topfpfpflanze the Dungeon (3, 2, D) a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 37, D) the ring "Coaf" {rPois MP+9 Str+4} [ring of magical power] It affects your strength (+4). It protects you from poison. It affects your magic capacity (+9). (60, 19, D) a +0 shortbow (unseen) (60, 37, D) an uncursed staff of energy (60, 39, D) a +0 demon whip of venom (unseen) (61, 0, D) a +5 scythe of protection (61, 8, D) a +0 broad axe of chopping (61, 16, D) a +3 ring of protection a +5 demon blade a +6 ring of strength a +6 ring of dexterity an uncursed ring of flight a +0 shield a +0 scale mail a +0 long sword (61, 18, D) a +0 shortbow a +0 long sword of holy wrath 20 arrows (61, 37, D) a scroll of brand weapon (62, 1, D) a lightning rod (4/4) (62, 16, D) a crystal ball of energy (62, 20, D) a +0 trident 2 throwing nets a +0 trident a +2 trident of freezing (62, 21, D) a +0 trident (62, 23, D) 4 arrows (62, 27, D) a +3 chain mail of fire resistance (62, 30, D) a +0 short sword a +0 robe a +0 buckler a spriggan corpse (62, 31, D) a +0 spear a +0 buckler a spriggan skeleton a wolf skeleton (62, 32, D) a wolf corpse (62, 37, D) the +12 chain mail of Yredelemnul's Scorn {rPois} It protects you from poison. (63, 0, D) a cursed ring of attention (63, 8, D) a +4 rapier of venom (63, 17, D) a +7 short sword of speed (63, 26, D) an uncursed staff of conjuration (63, 27, D) a lightning rod (4/4) (63, 28, D) a black bear skeleton (63, 31, D) a +0 rapier (unseen) (63, 37, D) a phial of floods (64, 16, D) an uncursed staff of power (64, 17, D) a cursed staff of poison (64, 26, D) a +3 leather armour of cold resistance (64, 27, D) the +11 rapier of Overwhelming Force {flame, rF+ rC- rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. (66, 4, D) a water moccasin corpse (skeletalised by now) (67, 0, D) a +2 hand axe of flaming (68, 0, D) an uncursed ring of protection from cold (70, 9, D) +0 fire dragon scales (70, 33, D) a hell hound corpse (skeletalised by now) (70, 36, D) a crystal ball of energy (70, 37, D) a +5 shortbow of freezing (71, 16, D) an uncursed staff of air (71, 27, D) a +7 great mace of holy wrath (71, 37, D) a lightning rod (4/4) (72, 8, D) the cursed +2 arbalest of Imbalance {elec, MR+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your resistance to hostile enchantments. It has a curse placed upon it. (72, 9, D) an uncursed staff of conjuration (72, 17, D) a +0 mace of holy wrath (72, 36, D) a lamp of fire (72, 37, D) the +7 arbalest "Ceixut" {elec, SInv} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It lets you see invisible. (73, 1, D) a +2 mace of protection (73, 2, D) a +2 antimagic trident 5 boomerangs (73, 16, D) a +3 battleaxe of flaming (73, 17, D) a +3 glaive of chopping (73, 26, D) a +0 glaive of venom (73, 27, D) a +4 morningstar of freezing (73, 37, D) a +2 quarterstaff of protection (74, 2, D) a +2 trident of protection (75, 1, D) an uncursed ring of ice