tuca1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. If you switch to wearing this armour, your AC would increase by 22 (5 -> 27). the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a +3 hunting sling of freezing (61, 8, D) a +4 vorpal flail (61, 26, D) a +6 ring of strength (62, 1, D) a staff of conjuration (62, 8, D) the +6 falchion of Beisich {vorpal, rElec rCorr} It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (62, 9, D) a +2 vorpal hunting sling (62, 17, D) a +2 short sword of venom (62, 18, D) an iguana corpse (skeletalised by now) (62, 19, D) a basilisk corpse (skeletalised by now) (62, 21, D) a komodo dragon corpse (skeletalised by now) (62, 26, D) a +0 vorpal executioner's axe (62, 27, D) a piece from Xom's chessboard (15/15) (62, 31, D) a water moccasin corpse (skeletalised by now) (63, 0, D) a staff of cold (63, 16, D) a Young Poisoner's Handbook (63, 18, D) a yak corpse (skeletalised by now) (63, 21, D) a yak corpse (skeletalised by now) (63, 26, D) a +2 scale mail of poison resistance (63, 28, D) an adder corpse (skeletalised by now) (63, 31, D) a water moccasin corpse (skeletalised by now) (64, 17, D) an amulet of magic regeneration (64, 26, D) a book of Winter (64, 27, D) a +0 spear a staff of fire a naga corpse (skeletalised by now) (65, 26, D) Ennav's Handbook of the Enchanting Volcanoes Spells Type Level Known a - Corona Hexes 1 no b - Conjure Flame Conjuration/Fire 3 no c - Fulminant Prism Conjuration/Hexes 4 no d - Cause Fear Hexes 4 no (69, 36, D) a staff of poison (70, 8, D) a +2 vorpal triple sword (unseen) (70, 9, D) a staff of cold (70, 36, D) a +0 hand axe (still there?) a +0 chain mail (still there?) a +0 arbalest of flaming (still there?) (70, 37, D) a +0 halberd a +0 plate armour a +2 flail of protection an orc skeleton (71, 8, D) a ring of willpower (71, 26, D) a +6 ring of intelligence (71, 27, D) a +0 morningstar of protection (71, 36, D) a +0 club the Reference Book on Transformation and Weightlessness Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Beastly Appendage Transmutation 1 no c - Swiftness Air 3 no d - Irradiate Conjuration/Transmutation 5 no an orc skeleton (71, 37, D) a +0 short sword a +0 plate armour a +3 plate armour of cold resistance (71, 38, D) a +0 dagger (still there?) a +0 robe (still there?) an orc skeleton (still there?) (71, 41, D) a +0 mace (still there?) a +0 chain mail (still there?) an orc skeleton (still there?) (72, 15, D) a box of beasts (72, 16, D) a +6 ring of strength (72, 26, D) the +6 hunting sling "Paoduong" {vorpal, Will+ Str+4} Any ammunition fired from it inflicts extra damage upon your enemies. Str: It affects your strength (+4). Will: It increases your willpower. (72, 27, D) a +6 giant spiked club (72, 36, D) a +0 dagger (still there?) a +0 leather armour (still there?) a +2 pair of boots of flying (still there?) (72, 37, D) a +0 club a +0 chain mail a +2 ring mail of fire resistance an orc skeleton (73, 1, D) a +1 trident of flaming (73, 16, D) a +0 helmet of intelligence (73, 36, D) a +0 flail (still there?) a +2 ring mail of poison resistance (still there?) a +3 plate armour of cold resistance (still there?) (74, 3, D) +0 steam dragon scales