Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 11414603926396511236 0 vampirul the Sneak (level 1, 17/17 HPs) Began as a Djinni Wanderer on Mar 22, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:11 (0 turns). vampirul the Sneak (Djinni Wanderer) Turns: 0, Time: 00:00:12 Health: 17/17 AC: 2 Str: 10 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 11 God: SH: 0 Dex: 15 rFire + + . SeeInvis . a - +2 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . f - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 dagger (weapon) c - a +0 sling Armour f - a +0 robe (worn) Scrolls b - a scroll of blinking e - a scroll of teleportation Miscellaneous d - a piece from Xom's chessboard (15/15) (quivered) Skills: + Level 1.0 Fighting + Level 2.4 Ranged Weapons + Level 2.4 Stealth + Level 1.0 Invocations + Level 2.0 Evocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, vampirul the Djinni Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 dagger, a scroll of blinking, a +0 sling, a piece from Xom's chessboard (15/15), a scroll of teleportation, a +0 robe. Sorry, you're not good enough to have a special ability. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .... . # #.## .... . . ...# ..### #+# ###.. #.#PP #.# PP#.# #P⌠P#.#P⌠P# PP#.#PP #.#####.#####.# +....@....+ ..#####.#####.. PP#.#PP #P⌠P#.#P⌠P# ..#PP #.# PP#.# #.### #+# ###.# #... . . .... .... . . #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vampirul the Djinni Wanderer began the quest for the Orb. 0 | D:1 | vampirul set off with the following items: a +2 dagger, a | scroll of blinking, a +0 sling, a piece from Xom's | chessboard (15/15), a scroll of teleportation, a +0 robe. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 0/0 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_rooms, serial_shops, shop