temujin the Dungeon (0, 0, D) a +0 longbow of flaming 10 arrows (0, 1, D) a +0 dagger a +0 robe (0, 2, D) an arrow a +0 battleaxe a cursed +0 ring mail (0, 9, D) a +0 giant club a +0 giant spiked club a +0 giant spiked club (0, 15, D) the +2 scimitar "Gargoyle's Peril" {venom, *Rage +Rage rF+ Dex+7} It poisons the flesh of those it strikes. It affects your dexterity (+7). It protects you from fire. It lets you go berserk. It may make you go berserk in combat. a +0 lajatang a +2 halberd of protection a +3 war axe of freezing a +2 rapier of speed (0, 16, D) an uncursed staff of energy (0, 48, D) a +0 flail a +0 hand axe (0, 54, D) a +0 club a +0 short sword a +0 club (4, -2, D) a +0 pair of gloves (4, -1, D) a +2 morningstar of protection a +0 cloak a +0 pair of gloves (4, 0, D) a +0 pair of boots (4, 5, D) 19 arrows (4, 6, D) 18 stones (4, 16, D) a wolf corpse (4, 17, D) a wolf corpse a warg corpse a wolf corpse a hell hound corpse (4, 43, D) a +0 leather armour (8, 39, D) 50 gold pieces (8, 40, D) 50 gold pieces (8, 41, D) 50 gold pieces (8, 42, D) a +0 flail (still there?) a +0 club (still there?) (8, 43, D) a cursed -1 halberd a +0 plate armour 50 gold pieces (8, 44, D) a +3 dagger a +2 robe of positive energy a +0 dagger a +0 robe 50 gold pieces