Dungeon Sprint DCSS version 0.29-a0-486-ga88943ba61 (webtiles) character file. Game seed: 14774105056460728999 23 temujin the Magician (level 3, -7/25 HPs) Began as a Djinni Conjurer on May 26, 2022. Mangled by an ogre ... wielding a +0 giant club (22 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:50 (243 turns). temujin the Magician (Djinni Conjurer) Turns: 243, Time: 00:00:51 Health: -7/25 AC: 2 Str: 6 XL: 3 Next: 10% Gold: 0 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Wands e - a wand of iceblast (10) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Dazzling Flash Conj/Hex 56% N/A 3% 3 d - Fulminant Prism Conj/Hex 14% 3d9 11% 4 e - Iskenderun's Mystic Conj/Tloc 28% 2d7 11% 4 f - Apportation Tloc 56% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History HP restored. e - a wand of iceblast (10) Things that are here: a +0 dagger; a +0 leather armour; the goblin skeleton of Ijyb You reach down and open the door. Things that are here: a +0 dagger; a +0 leather armour; the goblin skeleton of Ijyb There is an open door here. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! Cast which spell? (? or * to list) The spell is quite dangerous to miscast (3% risk of failure)! Continue anyway? Casting: Dazzling Flash (quite dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate Casting: Dazzling Flash (quite dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (3% risk of failure)! Continue anyway? Casting: Dazzling Flash (quite dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate The ogre is dazzled. Casting: Dazzling Flash (quite dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (blind, 90% to hit) The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The ogre misses you. The searing ray hits the ogre. The ogre is lightly wounded. The ogre closely misses you. The searing ray hits the ogre! The ogre is heavily wounded. The searing ray hits the ogre! The ogre is almost dead. You finish channelling your searing ray. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#@O'..# #..').#..+ #..#### # #..# #..# #..# #⌠⌠# #### You could see an ogre (blind). Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | temujin the Djinni Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Noticed Ijyb 14 | D | Killed Ijyb 15 | D | Reached skill level 5 in Spellcasting 15 | D | Reached XP level 2. HP: 8/21 MP: 0/0 15 | D | Reached XP level 3. HP: 9/25 MP: 0/0 15 | D | Learned a level 1 spell: Apportation 237 | D | Noticed an ogre 243 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Spellcasting | 5 | 5.4 Dodging | | 2.1 Stealth | | 1.5 Action || total -------------------------++------- Melee: Unarmed || 11 Punch || 1 Cast: Dazzling Flash || 2 Searing Ray || 1 Use: Potion || 1 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 253 | 253 | 0 | 229 | 1 | 1 | 253.0 | Dungeon | 253 | 253 | 0 | 229 | 1 | 1 | 253.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 253 daAuts