Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 16311105977692172951 13 vampirul the Magician (level 2, 0/21 HPs) Began as a Djinni Fire Elementalist on Mar 10, 2023. Frozen to death by an endoplasm (6 damage) ... on level 1 of the Dungeon. The game lasted 00:00:38 (848 turns). vampirul the Magician (Djinni Fire Elementalist) Turns: 848, Time: 00:00:38 Health: 0/21 AC: 2 Str: 7 XL: 2 Next: 50% Gold: 19 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of immolation {unknown} d - a scroll of teleportation {unknown} e - 2 scrolls of identify {unknown} f - a scroll of blinking {unknown} Potions c - a potion of curing {unknown} Skills: + Level 2.6 Dodging + Level 2.0 Stealth + Level 2.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 40% 2x1d6 7% 1 b - Scorch Fire 20% 2d6 10% 2 c - Conjure Flame Conj/Fire 10% 6-21 21% 3 d - Inner Flame Hex/Fire 10% N/A 21% 3 e - Flame Wave Conj/Fire 10% 2d6 54% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You conjure some foxfire! The endoplasm quivers. The foxfire hits the endoplasm. The endoplasm is severely wounded. The endoplasm quivers. You conjure some foxfire! The foxfire hits the endoplasm. The endoplasm is moderately wounded. The foxfire hits the endoplasm but does no damage. The endoplasm is severely wounded. You conjure some foxfire! The foxfire hits the endoplasm. The endoplasm is heavily wounded. There are monsters nearby! There is not enough space to conjure foxfire! There is not enough space to conjure foxfire! There is not enough space to conjure foxfire! You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm closely misses you. You barely miss the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! The endoplasm closely misses you. You hit the endoplasm. The endoplasm is almost dead. The endoplasm hits you. The endoplasm misses you. You hit the endoplasm. You kill the endoplasm! The endoplasm hits you. Your Stealth skill increases to level 2! The endoplasm attacks as you move away! The endoplasm completely misses you. You barely miss the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * You hit the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... # ♣§§8.8..♣♣ ....... #§♣♣8...8♣♣. ...(... ♣.8..⌠..8.♣ ....... #.♣8.......8. ....... ♣...⌠.<.⌠..♣ ....... ♣.8.......8. ....... #.♣♣8..⌠..8♣♣ .......#### #..♣8...8§☼♣ .......J@.####∩♣..8.8♣♣♣☼ ......###...##..♣♣♣..♣♣§§ ..... ###.○°§♣♣...♣..♣# .... ####☼§.♣♣.♣♣### ... ###§...# #. .. ##...# #. . ###.# #. #.# #. #.> .. You could see an endoplasm. Vanquished Creatures An endoplasm (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 4 jackals (D:1) A quokka (D:1) A ball python (D:1) A frilled lizard (D:1) A rat (D:1) 11 creatures vanquished. Vanquished Creatures (others) 76 foxfires (D:1) 76 creatures vanquished. Grand Total: 87 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vampirul the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | vampirul set off with the following spells memorised: | Foxfire, Scorch, Conjure Flame, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 72 | D:1 | Reached XP level 2. HP: 6/21 MP: 0/0 738 | D:1 | Found Sibimmal's General Store. 848 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_enchanted_forest, layout_basic, serial_shops, nicolae_shop_trees Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | | 2.6 Spellcasting | | 2.6 Action || total -------------------------++------- Melee: Unarmed || 6 Cast: Foxfire || 43 Armor: Robe || 1 Dodge: Dodged || 6