thewurscht Level 1 of the Dungeon (0, 9, D:1) a +0 dagger a stone (34, -19, D:1) a +0 dagger (36, -24, D:1) a +0 whip (43, -4, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a staff of death (10, -13, D:2) a staff of conjuration (12, 3, D:2) a +0 whip a stone (26, 0, D:2) a +0 mace (42, -25, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Riog's Book Boutique the Compendium of Mana (330 gold) Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Lightning Spire Summoning/Air 4 c - Malign Gateway Summoning/Translocation 7 a book of Vapours (132 gold) a book of Burglary (220 gold) a book of Annihilations (660 gold) a book of Frost (242 gold) a book of Displacement (264 gold) a book of Blood (308 gold) an Everburning Encyclopedia (286 gold) a manual of Dodging (880 gold) a book of Armaments (396 gold) the Grimoire of Enchantment (286 gold) Spells Type Level a - Portal Projectile Hexes/Translocation 3 b - Discord Hexes 8 [Shop] Icwesim's Book Shop a book of the Sky (528 gold) a book of the Hunter (312 gold) a book of Displacement (288 gold) a book of Misfortune (432 gold) a book of the Earth (432 gold) a book of Frost (264 gold) the Tome of Poisoning and Air (384 gold) Spells Type Level a - Shock Conjuration/Air 1 b - Sting Transmutation/Poison 1 c - Corpse Rot Necromancy/Air 2 d - Swiftness Air 3 e - Olgreb's Toxic Radiance Poison 4 a manual of Staves (960 gold) a manual of Shields (960 gold) an Everburning Encyclopedia (312 gold) [Shop] Yxusu's Armour Shoppe a +0 chain mail (63 gold) the +3 kite shield of Bitterness {Drain Will+ Int+7} (576 gold) Int: It affects your intelligence (+7). Drain: It drains your maximum health when unequipped. Will: It increases your willpower. a +2 robe of the Archmagi (527 gold) a +0 robe (9 gold) a +2 plate armour of fire resistance (560 gold) a +0 robe (9 gold) a +0 helmet (63 gold) [Shop] Yniomuyb's Weapon Shoppe a +0 short sword (33 gold) a +0 dagger of venom (48 gold) a +0 club (11 gold) a +2 dagger of venom (158 gold) a +0 dagger (22 gold) 13 stones (14 gold) a +0 club (11 gold) a +0 quarterstaff (44 gold) a +0 short sword (33 gold) a +0 dagger (22 gold) [Shop] Benyju Byedo's Antique Weapon Shop the +2 rapier of Anger {vorpal, rF+ rC- MP+9} (1382 gold) It inflicts extra damage upon your enemies. rF: It protects you from fire. rC: It makes you vulnerable to cold. MP: It affects your magic capacity (+9). a +1 long sword of flaming (438 gold) a +0 hand axe (99 gold) a +0 dagger (66 gold) a +4 short sword of speed (1023 gold) a +0 shortbow (99 gold) (0, 0, D:3) a +4 club a +0 flail (4, -17, D:3) a +0 hand axe (6, 14, D:3) a +0 war axe (49, 29, D:3) a +0 short sword (52, -17, D:3) a +0 robe (52, 29, D:3) a +0 club Level 4 of the Dungeon (2, 33, D:4) a +0 dagger (4, 33, D:4) a +0 quarterstaff (14, 42, D:4) a +0 pair of gloves (18, 49, D:4) a +0 whip a +2 leather armour of cold resistance (27, 44, D:4) a +0 dagger (31, 12, D:4) a +0 club (34, 38, D:4) a -1 mace (35, 34, D:4) a -2 mace (35, 36, D:4) a +0 dagger (36, 19, D:4) a +0 morningstar (36, 36, D:4) a -3 war axe a -1 long sword a -1 short sword a -3 eveningstar Level 5 of the Dungeon (0, 0, D:5) a +0 whip (5, 38, D:5) a +0 whip (12, 42, D:5) a +0 short sword 3 boomerangs a +0 chain mail (19, 8, D:5) a +0 mace a +0 scale mail (20, 6, D:5) a +0 short sword (21, 16, D:5) a +0 short sword (22, 5, D:5) a +0 mace a +0 mace a +0 ring mail a +0 hand axe a +0 leather armour (23, 5, D:5) a +0 whip of flaming a +0 robe (24, 14, D:5) a +0 giant club (26, 14, D:5) a +0 whip a +0 club a +0 mace a +0 scale mail a +0 war axe (30, 41, D:5) a +0 giant club (34, 20, D:5) a +0 dagger a +0 robe (35, 21, D:5) a +0 short sword (37, 19, D:5) a +0 dagger a +0 robe (49, 45, D:5) a +0 ring mail (49, 46, D:5) a +0 ring mail (61, 7, D:5) a +0 hand axe Level 6 of the Dungeon [Shop] Dourun's Weapon Emporium a +0 short sword (33 gold) 15 stones (16 gold) the +6 great sword of Qesecku {flame, Fly rF+ Int+3} (705 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+3). rF: It protects you from fire. Fly: It grants you flight. a +0 war axe (38 gold) the +8 quarterstaff of Intuition {venom, rF+ Int+3} (716 gold) It poisons the flesh of those it strikes. Int: It affects your intelligence (+3). rF: It protects you from fire. a +0 hand axe (33 gold) 3 poisoned darts (13 gold) a +0 halberd of flaming (101 gold) the +3 lajatang "Fuwileh" {freeze, rC+} (616 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rC: It protects you from cold. (0, 0, D:6) a +0 club (0, 2, D:6) a +0 club (1, 0, D:6) a +0 whip a +0 robe a +0 halberd (5, 13, D:6) a +0 scimitar (24, -4, D:6) a +0 chain mail (31, 11, D:6) a +0 mace (49, 38, D:6) a +0 flail a +0 whip a +0 club (50, 39, D:6) a +0 short sword (51, 39, D:6) a +0 halberd (52, 39, D:6) a +0 whip (53, 18, D:6) a +0 short sword a +0 leather armour a +0 hand axe a +0 dagger a +0 robe a +0 hand axe (54, 39, D:6) a +0 club a +0 leather armour (55, 39, D:6) a +0 spear (56, 39, D:6) a +0 halberd Level 7 of the Dungeon (0, 0, D:7) a +0 shortbow a centaur corpse (1, 0, D:7) a hound corpse (3, -5, D:7) a box of beasts (3, -4, D:7) a piece from Xom's chessboard (15/15) (5, -5, D:7) a +0 hand axe a +0 robe (10, -4, D:7) a +3 vorpal hand axe a +0 leather armour (18, 2, D:7) a +0 leather armour (20, -16, D:7) a +0 scale mail (31, 13, D:7) a +0 mace a +0 ring mail (36, 17, D:7) a book of Necromancy (40, -17, D:7) a +0 war axe the Ecumenical Temple