thethe the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (18, 17, D) a +0 spear (unseen) (18, 18, D) a ball python corpse (19, 0, D) an uncursed staff of power (19, 1, D) an uncursed ring of fire (19, 16, D) an uncursed staff of fire (19, 17, D) a +1 scale mail of positive energy (20, 1, D) the +4 skin of Zhor {Hibernate rC+++ SInv} It renders you almost immune to cold. It lets you see invisible. (20, 16, D) a cursed ring of ice (20, 17, D) the ring "Erunaik" {*Drain rN++ Str-3 Int+3 Dex+3} [ring of dexterity] It affects your strength (-3). It affects your intelligence (+3). It affects your dexterity (+3). It greatly protects you from negative energy. It causes draining when unequipped. (20, 18, D) an adder corpse (21, 0, D) a +2 scale mail of cold resistance (21, 1, D) a +3 halberd of venom (21, 2, D) a +0 arbalest (still there?) a bolt (still there?) (21, 4, D) a +0 war axe (unseen) (21, 16, D) a +3 plate armour of fire resistance (21, 17, D) a +3 quarterstaff of pain (21, 20, D) an adder corpse (21, 34, D) the Collected Works on Creative Battle Magic Spells Type Level Known a - Flame Tongue Conjuration/Fire 1 no b - Sting Conjuration/Poison 1 no c - Throw Flame Conjuration/Fire 2 no d - Stone Arrow Conjuration/Earth 3 no e - Call Canine Familiar Summoning 3 no f - Bolt of Magma Conjuration/Fire/Earth 5 no g - Fireball Conjuration/Fire 5 no (22, 0, D) an uncursed staff of cold (22, 1, D) a fan of gales (22, 5, D) a +5 demon blade of venom (unseen) (22, 6, D) a +0 great sword (unseen) (22, 7, D) 2 large rocks (unseen) (22, 16, D) an uncursed staff of fire (22, 17, D) a book of Transfigurations (22, 21, D) an adder corpse (22, 22, D) a +0 halberd (22, 23, D) a +0 war axe (unseen) (22, 25, D) a water moccasin corpse (22, 34, D) the +1 leather armour of the Armadillo {rElec rC+++ Int-3} It affects your intelligence (-3). It renders you almost immune to cold. It insulates you from electricity. (23, 4, D) a +0 great mace (unseen) (23, 7, D) a +1 great mace of protection (unseen) (23, 8, D) a large rock (23, 17, D) the Handbook of Orientation Spells Type Level Known a - Shroud of Golubria Charms/Translocation 2 no b - Portal Projectile Hexes/Translocation 3 no c - Force Lance Conjuration/Translocation 4 no d - Controlled Blink Translocation 8 no (23, 18, D) a +2 long sword of slicing (23, 22, D) an anaconda corpse (23, 23, D) a +0 club (unseen) (23, 25, D) a cursed +0 battleaxe (23, 34, D) a cursed -4 ring of evasion (24, 0, D) a crystal ball of energy (24, 1, D) a +2 quarterstaff of protection (24, 4, D) 2 large rocks (24, 5, D) a +1 long sword of holy wrath a +0 arbalest 9 bolts a yaktaur corpse (24, 6, D) the +7 trident "Loschow" {pierce, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). a +0 chain mail a human corpse (24, 7, D) a +0 war axe a +0 plate armour a +1 long sword a cursed +0 plate armour a +2 large shield a shadow dragon corpse (24, 8, D) a large rock (24, 17, D) a +3 chain mail of magic resistance (24, 18, D) a +0 dire flail (24, 22, D) a +0 spear a +0 robe a naga corpse (24, 23, D) a +4 short sword of speed a naga corpse (24, 24, D) an anaconda skeleton (24, 25, D) a +0 great sword of electrocution (unseen) (24, 34, D) a sack of spiders (25, 4, D) a +0 battleaxe (unseen) (25, 5, D) a +0 great mace (unseen) (25, 7, D) a +0 war axe (unseen) (25, 16, D) the Reference Book on the Enchanting Rocks Spells Type Level Known a - Confusing Touch Hexes 1 no b - Stone Arrow Conjuration/Earth 3 no c - Inner Flame Hexes/Fire 3 no d - Leda's Liquefaction Hexes/Earth 4 no e - Shatter Earth 9 no (25, 17, D) a +0 spear (25, 18, D) a +1 ring of evasion (25, 22, D) a +0 spear (unseen) (25, 23, D) a +0 mace (unseen) (25, 24, D) a +0 spear (unseen) (25, 34, D) an uncursed ring of positive energy (26, 0, D) a +0 morningstar of pain (26, 1, D) a Necronomicon (26, 7, D) a +0 battleaxe (unseen) (26, 17, D) a +1 dagger of venom (26, 34, D) a +1 ring mail of cold resistance (27, 0, D) a +0 great sword (27, 16, D) a +0 ring mail of poison resistance (27, 34, D) a scroll of brand weapon (28, 1, D) a +1 scimitar of holy wrath (28, 17, D) an uncursed staff of fire (28, 19, D) a ball python corpse (29, 0, D) an uncursed staff of wizardry (29, 1, D) the Catalogue of Doomed Attacks Spells Type Level Known a - Shock Conjuration/Air 1 no b - Throw Frost Conjuration/Ice 2 no c - Static Discharge Conjuration/Air 3 no d - Dazzling Spray Conjuration/Hexes 3 no e - Excruciating Wounds Charms/Necromancy 5 no f - Simulacrum Ice/Necromancy 6 no (29, 17, D) a +1 war axe of electrocution (34, 28, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (35, 0, D) a +0 spear (35, 14, D) a +0 hand crossbow of velocity (35, 28, D) an uncursed staff of wizardry (35, 29, D) a +1 great sword of electrocution (36, 14, D) a +0 war axe of electrocution (36, 28, D) an uncursed staff of energy (36, 29, D) a crystal ball of energy (37, 0, D) the amulet "Nossipu" {Faith +Fly rElec Str-3} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (-3). It insulates you from electricity. It lets you fly. (37, 7, D) a +2 vampiric trident (unseen) (37, 14, D) a +1 arbalest of freezing (37, 15, D) a +0 dagger (37, 23, D) a +0 long sword (unseen) (37, 28, D) an uncursed staff of poison (37, 29, D) a +0 shield of resistance (37, 33, D) a shapeshifter corpse (38, 0, D) Sarab's Disquisition on Sinister Changing Spells Type Level Known a - Animate Dead Necromancy 4 no b - Bolt of Draining Conjuration/Necromancy 5 no c - Yara's Violent Unravelling Hexes/Transmutation 5 no d - Death Channel Necromancy 6 no (38, 1, D) a lightning rod (2/4) (38, 8, D) a +0 rapier (unseen) (38, 9, D) a snapping turtle corpse (skeletalised by now) (38, 14, D) an uncursed ring of flight (38, 15, D) an uncursed ring of protection from fire (38, 22, D) the +1 mace of Veonleke {venom, Int-2 Dex+7} It poisons the flesh of those it strikes. It affects your intelligence (-2). It affects your dexterity (+7). (unseen) (38, 28, D) the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. (38, 29, D) a book of Spatial Translocations (38, 35, D) a glowing shapeshifter corpse (39, 1, D) an uncursed staff of conjuration (39, 3, D) a +0 trident (unseen) (39, 6, D) a +0 rapier of speed (unseen) (39, 7, D) a +0 spear (unseen) (39, 8, D) a +0 scimitar of holy wrath (still there?) a throwing net (still there?) (39, 14, D) a manual of Throwing (39, 16, D) a fan of gales a fan of gales (39, 18, D) a +4 falchion of freezing (unseen) (39, 22, D) a +2 scythe of flaming a +2 plate armour of magic resistance (39, 24, D) a cursed -2 battleaxe a +0 chain mail 3 potions of haste (39, 28, D) Otemimn's Volume of Entrancing Slavery Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 no b - Call Canine Familiar Summoning 3 no c - Summon Hydra Summoning 7 no (39, 29, D) the +4 longbow of the Absolute Madman {velocity, Str+5 Dex-3 Stlth+} Any arrow fired from it inflicts extra damage. It affects your strength (+5). It affects your dexterity (-3). It makes you more stealthy. (39, 32, D) a glowing shapeshifter corpse (39, 35, D) a glowing shapeshifter corpse a very ugly thing corpse (40, 1, D) a lightning rod (2/4) (40, 8, D) the +9 whip of Intuition {slash, rN++} It inflicts extra damage upon your enemies. It greatly protects you from negative energy. a cursed +0 robe a +0 demon trident of draining a +0 leather armour (40, 11, D) a javelin (40, 19, D) an uncursed staff of energy a +0 shield of positive energy (40, 28, D) a +2 mace of holy wrath (40, 29, D) a +4 scimitar of electrocution (41, 0, D) a +0 trident (41, 1, D) a +2 spear of piercing (41, 2, D) a +2 dagger of draining (unseen) (41, 15, D) an uncursed staff of cold (41, 28, D) the +10 dagger "Jelly's Demise" {pierce, +Rage Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It lets you go berserk. (41, 29, D) a +3 ring mail of cold resistance (41, 32, D) a shapeshifter corpse (42, 0, D) a +0 spear (42, 1, D) an uncursed staff of cold (42, 14, D) a +2 hand axe of freezing (42, 28, D) an uncursed staff of death (42, 29, D) a +2 mace of venom (42, 31, D) a glowing shapeshifter corpse (43, 14, D) a +6 hand crossbow of freezing (43, 15, D) Finoteom's Collected Works on the Unstable Compass Spells Type Level Known a - Passwall Transmutation/Earth 2 no b - Irradiate Conjuration/Transmutation 5 no c - Alistair's Intoxication Transmutation/Poison 5 no d - Disjunction Translocation 8 no (43, 28, D) the ring of Dadasofi {rElec EV+1 Dex+3} [ring of evasion] It affects your evasion (+1). It affects your dexterity (+3). It insulates you from electricity. (43, 29, D) a book of Necromancy (44, 28, D) a +6 falchion of holy wrath (49, 0, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (49, 1, D) a +4 spear of flaming (49, 12, D) an uncursed staff of power (49, 24, D) a +0 long sword (49, 36, D) an uncursed amulet of the gourmand (49, 37, D) a lightning rod (2/4) (50, 0, D) a book of Ice (50, 1, D) a +1 leather armour of fire resistance (50, 12, D) a book of Fire (50, 13, D) a book of Conjurations (50, 24, D) a +0 rapier (50, 37, D) a book of Spatial Translocations (50, 38, D) a lightning rod (2/4) a lightning rod (2/4) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (51, 0, D) a book of Party Tricks (51, 1, D) a +6 mace of protection (51, 24, D) an uncursed staff of energy (51, 25, D) a book of the Earth (51, 28, D) a +0 leather armour (unseen) (51, 29, D) a +0 scale mail (unseen) (51, 30, D) a cursed -3 short sword (unseen) (51, 41, D) a +0 robe (unseen) (51, 42, D) a +0 quarterstaff (unseen) (52, 0, D) a crystal ball of energy (52, 1, D) a cursed staff of fire (52, 12, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the ring of Midwinter {+Inv MR+ Int-5 Dex+8 SInv} [ring of see invisible] It affects your intelligence (-5). It affects your dexterity (+8). It affects your resistance to hostile enchantments. It lets you see invisible. It lets you turn invisible. an uncursed ring of see invisible a +3 large shield the amulet "Woem" {Faith rElec Str-4 Stlth+} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (-4). It insulates you from electricity. It makes you more stealthy. +0 pearl dragon scales (52, 13, D) a book of the Warp (52, 18, D) a +6 vampiric scythe (52, 19, D) a hell hog corpse (skeletalised by now) (52, 24, D) Femajac's Reference Book on Dislocated Curses Spells Type Level Known a - Confusing Touch Hexes 1 no b - Recall Summoning/Translocation 3 no c - Malign Gateway Summoning/Translocation 7 no d - Discord Hexes 8 no (52, 25, D) a +4 scimitar of protection (52, 29, D) a +0 ring mail (unseen) (52, 31, D) a +0 leather armour (unseen) (52, 36, D) a +0 quarterstaff (52, 41, D) a +0 quarterstaff (unseen) (53, 0, D) an uncursed staff of death (53, 1, D) the +11 spear of the Trees {flame, +Fly Str+4 Dex+3 Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your dexterity (+3). It lets you fly. It makes you less stealthy. (53, 9, D) a polar bear corpse (skeletalised by now) (53, 12, D) a +6 morningstar of distortion (53, 13, D) the cursed +2 hand axe "Tadoijarr" {drain, rElec Str+6 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+6). It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. (53, 25, D) the Catalogue of Fiery Confrontation Spells Type Level Known a - Searing Ray Conjuration 2 no b - Stone Arrow Conjuration/Earth 3 no c - Inner Flame Hexes/Fire 3 no d - Bolt of Magma Conjuration/Fire/Earth 5 no (53, 30, D) a +0 short sword a +0 rapier an elf corpse (skeletalised by now) (53, 31, D) a +0 dagger (53, 33, D) a +0 dire flail of protection (53, 37, D) an uncursed staff of cold (53, 43, D) a +0 spear (unseen) (54, 0, D) an uncursed staff of cold (54, 1, D) a +3 rapier of venom (54, 13, D) a cursed ring of attention (54, 24, D) an uncursed staff of energy (54, 42, D) an uncursed staff of summoning a +0 robe (55, 0, D) a cursed staff of power (55, 12, D) an uncursed staff of energy (55, 13, D) an uncursed staff of earth (55, 42, D) a +2 scimitar of holy wrath a +0 robe (56, 24, D) a crystal ball of energy a manual of Slings a crystal ball of energy a +5 broad axe (59, 37, D) an uncursed staff of summoning (60, 36, D) a +1 double sword of holy wrath (60, 37, D) a +4 war axe of electrocution (61, 0, D) a +4 ring mail of cold resistance (61, 16, D) a +2 quarterstaff of protection (61, 37, D) a +0 dagger of venom (61, 40, D) a +3 mace of freezing a +0 robe (62, 0, D) a +0 robe (62, 1, D) the Disquisition on Curses Spells Type Level Known a - Confusing Touch Hexes 1 no b - Corona Hexes 1 no c - Inner Flame Hexes/Fire 3 no d - Leda's Liquefaction Hexes/Earth 4 no e - Silence Hexes/Air 5 no f - Darkness Hexes 6 no (62, 9, D) a +0 great mace of crushing (62, 16, D) a +0 short sword of venom (62, 17, D) a Grand Grimoire (62, 19, D) a +0 flail (unseen) (62, 36, D) a box of beasts (62, 37, D) a lightning rod (2/4) (62, 42, D) a +0 trident (63, 0, D) the +9 long sword "Imnadiom" {freeze, *Corrode MP+9 Str+3 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (+4). It affects your magic capacity (+9). It may corrode you when you take damage. (63, 17, D) a book of Burglary (63, 20, D) a +0 halberd a +0 robe (63, 27, D) a +1 war axe of flaming (63, 36, D) a +6 ring of dexterity (63, 37, D) a +4 arbalest of flaming (64, 16, D) an uncursed staff of summoning (64, 27, D) an uncursed staff of energy (65, 17, D) an uncursed ring of magical power a +6 ring of intelligence a +6 ring of intelligence a +5 demon blade a +3 shield a +3 buckler a +0 robe a +0 hand axe (65, 26, D) an uncursed ring of flight (68, 0, D) a cursed staff of fire (69, 0, D) the +7 mace "Efaanob" {freeze, Str+3 Int+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (+7). (70, 36, D) the +10 great sword of Gori {chaos, rC+++ rN+ Str+4 Int-5} Each time it hits an enemy it has a different, random effect. It affects your strength (+4). It affects your intelligence (-5). It renders you almost immune to cold. It protects you from negative energy. (70, 41, D) a cursed +2 battleaxe (unseen) (71, 8, D) an uncursed staff of conjuration a +0 shortbow 18 arrows (71, 9, D) a +0 shortbow 10 arrows (71, 11, D) a +0 arbalest 11 bolts (71, 12, D) a +0 shortbow 16 arrows (71, 13, D) 4 bolts 15 arrows (71, 16, D) an uncursed staff of power (71, 17, D) the cursed +1 mace "Wezuaq" {venom, rN+ MP+9 SInv} It poisons the flesh of those it strikes. It protects you from negative energy. It affects your magic capacity (+9). It lets you see invisible. It has a curse placed upon it. (71, 27, D) a cursed amulet of inaccuracy (71, 32, D) a +0 battleaxe a +0 chain mail (71, 36, D) an uncursed ring of stealth (72, 8, D) the +2 robe of Insurance {rCorr} It provides partial protection from all sources of acid and corrosion. (72, 9, D) a book of Cantrips (72, 16, D) a book of the Earth (72, 17, D) a +3 leather armour of magic resistance (72, 31, D) a +5 broad axe of chopping a +0 arbalest 11 bolts (72, 32, D) a +3 long sword of pain (unseen) (72, 33, D) a bolt (72, 36, D) the Catalogue of Flying Venom Spells Type Level Known a - Shock Conjuration/Air 1 no b - Sting Conjuration/Poison 1 no c - Spider Form Transmutation/Poison 3 no d - Venom Bolt Conjuration/Poison 5 no e - Deflect Missiles Charms/Air 6 no (72, 40, D) a cursed +5 trident a +0 robe (73, 1, D) 4 potions of heal wounds (73, 10, D) a +0 shortbow 12 arrows (73, 16, D) the +1 arbalest "Liesec" {elec, rPois} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from poison. (73, 17, D) a +4 vampiric lajatang (73, 26, D) an uncursed staff of power (73, 32, D) a +0 arbalest (unseen) (73, 36, D) a book of Changes (73, 37, D) an uncursed staff of death (75, 1, D) an uncursed staff of fire