supermoro the Dungeon [Shop] Ujastryff's Jewellery Shop a +3 ring of dexterity (251 gold) the ring of Teuma {rPois rF+ rC++ MR+ Int-5} (745 gold) [ring of poison resistance] It affects your intelligence (-5). It protects you from fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. a cursed ring of loudness (72 gold) an uncursed ring of protection from fire (400 gold) an uncursed ring of protection from magic (400 gold) an uncursed ring of positive energy (320 gold) an uncursed amulet of rage (640 gold) the brooch of Shielding {Reflect SH+8} (1700 gold) [amulet of reflection] It shields you and reflects attacks. It affects your SH (+8). the ring "Rumes" {Str+2 Int+3 Dex+2} (400 gold) [ring of dexterity] It affects your strength (+2). It affects your intelligence (+3). It affects your dexterity (+2). [Shop] Urej's Antique Armour Boutique a +2 chain mail of cold resistance (623 gold) a +0 scale mail of cold resistance (319 gold) a +2 ring mail of magic resistance (609 gold) the +1 leather armour "Limnid" {rN+ MR- Regen+ Int+3} (588 gold) It affects your intelligence (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. It increases your rate of regeneration. the +0 helmet of Wu Jian's Esteem {rPois rF+ Str-5 Int-4 Slay+3} (475 gold) It affects your strength (-5). It affects your intelligence (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It protects you from poison. a +2 leather armour of fire resistance (551 gold) the +2 robe of Generosity {Int+4} (756 gold) It affects your intelligence (+4). a +2 ring mail of magic resistance (609 gold) a +2 scale mail of cold resistance (609 gold) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 8, D) a +0 scale mail a +0 shield a +0 flail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 8, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +15 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 37, D) a phial of floods (50, 36, D) an uncursed staff of wizardry (50, 37, D) 45 gold pieces (50, 39, D) 63 gold pieces (50, 42, D) 54 gold pieces (50, 43, D) 45 gold pieces (unseen) (51, 36, D) a +2 scale mail of positive energy (51, 37, D) the cursed +3 long sword of Uskayaw's Castigation {freeze, rElec Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It insulates you from electricity. It has a curse placed upon it. (51, 39, D) 36 gold pieces (51, 40, D) 36 gold pieces (52, 36, D) the Tome of Attacks Spells Type Level a - Shock Conjuration/Air 1 b - Throw Flame Conjuration/Fire 2 c - Iron Shot Conjuration/Earth 6 d - Conjure Ball Lightning Conjuration/Air 6 (52, 38, D) 72 gold pieces (53, 36, D) an uncursed staff of earth (53, 37, D) an uncursed staff of conjuration (54, 36, D) a box of beasts (54, 37, D) 27 gold pieces (59, 36, D) a +1 mace of distortion (59, 37, D) a +0 scimitar of slicing (60, 1, D) the ring of Sov Giw {rC+ MR+ Int+3} [ring of protection from cold] It affects your intelligence (+3). It protects you from cold. It affects your resistance to hostile enchantments. the ring "Jiud" {rCorr *Slow rN+ Int+8 Dex+4} [ring of resist corrosion] It affects your intelligence (+8). It affects your dexterity (+4). It protects you from negative energy. It may slow you when you take damage. a +6 ring of strength (60, 36, D) an uncursed staff of conjuration (60, 37, D) a +2 battleaxe of freezing (61, 8, D) a cursed ring of loudness (61, 16, D) an uncursed staff of summoning (61, 21, D) a cursed +0 scimitar a +0 robe (61, 26, D) an uncursed staff of summoning (61, 36, D) a book of Cantrips (61, 37, D) a +2 robe of magic resistance (62, 1, D) a +1 quarterstaff of draining (62, 8, D) a book of Minor Magic (62, 16, D) a +2 shortbow of flaming (62, 17, D) an uncursed ring of positive energy (62, 21, D) a +2 antimagic war axe a +0 robe (62, 32, D) a +3 broad axe of chopping a +0 robe (62, 37, D) an uncursed staff of conjuration (63, 8, D) a +8 blowgun (63, 16, D) a +2 leather armour of magic resistance (63, 17, D) a +0 falchion (63, 26, D) a +3 spear of freezing (63, 27, D) a +2 quarterstaff of protection (63, 36, D) an uncursed staff of earth (63, 37, D) an uncursed staff of power (64, 16, D) a sack of spiders (64, 26, D) a Grand Grimoire (64, 27, D) a +1 halberd of venom (64, 29, D) a cursed -2 falchion a +0 robe (67, 0, D) a book of Alchemy (67, 2, D) a +0 trident (68, 0, D) a +1 quarterstaff of draining (68, 3, D) a +0 leather armour (69, 0, D) a +0 dagger (69, 1, D) the +6 trident of the Eggplant {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. a +0 robe (69, 36, D) a +2 ring of protection (69, 41, D) a +0 robe a +0 dagger (70, 8, D) a +2 ring of strength (70, 9, D) an uncursed ring of resist corrosion (70, 36, D) an uncursed ring of positive energy (70, 40, D) a +0 ring mail a cursed -3 short sword a +0 flail a +0 plate armour (70, 41, D) a +0 chain mail (71, 10, D) a +2 spear of flaming (71, 16, D) a book of Alchemy (71, 19, D) a +6 ring of dexterity (71, 23, D) a +0 rapier (71, 27, D) an uncursed staff of energy (71, 36, D) a book of Maledictions (71, 37, D) the +1 robe "Ojikk" {rElec Str+4} It affects your strength (+4). It insulates you from electricity. (71, 40, D) a +0 ring mail a +0 club a +0 whip a +0 war axe a cursed +0 chain mail (72, 9, D) an uncursed staff of fire (72, 16, D) a +1 falchion of pain (72, 17, D) the Handbook of Nocuous Translocation Spells Type Level a - Blink Translocation 2 b - Lesser Beckoning Translocation 3 c - Force Lance Conjuration/Translocation 4 d - Venom Bolt Conjuration/Poison 5 (72, 26, D) the ring of Compulsion {MR++ EV+1} [ring of evasion] It affects your evasion (+1). It affects your resistance to hostile enchantments. (72, 36, D) a +5 mace of protection (72, 37, D) an uncursed staff of fire (72, 39, D) a +0 plate armour 6 tomahawks a +0 trident (73, 1, D) a +4 scale mail of poison resistance (73, 17, D) a +4 blowgun (73, 21, D) a +0 rapier a cursed +0 leather armour (73, 22, D) a +0 long sword a +0 chain mail (73, 26, D) an uncursed amulet of regeneration (73, 27, D) the +1 leather armour of Kindness {+Blink rElec rPois Int-3 Slay+3} It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It protects you from poison. It lets you blink. (73, 36, D) the Incunabulum of Helpful Transmigration Spells Type Level a - Sticks to Snakes Transmutation 2 b - Ozocubu's Armour Charms/Ice 3 c - Regeneration Charms/Necromancy 3 (73, 37, D) a +5 hand axe of flaming (74, 3, D) a +0 rapier a +0 robe (74, 21, D) a cursed -1 rapier (74, 41, D) a +1 pair of gloves of dexterity (75, 1, D) a book of Geomancy