Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 4777816792013720030 14 unknaown the Conjurer (level 2, -3/17 HPs) Began as an Octopode Conjurer on Apr 30, 2024. Slain by a gnoll ... wielding a +0 mace (9 damage) ... on level 1 of the Dungeon. The game lasted 00:01:37 (577 turns). unknaown the Conjurer (Octopode Conjurer) Turns: 577, Time: 00:01:38 Health: -3/17 AC: 1 Str: 6 XL: 2 Next: 41% Magic: 1/5 EV: 13 Int: 20 God: Gold: 21 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 21 gold pieces. Inventory: Scrolls b - a scroll of identify {unknown} Potions a - a potion of magic Skills: - Level 2.0 Dodging - Level 2.7 Stealth * Level 2.5 Spellcasting + Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The gnoll shouts! You hear an angry hiss. A frilled lizard comes into view. The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. A ball python comes into view. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, p - gnoll The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) Your magical contamination has completely faded away. Found an amethyst potion. The gnoll attacks as it pursues you! The gnoll misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (63% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the ball python! You kill the ball python! The searing ray hits the frilled lizard. You kill the frilled lizard! (Press . to maintain the ray.) The gnoll closely misses you. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 mace. The searing ray misses the gnoll. The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll hits you with a +0 mace! Ouch! That really hurt! You die... #†# #########..... #.# ##).## #.# #..# #.# #..# #.# #..# #.# #..# #.# #..# #g# #... #@# #.# #.# #.# #.# #.# #.# #.# #.# You could see a gnoll. Vanquished Creatures 3 ball pythons (D:1) An endoplasm (D:1) 2 goblins (D:1) A hobgoblin (D:1) A kobold (D:1) 2 quokkas (D:1) A frilled lizard (D:1) A rat (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | unknaown the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 217 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 221 | D:1 | Learned a level 2 spell: Searing Ray 577 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_loops_ring, basic_ecumenical_altar Action || total ---------------------------++------- Cast: Magic Dart || 22 Searing Ray || 2 Armour: Skin || 4 Dodge: Dodged || 3