supermoro Level 1 of the Dungeon (0, 0, D:1) a stone (3, -12, D:1) a royal jelly (9, -3, D:1) 24 arrows (10, 1, D:1) 12 poisoned needles (10, 22, D:1) a +0 dagger (10, 25, D:1) a +2 hand axe of flaming (12, -2, D:1) a +0 hand axe (18, -5, D:1) a +0 hunting sling (18, 19, D:1) a +0 club (19, 18, D:1) a +2 dagger of electrocution (20, 32, D:1) a +0 dagger (28, 34, D:1) 8 arrows (38, 12, D:1) a cursed -2 short sword (38, 37, D:1) a +0 hunting sling (52, 21, D:1) 13 stones Level 2 of the Dungeon (0, 0, D:2) 12 sling bullets (6, 3, D:2) a +0 scythe a cursed +0 robe (6, 35, D:2) a +0 club (7, 33, D:2) a +0 shield (13, -5, D:2) a +0 ring mail (15, 6, D:2) a +0 whip (18, 6, D:2) a +0 trident (21, 18, D:2) a +0 club a +0 robe (27, 2, D:2) 2 stones (30, -13, D:2) 8 tomahawks (30, 8, D:2) a +0 ring mail (32, 2, D:2) a +0 short sword (37, 8, D:2) a +0 club (38, 8, D:2) a +0 club (40, -5, D:2) a +0 hunting sling 20 stones (40, -3, D:2) a stone (43, -7, D:2) 6 tomahawks (46, 2, D:2) a +0 short sword (49, -8, D:2) a +0 leather armour (54, 12, D:2) 3 large rocks (59, -2, D:2) a +0 leather armour (59, 5, D:2) a +0 scale mail Level 3 of the Dungeon (11, -55, D:3) a +3 dagger of speed a +0 leather armour (14, -49, D:3) 15 arrows (14, -43, D:3) 2 javelins of penetration (15, -43, D:3) 26 arrows (16, -48, D:3) a +0 flail (18, -50, D:3) a +0 hunting sling (20, -16, D:3) a +0 short sword (23, -24, D:3) 22 stones (24, -32, D:3) a +0 short sword (25, -37, D:3) a +0 dagger (32, -53, D:3) a +0 hand axe (42, -56, D:3) 28 arrows (53, -13, D:3) 16 arrows (53, -10, D:3) a +0 scale mail (63, -45, D:3) a +0 dagger a +0 robe (64, -46, D:3) a +0 club (64, -45, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) a +0 chain mail (2, 8, D:4) a cursed -1 quarterstaff (3, 20, D:4) 20 stones (6, 22, D:4) the cursed +0 ring mail "Gych" {+Fly} It lets you fly. It has a curse placed upon it. (8, 23, D:4) a +0 dagger (8, 25, D:4) a +0 club (8, 29, D:4) a +0 falchion (11, 20, D:4) an uncursed amulet of harm (19, 36, D:4) a scroll of random uselessness (35, 21, D:4) a +0 flail (41, 3, D:4) a +0 chain mail (42, 36, D:4) a scroll of random uselessness (57, 9, D:4) a +0 mace Level 5 of the Dungeon (0, 0, D:5) a +0 spear (1, -1, D:5) a +0 flail a +0 spear (2, -1, D:5) a +0 spear (3, -1, D:5) a +0 whip a +0 club a +0 leather armour (5, 12, D:5) 13 stones (8, 15, D:5) the +0 mace "Beagaass" {protect, Str+3 Dex+2} It protects the one who uses it against injury (+AC on strike). It affects your strength (+3). It affects your dexterity (+2). (25, 18, D:5) a +0 giant spiked club a +0 whip (30, -11, D:5) a +0 quarterstaff (37, -9, D:5) a +0 centaur barding (41, 8, D:5) 24 sling bullets (42, 8, D:5) 5 arrows (43, 8, D:5) a scroll of noise (44, 8, D:5) a potion of curing (45, 8, D:5) a +0 quarterstaff (49, -2, D:5) a +0 ring mail Level 6 of the Dungeon (1, -8, D:6) a +0 robe (15, -14, D:6) a +0 chain mail (15, 6, D:6) a +0 spear (28, -4, D:6) a cursed -2 hand axe (37, -11, D:6) a +0 club a +0 falchion a +0 leather armour (42, -12, D:6) a +0 dagger a +0 robe a +0 mace (43, -11, D:6) a +0 trident (55, -32, D:6) 17 stones the Ecumenical Temple