Dungeon Crawl Stone Soup version 0.32-a0 (webtiles) character file. Game seed: 17679154724239932184 26 temujin the Conjurer (level 3, 0/24 HPs) Began as a Human Conjurer on Jan 13, 2024. Slain by Terence ... wielding a +0 short sword (2 damage) ... on level 2 of the Dungeon. The game lasted 00:02:20 (1314 turns). temujin the Conjurer (Human Conjurer) Turns: 1314, Time: 00:02:20 Health: 0/24 AC: 2 Str: 5 XL: 3 Next: 8% Magic: 1/7 EV: 12 Int: 20 God: Gold: 81 SH: 0 Dex: 11 Spells: 5/8 levels left rFire + + . d - staff of air rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ++... (no amulet) Stlth ++ h - ring of willpower HPRegen 0.24/turn k - ring of flight MPRegen 0.10/turn %: no passive effects @: mighty, enlightened, flying A: explore regen, fire resistance 2, weak 1, noise suppression a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 81 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves d - a staff of air (weapon) Jewellery h - a ring of willpower (left hand) k - a ring of flight (right hand) Scrolls c - a scroll of amnesia {unknown} i - 2 scrolls of noise {unknown} j - a scroll of teleportation {unknown} l - a scroll of identify {unknown} Potions b - a potion of magic Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 3.2 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Your flesh is very heat resistant. (rF++) You are weak. (Str -2) You passively dampen the noise of your surroundings. Message History Terence is nearby! The magic dart hits Terence but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 chain mail (84% to hit) The searing ray hits Terence but does no damage. (Press . to maintain the ray.) Terence hits you with a +0 short sword! The searing ray hits Terence. Terence is lightly wounded. Terence hits you with a +0 short sword. Unknown command. The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits Terence! Terence is severely wounded. You finish channelling your searing ray. Terence barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. It was a potion of might. You feel very mighty all of a sudden. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * It was a potion of enlightenment. You feel more buoyant. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * It was a potion of mutation. You feel extremely strange. You feel resistant to heat. You feel more resistant to heat. You feel weaker. You feel your surroundings grow quieter. Terence hits you with a +0 short sword. You die... Terence says, "That felt goooood." #### ### #..######## ... #.......[.## ###.# ##.######..####.@.##### ##.####........@....... ##.......#######....#### .....##### #.##.)# ####..## #.# .# ##..## ..# .. ##..#### .## ## #......# . #......# #. #......# .. . You could see Terence. Vanquished Creatures A ribbon worm (D:1) 2 endoplasms 3 goblins 5 hobgoblins 2 quokkas (D:1) A ball python (D:1) A bat (D:1) 2 frilled lizards (D:1) 3 kobolds (D:1) 2 rats (D:2) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | temujin the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 288 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 971 | D:1 | Learned a level 2 spell: Searing Ray 1217 | D:2 | Reached XP level 3. HP: 20/24 MP: 5/7 1306 | D:2 | Noticed Terence 1314 | D:2 | Gained mutation: Your flesh is heat resistant. (rF+) | [potion of mutation] 1314 | D:2 | Gained mutation: Your flesh is very heat resistant. (rF++) | [potion of mutation] 1314 | D:2 | Gained mutation: You are weak. (Str -2) [potion of | mutation] 1314 | D:2 | Gained mutation: You passively dampen the noise of your | surroundings. [potion of mutation] 1314 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_loops_ring, minivault_23 D:2: layout_rooms, hex_tiny, uniq_robin, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.2 Dodging | | 2.0 Stealth | | 2.0 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Staff || 16 Cast: Magic Dart || 37 Searing Ray || 4 Use: Potion || 3 Armour: Robe || 13 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1318 | 1276 | 42 | 37 | 1058 | 2 | 659.0 | Dungeon | 1318 | 1276 | 42 | 37 | 1058 | 2 | 659.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1164 daAuts D:2: 153 daAuts