supermoro the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (8, 1, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity 3 throwing nets a +0 quarterstaff (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 2, D) a +0 leather armour (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +2 club the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (57, 43, D) a demonic crawler corpse (59, 22, D) 6 large rocks a +0 giant club a +0 giant spiked club a +0 giant spiked club a +0 dire flail (59, 32, D) a wolf skeleton (59, 37, D) a potion of might (60, 23, D) 4 large rocks a +0 troll leather armour a +0 giant club a +0 giant spiked club (60, 37, D) a book of Spatial Translocations (61, 0, D) the +8 battleaxe "Ucwyti" {freeze, MR+ Int+2 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your dexterity (+3). It affects your resistance to hostile enchantments. (61, 8, D) a sack of spiders (61, 18, D) the amulet of Aweczey {Spirit rElec Str+2} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+2). It insulates you from electricity. (61, 22, D) a cursed -2 giant club a +0 giant club (61, 26, D) a +1 longbow of flaming (61, 37, D) the Tome of Dark Earth Spells Type Level a - Sublimation of Blood Necromancy 2 b - Passwall Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Animate Dead Necromancy 4 e - Cigotuvi's Embrace Necromancy 5 (62, 0, D) a +3 chain mail of fire resistance (62, 1, D) a +2 flail of holy wrath (62, 8, D) the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. (62, 9, D) a lamp of fire (62, 16, D) the +4 glaive of Indomitability {holy, rPois} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from poison. (62, 17, D) a lightning rod (4/4) (62, 26, D) the +7 chain mail "Weris Venu" {rElec Str-2 Int+3} It affects your strength (-2). It affects your intelligence (+3). It insulates you from electricity. (62, 27, D) Sif Muna's Grimoire of Harmful Aid Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Throw Flame Conjuration/Fire 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Excruciating Wounds Charms/Necromancy 5 (62, 37, D) a phial of floods (63, 0, D) an uncursed staff of poison (63, 8, D) a book of Power (63, 16, D) a +5 giant club (63, 17, D) a +0 spear of venom (63, 26, D) a box of beasts (63, 27, D) a +0 long sword of holy wrath (63, 37, D) a lightning rod (4/4) (64, 16, D) an uncursed staff of air (64, 17, D) an uncursed ring of ice (64, 26, D) an uncursed ring of poison resistance (64, 27, D) an uncursed ring of resist corrosion (65, 26, D) a +2 hand axe of distortion (67, 0, D) the +6 halberd of Eweas {protect, rElec MR+} It protects the one who uses it against injury (+AC on strike). It insulates you from electricity. It affects your resistance to hostile enchantments. (68, 3, D) a +0 trident (69, 0, D) the +6 battleaxe of Broken Luck {flame, *Contam MR- Int+9 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+9). It affects your resistance to hostile enchantments. It lets you see invisible. It causes magical contamination when unequipped. (69, 19, D) the +6 broad axe of Perversion {flame, +Inv Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+5). It lets you turn invisible. (69, 20, D) a +2 vampiric battleaxe (69, 21, D) a +0 short sword 3 tomahawks a +0 plate armour (69, 36, D) an uncursed staff of wizardry (70, 8, D) a +0 dagger of venom (70, 9, D) the cursed +2 morningstar of Judgement {freeze, rPois rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from poison. It has a curse placed upon it. (70, 20, D) a +0 trident a +0 plate armour (70, 21, D) a +0 hand axe (70, 36, D) a +1 shortbow of freezing (70, 37, D) a +2 trident of venom (71, 8, D) a +2 scimitar of freezing (71, 16, D) a crystal ball of energy (71, 20, D) a cursed -1 short sword a +0 chain mail (71, 26, D) an uncursed ring of stealth (71, 27, D) a +3 mace of protection (71, 36, D) an uncursed staff of summoning (71, 37, D) the +10 plate armour of the Country {rN+ Str+3} It affects your strength (+3). It protects you from negative energy. (72, 8, D) the +7 fire dragon scales of Honesty {+Fly rElec rF++ rC- Str+4} It affects your strength (+4). It greatly protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It lets you fly. (72, 9, D) an uncursed ring of fire (72, 16, D) a +0 club (72, 23, D) a tomahawk (72, 26, D) a +2 robe of the Archmagi (72, 27, D) a +0 plate armour of cold resistance (72, 33, D) a +0 dagger a +0 robe (72, 36, D) an uncursed staff of poison (72, 37, D) a +4 antimagic quarterstaff (73, 1, D) a book of Necromancy (73, 16, D) a +1 scale mail of fire resistance (73, 17, D) a +0 flail (73, 26, D) a +2 glaive of chopping (73, 27, D) an uncursed staff of wizardry (73, 36, D) a +4 ring mail of magic resistance (73, 37, D) the Catalogue of Ensnaring Slavery Spells Type Level a - Summon Butterflies Summoning 1 b - Dazzling Spray Conjuration/Hexes 3 c - Tukima's Dance Hexes 3 d - Darkness Hexes 6 e - Malign Gateway Summoning/Translocation 7 (74, 43, D) a scorpion corpse (75, 1, D) a +0 leather armour of magic resistance (75, 41, D) a jumping spider corpse