Dungeon Sprint DCSS version 0.29-a0-477-g62b78b4225 (webtiles) character file. Game seed: 17974014954809810878 0 temujin the Conjurer (level 1, -3/15 HPs) Began as a Deep Elf Conjurer on May 25, 2022. Slain by Ijyb ... wielding a +0 dagger (4 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:16 (15 turns). temujin the Conjurer (Deep Elf Conjurer) Turns: 15, Time: 00:00:16 Health: -3/15 AC: 2 Str: 4 XL: 1 Next: 0% Magic: 6/6 EV: 12 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.10/turn (no ring) @: berserking (expiring), very quick A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 4.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 2d6 3% 2 Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Message History As you open the door, it creaks loudly! Ijyb the Twisted Goblin comes into view. She is wielding a +0 dagger and carrying a wand of paralysis (2). Ijyb shouts! A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You hit Ijyb. Ijyb is lightly wounded. You hit Ijyb. Ijyb is lightly wounded. Ijyb hits you with a +0 dagger. You hit Ijyb. Ijyb is moderately wounded. Ijyb hits you with a +0 dagger. You barely miss Ijyb. Ijyb is moderately wounded. You hit Ijyb but do no damage. Ijyb is moderately wounded. Ijyb hits you with a +0 dagger. You hit Ijyb. Ijyb is heavily wounded. Ijyb hits you with a +0 dagger. You hit Ijyb. Ijyb is heavily wounded. You barely miss Ijyb. Ijyb is heavily wounded. Ijyb closely misses you. You barely miss Ijyb. Ijyb is heavily wounded. Ijyb zaps a wand. You suddenly lose the ability to move! Ijyb hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Ijyb zaps a wand. You resist with significant effort. The now-empty wand crumbles to dust. You can move again. You barely miss Ijyb. Ijyb is heavily wounded. You hit Ijyb but do no damage. Ijyb is heavily wounded. Ijyb hits you with a +0 dagger. You die... #### ## #<.#..+ #.@g..# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | temujin the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 1 | D | Noticed Ijyb 11 | D | Paralysed by Ijyb for 2 turns 15 | D | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total -------------------------++------- Melee: Unarmed || 11 Use: Potion || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 11 | 11 | 0 | 0 | 1 | 1 | 11.0 | Dungeon | 11 | 11 | 0 | 0 | 1 | 1 | 11.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 11 daAuts