temitten Level 1 of the Dungeon (0, 0, D:1) 24 stones (2, 13, D:1) a stone (4, 12, D:1) a stone (5, 12, D:1) a stone (6, 13, D:1) a +0 hand axe (19, -6, D:1) 7 stones (30, -1, D:1) a +0 club (32, 18, D:1) a +0 dagger 4 stones (33, 19, D:1) a +0 club (35, -3, D:1) a +0 mace (35, 25, D:1) a +0 leather armour (38, 16, D:1) a +0 hunting sling (45, 4, D:1) a +0 dagger Level 2 of the Dungeon (6, -13, D:2) a stone (8, -14, D:2) a +0 club (18, -1, D:2) a +0 leather armour (30, -27, D:2) a +0 dagger (35, 19, D:2) 2 stones (37, -9, D:2) 28 arrows (39, 19, D:2) a stone (41, 19, D:2) a stone (42, 2, D:2) a +0 hand axe (44, -8, D:2) 15 stones (45, -14, D:2) a +0 leather armour (47, 9, D:2) 12 arrows (52, -25, D:2) 25 bolts Level 3 of the Dungeon (0, 0, D:3) a +0 quarterstaff (1, -12, D:3) 14 stones (2, 1, D:3) a +0 robe a +0 trident (3, 18, D:3) 20 arrows (6, 34, D:3) a +0 arbalest (9, 23, D:3) 15 stones (12, 20, D:3) a +0 dagger (17, 18, D:3) a +0 plate armour (18, 26, D:3) 11 arrows (23, -2, D:3) a +0 leather armour (49, 0, D:3) a +0 leather armour Level 4 of the Dungeon (17, 4, D:4) a +0 whip (26, 12, D:4) 15 stones (40, 20, D:4) 29 stones (61, 14, D:4) a +0 robe Level 5 of the Dungeon [Shop] Wyqotuor's Jewellery Boutique a cursed -4 ring of strength (24 gold) an uncursed amulet of the acrobat (360 gold) an uncursed ring of flight (210 gold) an uncursed ring of poison resistance (240 gold) a +6 ring of strength (702 gold) an uncursed amulet of reflection (360 gold) (0, 0, D:5) 5 arrows a +0 shortbow (2, 1, D:5) an arrow (3, 1, D:5) an arrow (4, -27, D:5) a cursed -1 war axe (4, 1, D:5) 2 arrows (7, 2, D:5) an arrow (15, -6, D:5) a +2 dagger of chaos (28, 11, D:5) an arrow (28, 13, D:5) an arrow a +0 spear (28, 15, D:5) a +0 shortbow 10 arrows (30, -36, D:5) a +0 robe a +0 dagger (30, -13, D:5) a +0 chain mail (31, -38, D:5) a +0 short sword (31, -37, D:5) a cursed -3 war axe a +0 ring mail (48, -16, D:5) 16 bolts (53, -18, D:5) a +0 mace Level 6 of the Dungeon [Shop] Maaj Lism's Gadget Shoppe a tin of tremorstones (3/3) (600 gold) a phial of floods (600 gold) a wand of polymorph (15) (255 gold) a phial of floods (600 gold) a tin of tremorstones (3/3) (600 gold) a phial of floods (600 gold) a wand of disintegration (10) (210 gold) a wand of iceblast (12) (240 gold) a wand of enslavement (7) (135 gold) [Shop] Rifefuz's Antique Weapon Emporium a +0 falchion (87 gold) a +5 dagger of venom (852 gold) a +0 war axe (101 gold) the +4 long sword "Nytum" {flame, *Rage Int+6 Dex+7} (1696 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+6). It affects your dexterity (+7). It may make you go berserk in combat. a +0 hunting sling (43 gold) a +0 long sword (101 gold) a +0 trident (101 gold) a +1 fustibalus of flaming (986 gold) a +2 vorpal spear (478 gold) a +0 club (29 gold) a +0 halberd (116 gold) a +0 club (29 gold) [Shop] Kistreka's Antique Weapon Shop a +0 whip (75 gold) a +0 broad axe (120 gold) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} (2757 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. a +0 vorpal battleaxe (351 gold) a +0 whip (75 gold) a +0 dagger (60 gold) a +0 scimitar (120 gold) a +2 longbow of flaming (603 gold) a +0 long sword (105 gold) a +0 short sword (90 gold) (0, 0, D:6) a +0 spear (0, 1, D:6) a scroll of amnesia (1, -1, D:6) a +0 flail (1, 1, D:6) a +0 spear (3, 27, D:6) a cursed +0 falchion (6, 19, D:6) 25 stones (7, -4, D:6) a +0 ring mail (10, 10, D:6) a +0 falchion (18, -13, D:6) a +0 hunting sling (27, 24, D:6) 11 stones (28, 27, D:6) 2 arrows (29, 30, D:6) 25 sling bullets (30, 29, D:6) 6 arrows a +0 shortbow (30, 32, D:6) 2 potions of lignification (30, 34, D:6) a +0 ring mail a cursed -2 flail (38, -13, D:6) 13 arrows (44, 10, D:6) 25 stones (45, -7, D:6) 10 stones (46, -6, D:6) a +0 robe (51, -5, D:6) a +0 leather armour (51, 11, D:6) 16 bolts Level 7 of the Dungeon (0, 0, D:7) 10 stones (7, -10, D:7) a +0 whip a +0 leather armour (9, -2, D:7) 21 stones (11, 0, D:7) a +0 spear a +0 whip (14, 3, D:7) a +0 leather armour (27, -12, D:7) a +0 dagger (33, -14, D:7) a +0 flail (33, 11, D:7) a +0 robe a +0 dagger (33, 12, D:7) a +0 hand axe (34, 10, D:7) a +0 robe a +0 dagger a +0 flail (34, 12, D:7) a +0 short sword (36, -13, D:7) a scroll of random uselessness (44, 22, D:7) an arrow (44, 23, D:7) an arrow (44, 24, D:7) an arrow (44, 26, D:7) an arrow (44, 28, D:7) a +0 shortbow 6 arrows a centaur corpse (skeletalised by now) (45, 24, D:7) a cursed -1 war axe (52, 5, D:7) a +0 plate armour (64, -6, D:7) a +2 short sword of venom a +0 scimitar a cursed +0 plate armour a +0 dagger an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) Level 8 of the Dungeon (0, 0, D:8) a potion of curing (0, 2, D:8) a +0 dagger (3, -3, D:8) a howler monkey corpse (7, -4, D:8) 16 sling bullets the Ecumenical Temple