby. You start resting. A sea snake comes into view. Casting: Summon Mana Viper Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You see here a snapping turtle skeleton. Casting: Summon Mana Viper Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - sea snake Aim: a sea snake (hasn't noticed you, chance to defeat MR: 55%) The sea snake hisses angrily. The sea snake looks drowsy... The helpless sea snake fails to defend itself. You bite the sea snake, and draw its blood! You feel better. You feel slightly less thirsty. You spit the sea snake like a pig!!!!! You kill the sea snake! You start resting. Magic restored. You see here a +0 spear. You see here a bread ration. The merfolk is too close now for your liking. You enter the shallow water. Moving in this stuff is going to be slow. Found 10 gold pieces and a potion of degeneration. Found a scroll of random uselessness. The merfolk hits you from afar with a trident. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a trident (chance to defeat MR: 55%) The merfolk looks drowsy... The helpless merfolk fails to defend itself. You bite the merfolk, and draw its blood! You feel better. You feel slightly less thirsty. You perforate the merfolk like a sieve!!!!! You kill the merfolk! There is an entrance to Daklel's Gadget Shoppe here. Things that are here: a +0 trident; a merfolk corpse Q - a wand of teleportation (4/9) Thank you for shopping at Daklel's Gadget Shoppe! A wind drake comes into view. The helpless wind drake fails to defend itself. You bite the wind drake, and draw its blood! You feel slightly less thirsty. You perforate the wind drake like a sieve!!!!! You kill the wind drake! You now have 34 gold pieces (gained 10). Unknown command. Found an escape hatch in the ceiling. You enter the shallow water. Moving in this stuff is going to be slow. You sense a monster nearby. Two of your 11 potions of blood rot away. h - 12 scrolls of identify (gained 1) A kraken comes into view. Found 3 gold pieces. A manticore comes into view. A kraken comes into view. You see here 3 gold pieces. The helpless manticore fails to defend itself. You bite the manticore, and draw its blood! You feel slightly less thirsty. You perforate the manticore like a sieve!!!!! You kill the manticore! You now have 37 gold pieces (gained 3). There is an escape hatch in the ceiling here. The kraken is too close now for your liking. A kraken is nearby! >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 1, terminal_resized: 0 io_inited: 0, need_save: 1, saving_game: 1, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_EXPLORE repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [supermoro] Species: Vampire Job: Enchanter HP: 122/122; mods: 0/0 MP: 30/30; mod: 0 Stats: 7 (7) 19 (19) 20 (20) Position: (55, 15), god: Ashenzari (18), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 12 | 9 | 3240 | 565/654 Short Blades | X | 1 | 12 | 11 | 3231 | 330/630 Long Blades | | 0 | 0 | 0 | 0 | 0/50 Axes | | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | | 0 | 0 | 0 | 0 | 0/70 Polearms | | 0 | 0 | 0 | 0 | 0/59 Staves | | 0 | 0 | 0 | 0 | 0/70 Slings | | 0 | 0 | 0 | 0 | 0/70 Bows | | 0 | 0 | 0 | 0 | 0/70 Crossbows | | 0 | 0 | 0 | 0 | 0/70 Throwing | X | 0 | 0 | 0 | 0 | 0/70 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 1 | 12 | 11 | 3121 | 220/630 Stealth | X | 2 | 25 | 21 | 6813 | 191/819 Shields | | 0 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42 Spellcasting | X | 1 | 12 | 10 | 3409 | 80/773 Conjurations | X | 0 | 0 | 0 | 0 | 0/84 Hexes | X | 1 | 12 | 14 | 3441 | 441/525 Charms | | 0 | 0 | 0 | 0 | 0/42 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | | 0 | 0 | 0 | 0 | 0/42 Translocations | | 0 | 0 | 0 | 0 | 0/70 Transmutations | | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 0 | 0 | 0 | 0 | 0/70 Ice Magic | X | 1 | 12 | 10 | 3120 | 320/650 Air Magic | | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Poison Magic | | 0 | 0 | 0 | 0 | 0/59 Invocations | | 0 | 0 | 0 | 0 | 0/59 Evocations | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: Attributes: #12: 2940 #13: 2903 #23: 44778 #24: 1348420378 #27: 157454 #49: 3067 #59: 1 Mutations: fangs: 3 (innate) see invisible: 1 (innate) unbreathing: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #10: cursed +2 dagger of venom eq slot #1, inv slot #5: cursed +1 cloak eq slot #2, inv slot #17: cursed +2 helmet eq slot #3, inv slot #4: cursed +1 pair of gloves eq slot #4, inv slot #30: cursed +2 pair of boots eq slot #6, inv slot #37: cursed +1 steam dragon scales eq slot #7, inv slot #16: cursed ring of protection from cold eq slot #8, inv slot #22: cursed +3 ring of slaying eq slot #9, inv slot #18: cursed amulet of magic regeneration }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈ ≈≈≈≈ ≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈ ≈ ≈ ≈≈≈≈≈≈≈≈≈≈X≈≈≈≈≈≈≈≈≈ ≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈ ≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈ ≈ ≈ ≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈....≈ ≈≈≈≈≈ ≈ ≈ ≈≈≈≈≈≈≈≈≈≈≈≈..#* <∆≈ ≈≈ ≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈...≈..# ** ≈≈≈ ≈ , ≈ ≈≈≈≈≈≈≈≈≈@###...## ,≈≈≈ ,≈ , ,,≈≈≈≈≈≈≈≈≈.# ##...# *.≈≈≈ ≈ * ≈≈≈≈≈≈≈≈<# #.≈.# *#.≈≈≈ ≈ ,,≈≈≈≈≈≈≈≈.## #...# ##..≈≈≈ ≈ ≈ ,, ≈≈≈≈≈≈≈≈≈.###.≈.###..≈≈≈≈ ≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈..≈≈≈..#..≈≈≈≈≈ ≈ ≈ ≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈.≈≈≈≈≈≈≈ ≈ ≈ ≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈ ≈≈ ≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>