Dungeon Sprint DCSS version 0.24-a0-250-g6074511092 (webtiles) character file. Game seed: 9816854782170565405 0 toidinamai the Slasher (level 1, -2/16 HPs) Began as a Formicid Gladiator on Apr 15, 2019. Slain by a gnoll ... wielding a +0 spear (6 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:18 (12 turns). toidinamai the Slasher (Formicid Gladiator) Turns: 12, Time: 00:00:19 Health: -2/16 AC: 3 Str: 18 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 7 God: Gold: 0 SH: 0 Dex: 12 Spells: 0/0 levels left rFire . . . SeeInvis + a - +0 long sword rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles c - 3 throwing nets (quivered) Armour b - a +0 leather armour (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Comestibles d - a ration Skills: + Level 2.1 Fighting * Level 3.0 Long Blades - Level 2.0 Throwing + Level 0.0 Armour + Level 2.6 Dodging + Level 0.0 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Welcome, toidinamai the Formicid Gladiator. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. There is an open door to the Entrance Hall (Safe) here. You open the door. A gnoll comes into view. It is wielding a +0 spear. There is an open door to the Storerooms (Easy) here. You barely miss the gnoll. The gnoll closely misses you. The gnoll hits you with a +0 spear! Ouch! That really hurt! You closely miss the gnoll. The gnoll hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * You hit the gnoll but do no damage. The gnoll hits you with a +0 spear. You die... ##########++ #........... + #......#..# #####.##.......... ......g@........... ##+#####......#..#. { #........... { { ####'#####+ #.......# {{ #.......# {{ #.......# #...<...# #.......# You could see a gnoll. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | toidinamai the Formicid Gladiator began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 12 | D | Slain by a gnoll Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_5, armoury_3, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_2, the_vestibule_1, steel_vault_5, golden_pit, hallway_of_sentries, crystal_vault_2, iron_vault_4, final_vault] Action || total -------------------------++------- Melee: Long sword || 3 Dodge: Dodged || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------