supermoro the Dungeon [Shop] Suwaosche's Distillery 2 potions of haste (260 gold) a potion of ambrosia (104 gold) 2 potions of curing (78 gold) a potion of curing (39 gold) a potion of lignification (39 gold) a potion of haste (130 gold) a potion of cancellation (104 gold) [Shop] Dutay's Assorted Antiques a sack of spiders (600 gold) a +0 club (30 gold) a scroll of remove curse (90 gold) a +0 war axe (105 gold) a scroll of remove curse (90 gold) a +0 robe (21 gold) a lamp of fire (1200 gold) a +0 dagger (60 gold) a +0 leather armour (60 gold) a cursed +0 pair of gloves (45 gold) a scroll of remove curse (90 gold) [Shop] Paeqacha's Weapon Emporium a +0 hunting sling (19 gold) 26 stones (33 gold) a +0 club (13 gold) a cursed -2 club (1 gold) a +0 dagger (26 gold) a +0 spear (39 gold) the +10 hunting sling "Nedaot" {velocity, rC+ MR+ Int+4} (1042 gold) Any stone fired from it inflicts extra damage. It affects your intelligence (+4). It protects you from cold. It affects your resistance to hostile enchantments. a +0 club (13 gold) a +0 hand axe (39 gold) a +0 short sword (39 gold) a +0 spear (39 gold) a +5 mace of crushing (409 gold) a +2 battleaxe of venom (257 gold) [Shop] Ideacu's Assorted Antiques a phantom mirror (510 gold) a +0 whip (42 gold) a +0 club (17 gold) a lightning rod (4/4) (680 gold) a +7 arbalest of velocity (742 gold) a scroll of identify (34 gold) a scroll of identify (34 gold) a potion of invisibility (136 gold) a +0 ring mail (68 gold) (0, 0, D) 3 throwing nets (0, 19, D) a +0 great mace a +2 dire flail of protection (4, 0, D) a +0 club a +0 club (10, 20, D) 3 large rocks (11, 12, D) an uncursed ring of fire (13, 4, D) 14 sling bullets (14, 4, D) a fan of gales (14, 8, D) a +0 chain mail a +0 robe a +0 scimitar a +0 dagger a +0 dagger a +0 robe (15, 12, D) a +3 dire flail (16, 12, D) a +1 battleaxe (16, 20, D) a +1 antimagic hand axe a +0 animal skin a spriggan skeleton (17, 8, D) a +0 leather armour a +0 dagger (17, 12, D) a +1 glaive (18, 8, D) a +0 dagger (18, 12, D) a +0 dagger (18, 16, D) a +2 rapier of distortion (18, 18, D) a +0 battleaxe of freezing (19, 12, D) the +5 hand axe "Beimif" {protect, MR+++ Str-3 Int+7} It protects the one who uses it against injury (+AC on strike). It affects your strength (-3). It affects your intelligence (+7). It affects your resistance to hostile enchantments. (20, 12, D) a +5 short sword of flaming (21, 12, D) a +0 scimitar (22, 12, D) a +0 glaive (23, 8, D) a +0 mace (23, 12, D) a +3 broad axe a +1 large shield an uncursed ring of poison resistance (24, 8, D) a +0 ring mail a +0 short sword a tomahawk (24, 12, D) a +1 double sword of electrocution a cursed +0 robe a +1 large shield a +0 chain mail of poison resistance (25, 12, D) a +3 chain mail +0 shadow dragon scales (26, 8, D) a bolt (27, 12, D) a +0 pair of boots (29, 8, D) a +0 chain mail a +0 flail (30, 12, D) a +2 scale mail of positive energy (30, 16, D) an arrow (31, 12, D) a +0 chain mail (31, 14, D) a +0 mace a +0 chain mail (32, 8, D) a +0 dagger a +1 robe of magic resistance a +0 leather armour a +0 club (34, 16, D) 2 arrows (35, 8, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 ring mail a +0 glaive (35, 16, D) 6 arrows (35, 18, D) a +0 halberd a +0 scale mail (36, 8, D) a +0 plate armour a +0 flail a +0 plate armour a +0 dire flail (36, 12, D) an arrow (36, 16, D) 3 arrows (37, 8, D) a cursed -2 dagger a +0 robe a +0 chain mail a cursed -3 battleaxe (37, 16, D) a +0 shortbow a +0 scimitar 10 arrows (38, 12, D) a +2 ring of protection (38, 16, D) a +0 robe (39, 16, D) a +0 dire flail a +0 robe (39, 18, D) a +0 scimitar a tomahawk a +0 plate armour (40, 16, D) 6 javelins (still there?) 5 javelins (still there?) 4 javelins (still there?) (41, 12, D) an arrow (41, 16, D) a +0 flail a +0 war axe (42, 12, D) a +0 short sword (42, 16, D) a +0 shield of protection (43, 8, D) an uncursed ring of resist corrosion a +2 ring of protection a +0 rapier of protection (43, 12, D) a +0 longbow 29 arrows (43, 16, D) a +1 trident of protection a +0 robe (43, 18, D) a +4 scimitar of flaming a +0 robe (44, 0, D) an uncursed staff of energy (44, 8, D) a +0 robe a +0 dagger (45, 0, D) a +0 rapier a +2 scimitar of flaming a +4 quarterstaff of speed a +2 halberd of chopping the +2 morningstar "Nummus" {flame, rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. a +1 broad axe of freezing (45, 16, D) a +0 robe (45, 18, D) 2 tomahawks (46, 16, D) a +0 trident (46, 18, D) a tomahawk (47, 16, D) a +4 spear of venom 15 javelins a cursed -2 leather armour (48, 0, D) a +0 leather armour (48, 12, D) 3 large rocks (50, 4, D) a +0 hunting sling (50, 12, D) a cursed -2 long sword a +0 robe (52, 4, D) a potion of degeneration (57, 0, D) an arrow (57, 4, D) a +0 helmet (58, 4, D) a +0 centaur barding (59, 0, D) a +2 longbow of freezing 18 arrows (59, 4, D) a +0 centaur barding (60, 4, D) a +0 pair of gloves (65, 6, D) 2 javelins