Dungeon Crawl Stone Soup version 0.18.1-50-g88ac8fd (webtiles) character file. 150293 vernon the Executioner (level 16, -8/152 HPs) Began as a Deep Dwarf Berserker on Oct 6, 2017. Was an Elder of Trog. Killed by the raging water ... invoked by a water nymph (29 damage) ... on level 4 of the Shoals. The game lasted 00:21:35 (26964 turns). vernon the Executioner (Deep Dwarf Berserker) Turns: 26964, Time: 00:21:36 Health: -8/152 AC: 26 Str: 22 XL: 16 Next: 98% Magic: 0/0 EV: 14 Int: 4 God: Trog [****..] Gold: 211 SH: 0 Dex: 24 Spells: 0 memorised, 15 levels left rFire + + . SeeInvis + J - +4 battleaxe of Bankruptcy {elec, *Corrode +Blink rC+ Dex+4} rCold + + . Gourm . q - +1 plate armour "Yjise" {rElec rPois Int-3} rNeg + + . Faith . (shield currently unavailable) rPois + Spirit . I - +2 helmet rElec + Dismiss . k - +0 cloak "Huha Tuo" {+Blink rN+ Dex+3} rCorr . Reflect . l - +2 pair of gloves SustAt . Harm . z - +2 pair of boots MR ++++. (no amulet) Stlth .......... a - ring of the Mage {Wiz MR++ Int+3} D - ring of Vuibuchu {rF++ rC+ Int-5 SInv Stlth+} @: exhausted, non-regenerating, slowed, very slow, incredibly resistant to hostile enchantments, extremely unstealthy A: damage resistance, recharge devices, negative energy resistance 1, sense surroundings 2, slow regeneration 3 a: Device Recharging, Berserk, Trog's Hand, Brothers in Arms, Burn Spellbooks, Renounce Religion, Evoke Blink You were on level 4 of the Shoals. You worshipped Trog. Trog was greatly pleased with you. You were very hungry. You visited 4 branches of the dungeon, and saw 29 of its levels. You collected 2481 gold pieces. You spent 2270 gold pieces at shops. Innate Abilities, Weirdness & Mutations You are resistant to damage. You can recharge devices by infusing magical energy. You resist negative energy. You passively map the area around you. You do not regenerate naturally. Skills: - Level 11.6 Fighting - Level 23.2 Axes - Level 9.3 Armour + Level 9.3 Dodging + Level 15.0 Evocations You had 15 spell levels left. You didn't know any spells. Inventory: Hand Weapons n - the +9 executioner's axe "Jig Etog" {flame, +Blink Str+5 Int+2 Dex-4} (Trog gifted it to you on level 8 of the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+5). It affects your intelligence (+2). It affects your dexterity (-4). It lets you blink. J - the +4 battleaxe of Bankruptcy (weapon) {elec, *Corrode +Blink rC+ Dex+4} (Trog gifted it to you on level 2 of the Shoals) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). It protects you from cold. It lets you blink. It may corrode you when you take damage. Missiles E - 5 javelins of returning (quivered) K - 18 javelins Armour f - the +1 pair of gloves of the Fisher {rPois Str+4 Dex-4} (You found it on level 11 of the Dungeon) It affects your strength (+4). It affects your dexterity (-4). It protects you from poison. k - the +0 cloak "Huha Tuo" (worn) {+Blink rN+ Dex+3} (You acquired it on level 13 of the Dungeon) It affects your dexterity (+3). It protects you from negative energy. It lets you blink. l - a +2 pair of gloves (worn) q - the +1 plate armour "Yjise" (worn) {rElec rPois Int-3} (You acquired it on level 14 of the Dungeon) It affects your intelligence (-3). It insulates you from electricity. It protects you from poison. z - a +2 pair of boots (worn) I - a +2 helmet (worn) Jewellery a - the ring of the Mage (right hand) {Wiz MR++ Int+3} (You found it on level 8 of the Lair of Beasts) [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. b - a +3 ring of dexterity o - an uncursed ring of protection from magic t - an uncursed ring of see invisible u - a +5 ring of strength D - the ring of Vuibuchu (left hand) {rF++ rC+ Int-5 SInv Stlth+} (You found it on level 10 of the Dungeon) [ring of stealth] It affects your intelligence (-5). It greatly protects you from fire. It protects you from cold. It lets you see invisible. It makes you more stealthy. F - an uncursed ring of protection from cold Wands j - a wand of teleportation (0/9) B - a wand of disintegration (2/24) Y - a wand of heal wounds (0/9) Scrolls c - 6 scrolls of remove curse m - a scroll of enchant weapon p - a scroll of teleportation y - 9 scrolls of identify H - 2 scrolls of holy word Potions h - 3 potions of haste r - a potion of cure mutation s - 5 potions of might A - a potion of resistance C - 6 potions of curing Comestibles d - 31 bread rations e - 7 slices of pizza g - 15 beef jerkies i - 2 royal jellies w - 14 meat rations x - 21 fruits Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:5 Lair (8/8) D:9 Shoals (4/4) Lair:3 Spider (0/4) Lair:6 Slime (0/6) Lair:7 Orc (2/2) D:10 Elf (0/3) Orc:2 Vaults (0/5) D:14 Depths (0/5) D:15 Altars: Cheibriados Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Vehumet Xom Yredelemnul The Shining One Shops: D:4 [=}[ D:6 % D:13 :?[} D:15 (}=( Orc:2 (* Shoals:1 :} Shoals:3 } Portals: Bazaar: D:15 Annotations: Shoals:4 Ilsuiw Message History A merfolk impaler comes into view. It is wielding a demon trident of freezing. The merfolk impaler shouts! A snapping turtle comes into view. The snapping turtle hisses angrily. A harpy, a merfolk impaler, 2 merfolk aquamancers and a frost giant come into view. 26962 ||| Stepping ~*~*~tactically~*~*~ (water). A manticore comes into view. Your surroundings suddenly seem different. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. A water nymph comes into view. The water nymph shouts! Found an escape hatch in the ceiling. 26963 ||| Stepping ~*~*~tactically~*~*~ (water). You enter the shallow water. Moving in this stuff is going to be slow. The water nymph casts a spell at you. The water swirls and strikes you! 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