topfpfpflanze the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (48, 44, D) a large rock (49, 37, D) a scarf of spirit shield (50, 37, D) the Disquisition on Stones Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Lee's Rapid Deconstruction Earth 5 d - Shatter Earth 9 (51, 44, D) 3 large rocks (52, 37, D) a +2 scale mail of fire resistance (53, 37, D) a +3 mace of venom (59, 36, D) an uncursed staff of fire (59, 37, D) the +8 rapier of Incongruity {protect, Str+7} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+7). (60, 36, D) an uncursed amulet of rage (60, 37, D) a fan of gales (61, 0, D) a +0 hand axe a cursed +0 leather armour a fan of gales (61, 8, D) a +1 morningstar of protection (61, 16, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (61, 20, D) a +3 scimitar of flaming (61, 26, D) a +1 spear of freezing (61, 28, D) a crocodile corpse (skeletalised by now) (61, 36, D) a +6 dagger of venom (62, 1, D) a +0 dagger a +0 robe (62, 8, D) an uncursed staff of poison (62, 9, D) a +4 double sword of holy wrath (62, 12, D) a +0 long sword (62, 19, D) a +2 scimitar of flaming (62, 30, D) a hydra corpse (skeletalised by now) (62, 32, D) a spiny frog corpse (skeletalised by now) a jackal corpse (skeletalised by now) (62, 36, D) an uncursed ring of magical power (62, 37, D) a +4 ring of dexterity (63, 0, D) a +0 ring mail (63, 1, D) a +0 club a +0 ring mail (63, 16, D) the +8 spear "Iwoum" {pierce, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (63, 17, D) an uncursed staff of cold (63, 27, D) a +0 vampiric halberd (63, 29, D) a yak corpse (skeletalised by now) (63, 36, D) a ration (63, 37, D) the +3 shortbow "Uvoirch" {venom, Str+3 Dex+4} It poisons the ammo it fires. It affects your strength (+3). It affects your dexterity (+4). (64, 16, D) a +0 shortbow of flaming (64, 27, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (65, 26, D) an uncursed staff of death (70, 8, D) an uncursed ring of flight (70, 22, D) a +1 mace of crushing a +0 robe (70, 36, D) a lightning rod (4/4) a black bear corpse (70, 37, D) a +3 leather armour of cold resistance (70, 42, D) a wolf corpse (70, 43, D) a +1 dagger of speed a +0 robe a spriggan corpse (71, 8, D) an uncursed staff of death (71, 17, D) a +1 pair of gloves of archery (71, 26, D) a +4 hunting sling of freezing (71, 27, D) a +0 short sword a +0 robe a cursed -3 ring of dexterity (71, 32, D) a +0 dagger a +0 robe (71, 36, D) a fan of gales (71, 37, D) an uncursed staff of cold (71, 40, D) a cursed +0 rapier a +0 robe a black bear corpse a spriggan corpse (72, 8, D) a +0 shortbow of freezing (72, 26, D) a +3 leather armour of positive energy (72, 27, D) an uncursed staff of fire (72, 30, D) a +0 spear a +0 dagger a +0 robe (72, 36, D) an uncursed ring of protection from fire (72, 41, D) a black bear corpse (72, 42, D) a +0 dagger a +0 robe (73, 16, D) an uncursed staff of power (73, 17, D) a +0 chain mail of poison resistance (73, 26, D) a +5 demon whip of venom (73, 27, D) a +0 dagger a +0 robe a +0 buckler (73, 36, D) a +1 quarterstaff of protection