supermoro the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (6, 2, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +1 dagger (7, 5, D) 42 fruits 4 bread rations 4 meat rations (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) the +0 ring mail of Perfidy {Str+2} It affects your strength (+2). (61, 8, D) Sif Muna's Collected Works on Captivating Confrontation Spells Type Level a - Portal Projectile Hexes/Translocation 3 b - Iskenderun's Mystic Blast Conjuration 4 c - Iskenderun's Battlesphere Conjuration/Charms 5 (62, 0, D) a lightning rod (4/4) (62, 1, D) a +0 shield of poison resistance (62, 2, D) a +0 dagger a +0 robe (62, 8, D) a +0 spear of venom (62, 9, D) a +0 trident (still there?) a +1 vampiric great sword (still there?) (62, 11, D) a tomahawk (63, 0, D) a +0 hand crossbow of flaming (63, 8, D) a +1 fustibalus of freezing (67, 0, D) a book of Conjurations (68, 0, D) the +1 short sword "Hinoutae" {holy, rElec rF+ Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+5). It protects you from fire. It insulates you from electricity. (69, 0, D) an uncursed ring of resist corrosion (73, 1, D) a book of Minor Magic (75, 1, D) Waujel's Guide on the Evil Mountains Spells Type Level a - Sandblast Earth 1 b - Sublimation of Blood Necromancy 2 c - Lee's Rapid Deconstruction Earth 5 d - Simulacrum Ice/Necromancy 6 e - Statue Form Transmutation/Earth 6