temitten Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 22, D:1) a cursed +0 short sword (1, 7, D:1) 19 arrows (19, 21, D:1) a +0 helmet (22, 37, D:1) a cursed -3 club (26, 19, D:1) a cursed -3 club (29, 42, D:1) 19 bolts (33, 9, D:1) a +0 club (36, 12, D:1) 21 bolts (39, 38, D:1) a +0 short sword (40, 28, D:1) a +0 short sword (42, 7, D:1) a +0 club (51, 27, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling (4, -18, D:2) a +0 club (8, -23, D:2) a +0 ring mail (9, 11, D:2) a +0 short sword (12, -5, D:2) a +0 chain mail (16, -22, D:2) a +0 leather armour (29, 11, D:2) a +0 ring mail (34, 9, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 whip (5, 19, D:3) a +0 short sword (7, 19, D:3) a +0 trident (7, 20, D:3) a +0 leather armour a +0 trident (12, 32, D:3) a +0 robe (17, 9, D:3) a +0 hand axe (21, 25, D:3) a +0 club (23, -4, D:3) a +0 falchion a +3 scale mail (40, 22, D:3) a +0 club Level 4 of the Dungeon (15, -5, D:4) 17 bolts (15, -1, D:4) a cursed -3 falchion (16, -1, D:4) a +0 dagger a +0 robe (17, 0, D:4) a +0 club a +0 war axe a +0 leather armour a +0 whip a +0 mace (27, -20, D:4) a +0 leather armour (37, -25, D:4) a +0 dagger (40, 2, D:4) a +0 dagger a +0 robe (40, 3, D:4) a cursed -1 short sword (40, 4, D:4) a +0 club (48, -8, D:4) 23 bolts Level 5 of the Dungeon (0, 0, D:5) 15 bolts (2, 1, D:5) a +0 robe (6, 5, D:5) a +0 shortbow (9, 1, D:5) 25 bolts (15, -6, D:5) 13 bolts (18, -19, D:5) a +0 ring mail (22, -16, D:5) a +0 giant club (25, -7, D:5) 26 bolts (28, -10, D:5) 19 bolts (31, -23, D:5) a +0 war axe (38, -11, D:5) a +0 falchion (39, -40, D:5) a +0 helmet (49, -11, D:5) a +0 club (50, -12, D:5) a +0 spear (57, -34, D:5) a +2 dagger of chaos (64, -9, D:5) a +0 whip 3 boomerangs of dispersal {!f} (69, -11, D:5) a +0 hand axe a +0 leather armour (69, -10, D:5) a +0 flail a cursed -1 dagger a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 flail (7, -15, D:6) a cursed +0 leather armour (37, 3, D:6) a +0 mace a +0 scale mail a +0 glaive (38, -28, D:6) a +0 giant club (38, 4, D:6) a cursed +0 ring mail (41, -14, D:6) a +0 dagger Level 7 of the Dungeon [Shop] Elaen's Assorted Antiques a scroll of teleportation (81 gold) a lightning rod (4/4) (810 gold) a potion of lignification (81 gold) a book of Power (1215 gold) a scroll of enchant weapon (202 gold) (0, 0, D:7) a cursed -2 flail (0, 1, D:7) a +0 scimitar a +0 chain mail a +0 dagger a +0 club a +0 leather armour (0, 2, D:7) a +0 mace (5, -24, D:7) a +0 kite shield a +1 flail (18, -23, D:7) a cursed +0 falchion (37, -50, D:7) a +0 dagger a +0 robe of fire resistance a cursed -2 mace a +0 chain mail a +0 mace a +0 leather armour (40, -20, D:7) a +0 dagger of venom (41, -21, D:7) a +0 hand axe a +0 leather armour a +0 club a +0 ring mail a +0 leather armour (41, -20, D:7) a +2 dagger of venom a +0 robe (42, -21, D:7) a +0 flail a +0 plate armour (56, -32, D:7) a +0 leather armour a +0 hand axe a +0 plate armour (57, -33, D:7) a +0 dagger (57, -32, D:7) a +1 short sword of protection (58, -34, D:7) a +0 dagger a +0 robe (58, -33, D:7) a +1 dagger of electrocution a +0 flail (59, -34, D:7) a +0 mace (60, -38, D:7) the +8 short sword "Zodar" {drain, rElec rPois rF+ Dex-5} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (-5). It protects you from fire. It insulates you from electricity. It protects you from poison. (63, -38, D:7) a +0 club (64, -21, D:7) 5 large rocks Level 8 of the Dungeon (0, 0, D:8) a +0 club (1, 3, D:8) a +0 club 3 boomerangs (2, 2, D:8) a +0 hand axe a +0 scale mail a +0 dagger a +0 robe (2, 3, D:8) a +0 long sword 8 boomerangs a +0 plate armour (3, 4, D:8) a +0 trident a +0 leather armour (4, 5, D:8) a +0 dagger a +0 robe (6, -25, D:8) a +0 leather armour a +0 quarterstaff a +0 hunting sling (6, -24, D:8) a +0 leather armour (12, 12, D:8) a +0 cloak (19, -7, D:8) a book of Necromancy (34, -30, D:8) a cursed +0 robe a +0 dagger a +0 whip (35, -30, D:8) a cursed -2 club (36, -34, D:8) a +0 club (36, -33, D:8) a +0 hand axe Level 9 of the Dungeon (0, 0, D:9) 3 boomerangs (10, 11, D:9) a +0 leather armour a +0 short sword (25, -44, D:9) a +0 robe (40, -25, D:9) a +0 helmet (52, -38, D:9) a cursed +0 dagger a +0 robe (52, -36, D:9) a cursed +2 hand axe a +0 robe (52, -33, D:9) a +0 trident a +0 robe (52, -32, D:9) a +0 long sword a +0 robe (53, -35, D:9) a +0 leather armour (57, -1, D:9) a +0 giant club Level 10 of the Dungeon (0, 0, D:10) a +0 mace (8, -33, D:10) a +0 long sword (12, -28, D:10) a +3 short sword (15, 15, D:10) a +0 chain mail a +0 scimitar (19, -11, D:10) a +0 flail (19, -9, D:10) a +0 dagger (19, 2, D:10) a +0 quarterstaff (21, -16, D:10) a +0 scale mail (38, 14, D:10) a cursed +0 ring mail (39, 9, D:10) a +0 plate armour a +5 glaive (40, -13, D:10) the +9 flail of Axziots {pain, Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). 329 stones (41, 1, D:10) a +0 leather armour (42, -40, D:10) a +0 plate armour a +0 mace (46, 7, D:10) a +0 robe a +2 spectral giant club (51, -26, D:10) a +0 leather armour of poison resistance (57, 15, D:10) a +0 robe Level 11 of the Dungeon (0, 0, D:11) a +0 dagger a +0 mace a +0 robe a +0 dagger a +0 club a +0 hand axe a +0 scale mail a +0 flail a +0 mace a +0 flail a +0 leather armour a +0 dagger a +0 club (1, 0, D:11) a +0 robe a +0 dagger a cursed +0 robe a cursed -2 dagger a +0 plate armour a +2 halberd of venom a +0 chain mail a +0 battleaxe a +0 club a +0 mace a +0 dagger a +3 ring mail a +0 whip a +0 ring mail a +0 club (4, 22, D:11) a +0 chain mail a +4 short sword (5, 21, D:11) a +0 robe a +0 dagger (14, -27, D:11) a +0 tower shield (15, 31, D:11) 17 stones (26, 32, D:11) 2 arrows (27, 32, D:11) an arrow (29, 32, D:11) an arrow (33, 32, D:11) 7 arrows a +0 shortbow (38, -13, D:11) a +2 ring mail of fire resistance (46, 26, D:11) 15 arrows (51, -8, D:11) a cursed +2 hand axe a +0 robe a +0 giant club a +3 falchion a +0 robe a +0 long sword a +0 robe (51, 15, D:11) a +2 robe of the Archmagi Level 1 of the Lair of Beasts (0, 0, Lair:1) a potion of degeneration (6, -26, Lair:1) 24 stones (7, -14, Lair:1) a +0 leather armour (13, -35, Lair:1) 19 bolts (30, 2, Lair:1) an uncursed ring of positive energy Level 2 of the Lair of Beasts (0, 0, Lair:2) 20 arrows (0, 32, Lair:2) a +0 cloak (10, -23, Lair:2) a +0 quarterstaff (17, -23, Lair:2) a +0 leather armour (39, -8, Lair:2) 6 boomerangs (52, -24, Lair:2) a +0 pair of boots a +6 ring of dexterity (53, 9, Lair:2) 25 bolts (60, -13, Lair:2) a +0 war axe (64, -15, Lair:2) 17 arrows Level 3 of the Lair of Beasts (0, 0, Lair:3) an uncursed ring of wizardry (18, 9, Lair:3) 27 stones (22, 29, Lair:3) a +0 mace (25, 5, Lair:3) a +0 pair of gloves (27, 10, Lair:3) 13 stones (28, 7, Lair:3) a +0 ring mail (35, 8, Lair:3) a book of Cantrips (61, 24, Lair:3) a +0 war axe Level 4 of the Lair of Beasts (0, 0, Lair:4) 25 bolts (4, 22, Lair:4) a +0 robe (15, 16, Lair:4) a +0 falchion (16, 19, Lair:4) 9 stones (18, 27, Lair:4) a +0 hand axe (20, 25, Lair:4) a +0 flail a +0 robe (20, 26, Lair:4) a +3 mace (25, 28, Lair:4) a +0 robe (25, 33, Lair:4) 18 stones (28, -1, Lair:4) a +0 cloak (35, 9, Lair:4) a +0 chain mail (38, 8, Lair:4) a +1 hat Level 5 of the Lair of Beasts (1, -25, Lair:5) 19 bolts (1, -2, Lair:5) a cursed -2 whip (13, 1, Lair:5) the cursed +2 falchion of Karma {vorpal, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It has a curse placed upon it. (21, -4, Lair:5) a scroll of amnesia (26, -23, Lair:5) 23 arrows (37, -19, Lair:5) a +0 club (38, -23, Lair:5) a +1 cloak (40, -19, Lair:5) a +0 falchion (42, -23, Lair:5) 16 bolts (42, -11, Lair:5) an uncursed staff of earth (46, -10, Lair:5) a +0 flail (46, -6, Lair:5) 17 bolts (52, -9, Lair:5) a +0 plate armour (61, -36, Lair:5) a +0 long sword Level 6 of the Lair of Beasts (4, -37, Lair:6) a +4 ring mail of cold resistance 4 arrows a +2 longbow of flaming (6, -37, Lair:6) an arrow (6, -35, Lair:6) an arrow (7, -37, Lair:6) 2 arrows (7, -36, Lair:6) an arrow (7, -34, Lair:6) 2 arrows (9, -34, Lair:6) an arrow (10, -34, Lair:6) a scroll of noise (11, -18, Lair:6) a death yak corpse (11, -17, Lair:6) a death yak corpse a torpor snail corpse (11, -16, Lair:6) a rime drake corpse (14, -15, Lair:6) 20 stones (16, -23, Lair:6) a sling bullet (17, -3, Lair:6) an elephant corpse (18, -5, Lair:6) a wyvern corpse (34, 6, Lair:6) 23 gold pieces (34, 7, Lair:6) 14 gold pieces (35, 5, Lair:6) 14 gold pieces (35, 6, Lair:6) 21 gold pieces (35, 7, Lair:6) 33 gold pieces (35, 8, Lair:6) 13 gold pieces (36, 7, Lair:6) 13 gold pieces (36, 9, Lair:6) 11 gold pieces (37, 8, Lair:6) 14 gold pieces (37, 9, Lair:6) 13 gold pieces (51, 2, Lair:6) 16 gold pieces (51, 3, Lair:6) a potion of curing (52, -15, Lair:6) a +0 robe (53, 10, Lair:6) the +0 robe of the Orcish Mines {*Drain rN+ MR- Dex+5} It affects your dexterity (+5). It protects you from negative energy. It affects your resistance to hostile enchantments. It causes draining when unequipped. (54, 10, Lair:6) a sling bullet (55, -16, Lair:6) a +0 great mace (55, 9, Lair:6) a +0 scale mail (59, 9, Lair:6) a sling bullet (63, -23, Lair:6) the +8 quarterstaff of the Sage {spect, *Drain +Rage rElec rC++} It retains the spirit of the tree from which it was made. In the hands of one skilled in evocations this spirit is drawn out to fight along side the wielder. It greatly protects you from cold. It insulates you from electricity. It lets you go berserk. It causes draining when unequipped.