Dungeon Sprint DCSS version 0.31-a0-774-g0d66cbabe8 (webtiles) character file. Game seed: 14037819590141597233 52 void236 the Zephyrmancer (level 3, -7/19 HPs) Began as a Tengu Air Elementalist on Sept 16, 2023. Mangled by a water elemental (19 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:02:40 (766 turns). void236 the Zephyrmancer (Tengu Air Elementalist) Turns: 766, Time: 00:02:41 Health: -7/19 AC: 2 Str: 8 XL: 3 Next: 85% Magic: 0/9 EV: 28 Int: 17 God: Gold: 15 SH: 0 Dex: 14 Spells: 3/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.11/turn %: no teleportation, acrobat @: acrobatic A: beak, talons 3, acrobatic a: no special abilities You were in the Dungeon. You visited 1 branch You collected 15 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking k - 2 scrolls of torment {unknown} l - 2 scrolls of identify {unknown} Potions b - 4 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage h - a potion of resistance {unknown} i - a potion of attraction {unknown} j - 4 potions of mutation m - a potion of degeneration {unknown} n - a potion of enlightenment {unknown} Skills: + Level 3.2 Dodging + Level 3.1 Stealth + Level 3.5 Spellcasting + Level 2.4 Conjurations + Level 8.0 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 80% 1d8 1% 1 b - Static Discharge Conj/Air 40% 2-4/arc 3% 2 c - Swiftness Air 30% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Airstrike Air 15% 2d(3-19) 6% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History You are struck by an arc of lightning. The water elemental is struck by an arc of lightning. The water elemental resists. The water elemental is lightly damaged. The lightning grounds out. The water elemental completely misses you. Casting: Static Discharge (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The water elemental is struck by an arc of lightning. The water elemental resists. The water elemental is lightly damaged. You are struck by an arc of lightning. The lightning grounds out. The water elemental barely misses you. Casting: Static Discharge (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The water elemental is struck by an arc of lightning. The water elemental completely resists. You are struck by an arc of lightning. The lightning grounds out. The water elemental misses you. Casting: Static Discharge (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the water elemental. The water elemental resists. The water elemental is moderately damaged. The zap hits the water elemental. The water elemental completely resists. The water elemental is moderately damaged. The water elemental completely misses you. The water elemental completely misses you. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental (moderately damaged, 83% to hit) The zap hits the water elemental. The water elemental resists. The water elemental is moderately damaged. The water elemental barely misses you. The water elemental attacks as it pursues you! The water elemental hits you!! Ouch! That really hurt! You die... ▓.....#....~.♣♣♣..###+#+## ▓.....#...~~♣♣♣...#....... ▓.....#..~~~~.♣♣♣.'.⌠..... ▓####'#..~≈≈~~~.♣.#...#### ▓...)[#.~~≈~~~....#.⌠.# ▓.÷...#.~≈~~~.....#...# ▓.....#.~~~.......#+### ▓'#####........E..# ▓..............@..# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures Jessica (D) A human (D) A phantom (D) 2 endoplasms (D) A rat (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | void236 the Tengu Air Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 4/4 8 | D | Reached skill level 5 in Air Magic 15 | D | Noticed Jessica 156 | D | Killed Jessica 157 | D | Reached skill level 7 in Air Magic 157 | D | Reached XP level 2. HP: 15/15 MP: 0/7 157 | D | Reached XP level 3. HP: 19/19 MP: 0/8 329 | D | Learned a level 2 spell: Static Discharge 333 | D | Learned a level 3 spell: Swiftness 677 | D | Reached skill level 8 in Air Magic 752 | D | Noticed a water elemental 766 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Air Magic | 7 8 | 8.0 Dodging | 3 | 3.2 Spellcasting | 3 | 3.5 Stealth | 3 | 3.1 Conjurations | 2 | 2.4 Action || total ---------------------------++------- Melee: Unarmed || 5 Kick || 1 Cast: Shock || 25 Static Discharge || 4 Swiftness || 1 Armour: Robe || 7 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 767 | 758 | 9 | 527 | 0 | 1 | 767.0 | Dungeon | 767 | 758 | 9 | 527 | 0 | 1 | 767.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 767 daAuts