supermoro the Dungeon [Shop] Jyup Rips's General Store a crystal ball of energy (320 gold) a scroll of identify (32 gold) a +2 leather armour of poison resistance (256 gold) a +4 blowgun (392 gold) a scroll of magic mapping (56 gold) a +0 fustibalus of flaming (464 gold) 26 sling bullets (208 gold) a wand of iceblast (8) (192 gold) a book of Callings (480 gold) a lamp of fire (640 gold) [Shop] Olorijorue's Armour Shop the cursed +1 plate armour of Diwocsop {+Fly rElec Str+5} (722 gold) It affects your strength (+5). It insulates you from electricity. It lets you fly. It has a curse placed upon it. a +2 robe of resistance (527 gold) a +0 crystal plate armour (1120 gold) the +1 leather armour "Suitoyx" {*Drain rF++ Str+2} (421 gold) It affects your strength (+2). It greatly protects you from fire. It causes draining when unequipped. a +1 robe of resistance (457 gold) the cursed +1 pearl dragon scales "Kiutasom" {*Corrode rN+ Str+2 SInv} (1514 gold) It affects your strength (+2). It protects you from negative energy. It lets you see invisible. It may corrode you when you take damage. It has a curse placed upon it. a +1 ring mail of magic resistance (224 gold) a +2 robe of fire resistance (247 gold) a +2 robe of fire resistance (247 gold) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (8, 1, D) a +0 quarterstaff a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity 3 throwing nets a +0 leather armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (57, 43, D) 126 gold pieces (unseen) (57, 44, D) a sling bullet (58, 44, D) 90 gold pieces 3 sling bullets (59, 30, D) 2 large rocks (59, 31, D) 10 arrows a +0 shortbow a large rock (59, 32, D) 14 arrows a +0 shortbow a +2 great sword of venom the cursed +1 rapier "Kipriah" {vamp, *Drain rElec rPois Int+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). It insulates you from electricity. It protects you from poison. It causes draining when unequipped. It has a curse placed upon it. (59, 33, D) a large rock 3 arrows (59, 43, D) 45 gold pieces (unseen) (60, 31, D) a cursed -1 trident a +0 trident 5 tomahawks (60, 33, D) an arrow (60, 37, D) a box of beasts (61, 0, D) a +5 glaive of venom (61, 2, D) a +0 hand axe a +0 ring mail (61, 8, D) a +1 quarterstaff of speed (61, 16, D) an uncursed staff of cold (61, 31, D) a large rock (61, 32, D) a +0 trident (61, 33, D) a tomahawk a large rock 3 arrows (61, 37, D) an uncursed ring of magical power (61, 44, D) a sling bullet (62, 0, D) a book of Misfortune (62, 1, D) a +0 flail a book of Air (62, 2, D) a +0 dagger a +0 robe (62, 8, D) a +1 battleaxe of electrocution (62, 9, D) an uncursed staff of fire (62, 16, D) a +4 chain mail of magic resistance (62, 26, D) a +0 trident (62, 33, D) a large rock an arrow (63, 0, D) a +2 chain mail of fire resistance (63, 2, D) a +0 dagger a +0 robe (63, 8, D) an uncursed amulet of faith (63, 17, D) Gustoes's Early Guide to Spellcraft Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Searing Ray Conjuration 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Sublimation of Blood Necromancy 2 e - Poisonous Vapours Poison/Air 2 (63, 27, D) a cursed ring of fire (63, 33, D) 2 throwing nets 2 large rocks (63, 37, D) a +3 triple crossbow of velocity (64, 16, D) a +3 spear of venom (64, 17, D) the ring of Luezonebb {rF+ rN+ Str-4 Dex+4 Stlth+} [ring of dexterity] It affects your strength (-4). It affects your dexterity (+4). It protects you from fire. It protects you from negative energy. It makes you more stealthy. (64, 26, D) an uncursed staff of poison (64, 27, D) a +4 scale mail of fire resistance (65, 26, D) a book of Clouds (67, 0, D) the cursed +0 long sword of Tenacity {slice, rPois} It inflicts extra damage upon your enemies. It protects you from poison. It has a curse placed upon it. (68, 0, D) a crystal ball of energy (69, 0, D) an uncursed ring of ice (70, 8, D) a +0 quarterstaff of protection (70, 36, D) a book of Necromancy (70, 37, D) a lamp of fire (70, 41, D) a +0 short sword (71, 8, D) an uncursed ring of protection from magic (71, 16, D) an uncursed staff of poison (71, 19, D) a +0 hand axe (71, 26, D) a +0 short sword (71, 32, D) a +3 whip of venom a +0 robe (71, 36, D) an uncursed staff of conjuration (71, 37, D) Umuu's Handbook of the Spatial Rocks Spells Type Level a - Apportation Translocation 1 b - Portal Projectile Hexes/Translocation 3 c - Recall Summoning/Translocation 3 d - Gell's Gravitas Translocation 3 e - Passage of Golubria Translocation 4 f - Statue Form Transmutation/Earth 6 (71, 40, D) a cursed -1 scimitar a +0 rapier a +0 chain mail a +0 short sword (71, 41, D) a +0 short sword a +0 leather armour (72, 8, D) an uncursed staff of wizardry (72, 9, D) Jeempy's Compendium of Orientation and Earth Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Gell's Gravitas Translocation 3 c - Force Lance Conjuration/Translocation 4 d - Passage of Golubria Translocation 4 e - Iron Shot Conjuration/Earth 6 (72, 16, D) a book of Power (72, 17, D) a +0 scimitar (72, 19, D) a +0 flail of draining (72, 21, D) a +0 scimitar (72, 26, D) the +5 longbow of Dylabb {venom, rN+} It poisons the ammo it fires. It protects you from negative energy. (72, 27, D) a +1 spear of venom (72, 31, D) a cursed -3 dagger a +0 robe (72, 32, D) a +0 dagger a +1 hand crossbow of flaming a +0 robe (72, 37, D) a +0 long sword (72, 41, D) a +3 dire flail of draining a +0 long sword (73, 2, D) a +4 quick blade (73, 16, D) a +1 naga barding of stealth (73, 17, D) a +3 leather armour of cold resistance (73, 19, D) a +0 club (73, 20, D) a +0 scimitar (73, 21, D) a +0 hand axe (73, 26, D) a +1 leather armour of magic resistance (73, 31, D) a +3 dagger of pain (73, 37, D) an uncursed amulet of magic regeneration (74, 2, D) a cursed staff of earth