Dungeon Crawl Stone Soup version 0.31-a0-1093-gadecf4124d (webtiles) character file. Game seed: 5014258879545988204 16 tish the Grave Robber (level 2, -1/13 HPs) Began as a Vampire Necromancer on Nov 29, 2023. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:02:17 (408 turns). tish the Grave Robber (Vampire Necromancer) Turns: 408, Time: 00:02:18 Health: -1/13 AC: 2 Str: 7 XL: 2 Next: 41% Magic: 0/5 EV: 12 Int: 17 God: Gold: 21 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . (no weapon) rCold + + . (no shield) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++++ (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.09/turn %: no passive effects @: bloodless, inhibited regen A: bloodless, fangs 3, see invisible, vampiric 1, [frail 1] a: Revivify You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 21 gold pieces. Inventory: Missiles d - 6 stones Armour a - a +0 robe (worn) Scrolls c - a scroll of revelation {unknown} e - a scroll of identify {unknown} Potions b - a potion of magic f - a potion of lignification {unknown} Skills: + Level 2.5 Dodging + Level 3.5 Stealth + Level 2.2 Spellcasting + Level 4.6 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 68% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 17% 2d7 9% 3 Animate Dead Necr 17% N/A 28% 4 Agony Necr 17% N/A 61% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism. [You are frail. (-10% HP)] Message History You kill the jackal! You hit the hobgoblin but do no damage. The hobgoblin closely misses you. Your goblin skeleton hits the jackal. Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, chance to affect: 87%) The hobgoblin writhes in agony. The hobgoblin misses you. Your goblin skeleton closely misses the jackal. Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, chance to affect: 87%) The hobgoblin writhes in agony! You kill the hobgoblin! The dead are walking! Your goblin skeleton closely misses the jackal. You hit the jackal. You punch the jackal. You bite the jackal. You draw the jackal's blood! You feel better. The jackal is almost dead. The jackal barely misses you. The jackal closely misses you. Your goblin skeleton hits the jackal but does no damage. You closely miss the jackal. The jackal is almost dead. Your hobgoblin skeleton hits the jackal. The jackal dies! You hit the jackal. The jackal is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your hobgoblin skeleton hits the jackal but does no damage. Casting: Necrotise (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You closely miss the jackal. The jackal is moderately wounded. The jackal bites you. You die... #. #.# ##.#####.## # .......... # #.......# # #.w.w...##### ## ##....)......##### ##. ........ZZ.......######.. ###.#.##h##..##....†...#. #.#.##@##..###.######.. #.#.##..#..# #.# ##.. #.#.##..#..# #.# ##... #....#..#..# #.####.#.# #.......#..# #......... #....#..#..# #.####.#.# #.#.##..#..# #.# ##... #.#.##.....# #.# ##.# #..........###.######.# You could see a dart slug, a jackal (ally target), a friendly goblin skeleton and a friendly hobgoblin skeleton. Vanquished Creatures A dart slug (D:1) A ball python (D:1) An endoplasm (D:1) A giant cockroach (D:1) 2 goblins (D:1) A hobgoblin (D:1) A jackal (D:1) 2 kobolds (D:1) A rat (D:1) 11 creatures vanquished. Vanquished Creatures (collateral kills) A jackal (D:1) 1 creature vanquished. Grand Total: 12 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tish the Vampire Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 284 | D:1 | Reached XP level 2. HP: 13/17 MP: 3/5 408 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombi, layout_loops_ring, shapermc_ecumenical_altar_hornbeckon Action || total ---------------------------++------- Melee: Unarmed || 40 Bite || 3 Punch || 1 Cast: Necrotise || 15 Ability: Exsanguinate || 2 Revivify || 1 Armour: Robe || 29 Dodge: Dodged || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 408 | 408 | 0 | 0 | 263 | 1 | 408.0 | Dungeon | 408 | 408 | 0 | 0 | 263 | 1 | 408.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 408 daAuts