supermoro the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 war axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a lamp of fire (61, 3, D) a river rat corpse (61, 8, D) a +3 leather armour of cold resistance (62, 1, D) a +3 falchion of slicing (62, 3, D) a river rat corpse (62, 9, D) an uncursed staff of death (63, 0, D) a +0 trident of protection (63, 3, D) a river rat corpse (63, 8, D) an uncursed staff of fire (67, 0, D) Rovumutz's Collected Works on Aid Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Swiftness Charms/Air 2 d - Ozocubu's Armour Charms/Ice 3 e - Regeneration Charms/Necromancy 3 (69, 0, D) the amulet "Kaicodgh" {Inacc +Inv rC- Str+4 Stlth+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+4). It makes you vulnerable to cold. It lets you turn invisible. It makes you more stealthy. (70, 8, D) Vehumet's Collected Works on Confrontation Spells Type Level a - Shock Conjuration/Air 1 b - Flame Tongue Conjuration/Fire 1 c - Magic Dart Conjuration 1 d - Throw Frost Conjuration/Ice 2 e - Irradiate Conjuration/Transmutation 5 (70, 9, D) a +0 hand axe (70, 23, D) a +1 triple crossbow of flaming (71, 8, D) a +2 chain mail of poison resistance (71, 10, D) a +2 short sword of draining an orc corpse (71, 17, D) an uncursed ring of stealth (72, 9, D) a phial of floods (72, 16, D) a +7 short sword of draining (72, 17, D) a book of Minor Magic (72, 22, D) a +0 club (still there?) a +1 dagger of electrocution (still there?) (73, 1, D) a +1 leather armour of fire resistance (73, 16, D) a book of Air (74, 2, D) an uncursed staff of cold a +0 robe a +0 leather armour an orc corpse (skeletalised by now) (75, 1, D) a +0 dagger