void236 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) the +2 dagger "Saesu" {holy, rF- Str+9} Str+9: It affects your strength (+9). rF-: It makes you vulnerable to fire. (62, 0, D) a staff of poison (62, 1, D) a +1 whip of freezing (62, 11, D) +0 steam dragon scales a steam dragon corpse (63, 8, D) a staff of fire (unseen) (63, 11, D) +0 steam dragon scales a steam dragon corpse (67, 0, D) a +4 chain mail of cold resistance (unseen) (68, 0, D) a +1 dagger of draining (68, 1, D) a +0 club (68, 2, D) a +0 dagger a +0 robe (69, 2, D) a +2 dagger of venom (still there?) a +0 robe (still there?) an orc corpse (still there?) (70, 8, D) a +1 sling of freezing (unseen) (70, 9, D) the +4 plate armour "Vauczi Ceju" {Slay+6} Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (unseen) (71, 16, D) a There-And-Back Book (71, 17, D) a +3 falchion of freezing (unseen) (71, 21, D) a +0 club (72, 8, D) the +3 shortbow of Tinna {flame, rC+ Dex+2} Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. (72, 9, D) a +1 ring mail of fire resistance (unseen) (72, 16, D) a staff of earth (unseen) (72, 17, D) the staff of Res Nullius {rF+ rC+ Will- Str+3 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). rF+: It protects you from fire. rC+: It protects you from cold. Will-: It decreases your willpower. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (72, 19, D) a +0 short sword (73, 1, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV+3: It affects your evasion (+3). rN+: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (73, 16, D) a book of Changes (73, 17, D) a +2 mace of protection (unseen) (73, 20, D) a +0 falchion a draconian corpse (75, 1, D) a staff of cold (unseen)